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* '''Concussion grenades''' are only carried by the basic infantry units. Their main purpose is to be used against vehicles and turrets, as they stick on to them. They have a yellow blast, and does the same damage as a missile. | * '''Concussion grenades''' are only carried by the basic infantry units. Their main purpose is to be used against vehicles and turrets, as they stick on to them. They have a yellow blast, and does the same damage as a missile. | ||
* '''Wrist rockets''' are only carried by Super Battle Droids in place of grenades. They fire a rocket from their wrist blasters that is best suited for eliminating the few stragglers around a badly-guarded command post. Also, it can be used for vehicles and turrets. | * '''Wrist rockets''' are only carried by Super Battle Droids in place of grenades. They fire a rocket from their wrist blasters that is best suited for eliminating the few stragglers around a badly-guarded command post. Also, it can be used for vehicles and turrets. | ||
* '''Tri-shot''' are only carried by Super Battle Droids in place of the pistol. It fires 3 bullets in a triangle shape and is primarily used as a shotgun. | * '''Tri-shot''' are only carried by Super Battle Droids in place of the pistol. It fires 3 bullets in a triangle shape and is primarily used as a shotgun. | ||
* '''Mines''' are carried by anti-vehicle units. Place them in strategic, out-of-sight regions to guard your command posts. You only carry four at a time, so place wisely. | * '''Mines''' are carried by anti-vehicle units. Place them in strategic, out-of-sight regions to guard your command posts. You only carry four at a time, so place wisely. | ||
* '''Recon droids''' are special droids carried by sniper units. When deployed, the player takes the recon droid's perspective. The droid has a weak, charging blaster, but its value lies in its ability to trigger an airstrike. By pressing and holding the secondary fire button, the droid makes 4 beeps, at the end of which triggers a large airstrike. It's useful for clearing out command posts, and made even more useful by the fact that the enemy will not fire at them. Once the droid is killed, it reverts back to the sniper's perspective. The droid automatically dies if the sniper is killed. Be careful that you don't trigger an airstrike near your sniper, lest you want to commit suicide. In addition, recon droids can't jump, so don't go into places where you can't jump back out. They can also fire regularly but it is usually ineffective. | * '''Recon droids''' are special droids carried by sniper units. When deployed, the player takes the recon droid's perspective. The droid has a weak, charging blaster, but its value lies in its ability to trigger an airstrike. By pressing and holding the secondary fire button, the droid makes 4 beeps, at the end of which triggers a large airstrike. It's useful for clearing out command posts, and made even more useful by the fact that the enemy will not fire at them. Once the droid is killed, it reverts back to the sniper's perspective. The droid automatically dies if the sniper is killed. Be careful that you don't trigger an airstrike near your sniper, lest you want to commit suicide. In addition, recon droids can't jump, so don't go into places where you can't jump back out. They can also fire regularly but it is usually ineffective. |