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Super Smash Bros. Melee is divided up into specific play modes. They are described in brief here. Click on the tites for more in depth walkthroughs of specific sections.
{{Header Nav|game=Super Smash Bros. Melee}}


==  [[Super Smash Bros. Melee/Oneplayer|Main Single Player Modes]] ==
{{floatingtoc}}
The three main, story driven 1 Player modes.
Super Smash Bros. Melee is divided up into specific play modes. The single player modes are described in the [[Super Smash Bros. Melee/Walkthrough|Walkthrough]]. The multiplayer modes are the main draw of the series. They can be played with 4 people or AI controlled characters. The AI characters can be at different difficulties. Aspects of the battle can be changed, such as the damage ratio and stage selection, and handicaps can be added. Any mode can also be played with teams of different colors.


=== Classic Mode ===
== Time Melee ==
The classic battle after battle mode, ending with a showdown against the master hand. In SSBM, the round characters are randomized although they follow the same pattern. Also, depending on what difficulty you are on, Crazy Hand(The left hand) will join Master Hand in the final fight.
Up to 4 players can fight for a certain amount of time. KO's count as 1 point to a players score, and self destructs count against a player's score.  


=== Adventure Mode ===
== Stock Melee ==
A more story driven classic mode, with longer platformer levels separated by tradition arena matches.  
Players have a certain amount of lives, and play until all but one has no more lives.


=== All Star Mode ===
== Coin Melee ==
A mode where you battle all 30 characters in groups of 1,2 or 3. Your damage stays with you between matches, but there are three one-time use heart peices that you can use. Only unlocked after you have unlocked every character.
Like timed melee, except when you attack someone, coins will fall from the sky. The more powerful the attack. the more coins fall. Coins also fall sporadically around the stage. If you touch a coin, it is added to your total coin count. If you die by normal means, you lose half your coins. Whoever has the most coins at the end of the game wins, regardless of KO's or falls.


== [[Super Smash Bros. Melee/Event Mode|1 Player Event Mode]] ==
== Bonus Melee ==
These matches are induvidual arena type matches with specific circumstances or characters. There are 51 in all. To get Event Match 51, you have to beat all the other 50 first.
Like Timed Melee, except instead of counting KO's for wins, The bonus score is counted. The bonus points from the awards your player receives counts for your score. Whoever has the most points wins.


== Other 1 Player Modes ==
== Special Melee ==
These are specific tests to player skill.
Special condition melees, with settings like slow motion, permanently big characters, and invisible mode.


=== [[Super Smash Bros. Melee/Target Test|Target Test]] ===
*Lightning Melee
A mode where you use a character's skills to break ten targets in a specialized arena. You are also awarded points for time taken.
The game runs twice as fast.


=== [[Super Smash Bros. Melee/Multi Man Melee|Multi Man Melee]] ===
*Slo Mo Melee
These involve fighting lots of light, stupid, easy little wireframe male and female figures. The stage is a basic big platform on bottom with pyramid arranged floating platforms on top. The wireframes come in 5 at a time.
The game runs half as fast.


*'''10 Man Melee'''
*Invisible Melee
Defeat 10 of them to succeed. More of a time test than endurance.
Everyone is permanently invisible. Temporarily visible when you attack.


*'''100 Man Melee'''
*Giant Melee
A little harder because the AI gets smarter with the last 25 or so.
Everyone is permanently big, as if they had touched a super mushroom item. Grab a super mushroom for a ridiculously large character. Grab a poison mushroom to turn to normal size. Bad fight for small levels.


*'''Endless Melee'''
*Tiny Melee
Defeat more and more as the AI gets better and the wireframes get heavier. As the title suggests, it is in fact endless.
Everyone is permanently small, as if they had touched a poison mushroom item. Grab a super mushroom for a normal-sized character. Grab a poison mushroom to be about 1/3-1/4 the size of a capsule. Oddly, the items are still regular-sized and may be picked up, making it easier to hit other people.


*'''15 minute Melee'''
*Fixed Camera Melee
Stay alive for 15 minutes. The wireframes are endless until the time is up. The best strategy to beat this is to be donkey kong and stay in the middle of the stage and use his down+b attack the whole time. It attacks on both sides, and kills the wireframes instantly. just do this for 15 minutes and you win.
The game camera stays at a full zoomed-out state for the entire battle.


When you beat this, you get the hidden stage Donkey Kong from the original SSB.
*Stamina Melee
Instead of time or lives or percentage damage, each player has 150hp. 1hp is equivalent to one percent of damage. Attacks decrease hp. When a player's hp reaches 0, the player is out of the game. Have fun beating knocked out bodies off of the arena because they will get in the way.  If you fall off the stage you immediately die.


*'''Cruel Melee'''
*Single Button Melee
Instead of light and stupid, the wireframes in this one are all at an AI level around 11(the real numbers stop at 9) and are super hard to knock off the stage. They are endless, but even the best don't survive long anyway.  
You can only use the {{gc|A}}, the control stick, and the {{gc|neutral|cstick}}. People who use the {{gc|X}} and {{gc|Y}} buttons may find it hard to jump well, and there is no triple jump, since in this mode the {{gc|B}} is disabled. This melee is better for beginners, as there aren't very many buttons or combos to take into account.


=== [[Super Smash Bros. Melee/Home Run Contest|Home Run Contest]] ===
*Instant Death Melee
You basically are on a stage with a sandbag and a homerun bat. Your job is to to the most damage to the sandbag without knocking it off the platform in 10 seconds and then whacking it with the homerun bat smash. It then tells you the distance you smashed it. The best way to beat this is with Yoshi. Simply jump above Sandbag and do the DownA attack about 4 times, or till you have around 120 damage. Then go pick up the bat and smash it.
Everyone starts out with 300% damage, creating a very quick game if played by beginners. It is advisable not to play this at Brinstar Depths. The original damage may be healed by any healing item.


If you get more than 1300 ft, then you get the Stage Yoshi's Story from the original SSB.
{{Footer Nav|game=Super Smash Bros. Melee|prevpage=Stages|nextpage=Intermediate Techniques}}

Latest revision as of 16:46, 26 August 2013

Super Smash Bros. Melee is divided up into specific play modes. The single player modes are described in the Walkthrough. The multiplayer modes are the main draw of the series. They can be played with 4 people or AI controlled characters. The AI characters can be at different difficulties. Aspects of the battle can be changed, such as the damage ratio and stage selection, and handicaps can be added. Any mode can also be played with teams of different colors.

Time Melee[edit]

Up to 4 players can fight for a certain amount of time. KO's count as 1 point to a players score, and self destructs count against a player's score.

Stock Melee[edit]

Players have a certain amount of lives, and play until all but one has no more lives.

Coin Melee[edit]

Like timed melee, except when you attack someone, coins will fall from the sky. The more powerful the attack. the more coins fall. Coins also fall sporadically around the stage. If you touch a coin, it is added to your total coin count. If you die by normal means, you lose half your coins. Whoever has the most coins at the end of the game wins, regardless of KO's or falls.

Bonus Melee[edit]

Like Timed Melee, except instead of counting KO's for wins, The bonus score is counted. The bonus points from the awards your player receives counts for your score. Whoever has the most points wins.

Special Melee[edit]

Special condition melees, with settings like slow motion, permanently big characters, and invisible mode.

  • Lightning Melee

The game runs twice as fast.

  • Slo Mo Melee

The game runs half as fast.

  • Invisible Melee

Everyone is permanently invisible. Temporarily visible when you attack.

  • Giant Melee

Everyone is permanently big, as if they had touched a super mushroom item. Grab a super mushroom for a ridiculously large character. Grab a poison mushroom to turn to normal size. Bad fight for small levels.

  • Tiny Melee

Everyone is permanently small, as if they had touched a poison mushroom item. Grab a super mushroom for a normal-sized character. Grab a poison mushroom to be about 1/3-1/4 the size of a capsule. Oddly, the items are still regular-sized and may be picked up, making it easier to hit other people.

  • Fixed Camera Melee

The game camera stays at a full zoomed-out state for the entire battle.

  • Stamina Melee

Instead of time or lives or percentage damage, each player has 150hp. 1hp is equivalent to one percent of damage. Attacks decrease hp. When a player's hp reaches 0, the player is out of the game. Have fun beating knocked out bodies off of the arena because they will get in the way. If you fall off the stage you immediately die.

  • Single Button Melee

You can only use the A button, the control stick, and the Neutral cstick. People who use the X button and Y button buttons may find it hard to jump well, and there is no triple jump, since in this mode the B button is disabled. This melee is better for beginners, as there aren't very many buttons or combos to take into account.

  • Instant Death Melee

Everyone starts out with 300% damage, creating a very quick game if played by beginners. It is advisable not to play this at Brinstar Depths. The original damage may be healed by any healing item.