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'''Strategy #5:''' Spawn in the Echo Base as a Rebel Pilot. Get into a Snowspeeder and fly over to an Imperial base. Jump out behind the AT-STs and get into one of them. Begin to blow up the Imperial troops from behind. By the time they know you're there, they are already dead. From here follow the AT-ATs to the Rebel bases. Recapture bases that have been taken by the Imperials and defend the  other passageways leading to the Echo Base. Finish it off by cleaning up the rest of the Imperial troops. Be careful because troopers will hide in the trenches and take you by surprise. To deal with them, throw a few mines into the pit to kill them.  
'''Strategy #5:''' Spawn in the Echo Base as a Rebel Pilot. Get into a Snowspeeder and fly over to an Imperial base. Jump out behind the AT-STs and get into one of them. Begin to blow up the Imperial troops from behind. By the time they know you're there, they are already dead. From here follow the AT-ATs to the Rebel bases. Recapture bases that have been taken by the Imperials and defend the  other passageways leading to the Echo Base. Finish it off by cleaning up the rest of the Imperial troops. Be careful because troopers will hide in the trenches and take you by surprise. To deal with them, throw a few mines into the pit to kill them.  
==Imperial Strategy==
If playing as the Empire, you should use the AT-ATs to your advantage. It's worth spawning as a Shock Trooper, so your can more easily shoot down any Snow Speeders which get lucky. You can also hit them with the  walker's own cannons if you time it right.
Move towards CP6 and obliterate the defensive turrets and rebel troops there, then start pounding the interior of the CP to remove any defenders. Once your own men start moving towards it, dismount and follow them to capture the Command Post. CP3 is can be taken with the same strategy, but is slightly more difficult to capture- so it helps if you've taken over CP6 first. From there you can lead your troops to capture CP2 and 1.
An alternative approach is to forget about CP3 and 6 entirely, except for bombarding the turrets on your way past. Push right up to the doorway of CP1 and wait for some troops to spawn next to your AT-AT. Take them and capture CP1 while everyone is busy fighting over CP3 and 6. If you can commander a Snowspeeder or two before they self-destruct, so much the better. Now your AT-ATs have a virtually unimpeded shot at destroying the Shield Generator.


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