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Revision as of 07:44, 10 November 2005 by 213.173.243.104 (talk) (reverted deletion)
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Course List

Listed here are the fifteen main courses of the game, followed by the requirements to enter them. Every course contains seven stars that can be obtained by Mario.

  1. Bob-omb Battlefield - No requirement
  2. Whomp's Fortress - 1 Star
  3. Jolly Roger Bay - 3 Stars
  4. Cool, Cool Mountain - 3 Stars
  5. Big Boo's Haunt - 12 Stars
  6. Hazy Maze Cave - 8 Stars + Defeating Bowser in the Dark World (as do all of the courses listed below)
  7. Lethal Lava Land - 8 Stars
  8. Shifting Sand Land - 8 Stars
  9. Dire, Dire Docks - 30 Stars
  10. Snowman's Land - 31 Stars + Defeating Bowser in the Fire Sea (as do all of the courses listed below)
  11. Wet-Dry World - 31 Stars
  12. Tall Tall Mountain - 31 Stars
  13. Tiny-Huge Island - 31 Stars
  14. Tick Tock Clock - 50 Stars
  15. Rainbow Ride - 50 Stars

There are also Secret Stars hidden in the castle and in secret levels. Again, each course is listed followed by the requirement to enter it.

Maneuvers

  • Move: Control Stick
  • Jump: Press the A button.
  • Crouch: Hold the Z button.
  • Punch: Press the B button.
  • Jump - Press the jump button twice in a row Mario will go higher than a regular jump.
  • Triple Jump - While running, press the jump button three times in a row. Mario will do a flip in the air. With the wing cap, the triple jump is used to start flying.
  • Crawl - Move while crouching.
  • Backflip - Jump while crouching.
  • Somersault - Run in one direction, then push the Control Stick in the opposite direction and jump simultaneously.
  • Butt-stomp - Jump and press the crouch button.
  • Dive - Run and press punch to dive forward, hitting enemies and grabbing rabbits.
  • Kick - Press the punch button while jumping.

Various Topics

Glitches

This Wikibook also clasifies each star based on its difficulty using STARS (Star Trickiness & Asperity Rating System), where one (1) STAR is really easy, and twenty (20) STARS is really hard. Factors taken into consideration include length (both distance and time), enemies, precision, and how evil the course is overall.