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< Ultima III: Exodus
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Characters in Ultima III have several features that affect gameplay. Like its predecessors - but unlike later Ultima games set in Britannia - Ultima III allows the player to choose from several different races. In this game, the playable races are humans, dwarves, elves, bobbits, and fuzzies. It was the last main Ultima game to do so. Ultima III also allows each character to have one of three genders: male, female, or "other".

Health and Magic

Characters have health points that determine the maximum number of damage they can receive, and magic points, that determine the spells they can cast. Even though the documentation mentions reagents, that is only background information. In the game, the only limitation to cast a spell is to have enough magic points to cast it. Better spells need more magic points. There are two types of magic in the game: sorcerer spells and priest spells, each having sixteen spells. For more about magic, see the Magic page.

Experience and levels are only useful to determine the maximum number of health points a character has, for the first time in the Ultima series. Experience is obtained by killing monsters. One hundred experience points (xp) are needed to go up one level. Levels are given by Lord British after gaining enough experience points. Lord British will increase the maximum health points for a character to (100*current level) plus 50. However, Lord British will only advance players to level 5. Only after getting the Mark of Kings will he advance up to level 25. After level 25, there is no effect for getting more experience or reaching further levels.

Attributes

Characters in this game have four attributes or stats: strength, dexterity, intelligence and wisdom. The race a character has affect the maximum value each of the stats can be raised to. Strength modifies the damage done by a character. Dexterity changes a character's change to hit and avoid attacks and traps. Intelligence and Wisdom affect the magic points, either for sorcerer or priest spells, respectively.

The following table shows the maximum values each race can have in each of the four attributes:

Race Strength Dexterity Intelligence Wisdom
Human 75 75 75 75
Elf 75 99 75 50
Dwarf 99 75 50 75
Bobbit 75 50 75 99
Fuzzy 25 99 99 75

Stats are gained by going to Ambrosia and donating at the Shrines of Truth. Each shrine raises a specific attribute, and each multiple of 100 gold donated will raise the respective attribute by one point.

Professions

Ultima III allows the player to choose from eleven professions for each character. Different professions allow for different restrictions on weapons and armor, plus other special characteristics. Each class is influenced by the four primary classes (Fighter, Cleric, Wizard, and Thief), either entirely by one, or partially by multiple classes. The following diagram and table shows the characteristics of each profession.

File:Ultima3 RPGtriangle.PNG

The diagram summarizes the characters according to their attributes:

  • TOP: characters with no magic abilities;
  • BOTTOM: characters with great magic abilities;
  • LEFT: characters with healing spells (white);
  • RIGHT: characters with offensive spells (black).


NES
sprite
Profession Type Main
attributes
Strongest weapons Steal & disarm Magic and Magic Points Best armor
Ultima III character fighter.gif Fighter Physical STR Silver Bow none none Dragon armor
Ultima III character barbarian.gif Barbarian Physical STR+DEX Silver Bow Ordinary none Leather armor
Ultima III character lark.gif Lark Physical STR+INT Silver Bow none Sorcery (MP = 50% Int) Cloth
Ultima III character paladin.gif Paladin Physical STR+WIS Silver Bow none Prayers (MP = 50% Wis) Plate armor
Ultima III character ranger.gif Ranger Physical all Bow Ordinary both (MP = 50% min. Wis/Int) +2 Plate armor
Ultima III character thief.gif Thief Dodger DEX Blowgun Superior none Leather armor
Ultima III character illusionist.gif Illusionist Dodger DEX+WIS Mace Ordinary Prayers (MP = 50% Wis) Leather armor
Ultima III character alchemist.gif Alchemist Dodger DEX+INT Dagger Ordinary Sorcery (MP = 50% Int) Cloth
Ultima III character wizard.gif Wizard Spellcaster INT Dagger none Sorcery (MP = 100% Int) Cloth
Ultima III character druid.gif Druid Spellcaster WIS+INT Mace none both (MP = 50% max. Wis/Int)
Fast magic point regeneration
Cloth
Ultima III character priest.gif Cleric Spellcaster WIS Mace none Prayers (MP = 100% Wis) Chain armor

Character creation

Character creation screen

When creating a new character, the following steps have to be done (See Getting Started for more a detailed description):

  • Select an empty spot from the character roster.
  • Assign the character a name, maximum of 13 letters.
  • Choose the sex.
  • Choose the race.
  • Choose the type (profession).
  • Distribute 50 points between the four attributes. No attribute can have less than 5 points or more than 25 points.

Up to 20 characters can be created and stored at the same time, and parties can be formed by selecting four characters from that roster. Parties can be dispersed and re-formed even in the middle of saved games, before loading a game.

Suggested characters (NES)

The NES port of Ultima 3 has the option of choosing readymade characters.

NES
sprite
Profession Type Strength Dexterity Intelligence Wisdom MP
Ultima III character fighter.gif Dwarf Fighter Physical 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 15 ]]]]]]]]]]]]]]] 05 ]]]]] 05 ]]]]] 0
Ultima III character barbarian.gif Dwarf Barbarian Physical 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 15 ]]]]]]]]]]]]]]] 05 ]]]]] 05 ]]]]] 0
Ultima III character lark.gif Elf Lark Physical 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 15 ]]]]]]]]]]]]]]] 05 ]]]]] 05 ]]]]] 02 ]]
Ultima III character paladin.gif Bobit Paladin Physical 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 15 ]]]]]]]]]]]]]]] 05 ]]]]] 05 ]]]]] 02 ]]
Ultima III character ranger.gif Human Ranger Physical 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 15 ]]]]]]]]]]]]]]] 05 ]]]]] 05 ]]]]] 02 ]]
Ultima III character thief.gif Dwarf Thief Dodger 15 ]]]]]]]]]]]]]]] 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 05 ]]]]] 05 ]]]]] 0
Ultima III character illusionist.gif Fuzzy Illusionist Dodger 05 ]]]]] 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 05 ]]]]] 15 ]]]]]]]]]]]]]]] 07 ]]]]]]]
Ultima III character alchemist.gif Elf Alchemist Dodger 05 ]]]]] 20 ]]]]]]]]]]]]]]]]]]]] 20 ]]]]]]]]]]]]]]]]]]]] 05 ]]]]] 10 ]]]]]]]]]]
Ultima III character wizard.gif Fuzzy Wizard Spellcaster 05 ]]]]] 15 ]]]]]]]]]]]]]]] 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 05 ]]]]] 25 ]]]]]]]]]]]]]]]]]]]]]]]]]
Ultima III character druid.gif Bobit Druid Spellcaster 05 ]]]]] 05 ]]]]] 20 ]]]]]]]]]]]]]]]]]]]] 20 ]]]]]]]]]]]]]]]]]]]] 10 ]]]]]]]]]]
Ultima III character priest.gif Dwarf Cleric Spellcaster 05 ]]]]] 15 ]]]]]]]]]]]]]]] 05 ]]]]] 25 ]]]]]]]]]]]]]]]]]]]]]]]]] 25 ]]]]]]]]]]]]]]]]]]]]]]]]]

From the following comparison with usual character creation, in the NES port only the Paladin and the Thief need to be improved:

  • Fighter
    • NES race: Dwarf
    • Alternate race: Dwarf
    • (agreement)
  • Barbarian
    • NES race: Dwarf
    • Alternate race: Dwarf
    • (agreement)
  • Lark
    • NES race: Elf
    • Alternate race: Human
    • An Elf Lark has higher dexterity than a human one.
  • Paladin
    • NES race: Bobit
    • Alternate race: Dwarf
    • A Bobit Paladin would be more "in character", but a Dwarf Paladin has higher Strength and Dexterity, at the expense of just two spells.
  • Ranger
    • NES race: Human
    • Alternate race: Human or Bobit
    • A Human Ranger has higher dexterity and more MP than a Bobit one.
  • Thief
    • NES race: Dwarf
    • Alternate race: Elf
    • An Elf Thief has perfect steal & disarm, i.e. 100% success rate.
  • Illusionist
    • NES race: Fuzzy
    • Alternate race: Bobit
    • The main attribute of the Illusionist is her Dexterity, but Bobits are the race with the lowest dexterity.
  • Alchemist
    • NES race: Elf
    • Alternate race: Fuzzy
    • An Elf Alchemist has somehow limited offensive magic, compensated by an average strength; a Fuzzy Alchemist gets a very small improvement in his offensive magic, but his strength is greatly reduced.
  • Wizard
    • NES race: Fuzzy
    • Alternate race: Fuzzy
    • (agreement)
  • Druid
    • NES race: Bobit
    • Alternate race: Fuzzy or Bobit
    • Whether Fuzzy or Bobit, a Druid has the same level of magic; a Fuzzy has higher dexterity, while a Bobit has higher Strength.
  • Cleric
    • NES race: Dwarf
    • Alternate race: Bobit
    • A Dwarf Cleric has higher Dexterity than a Bobit; on the other hand, a Bobit Cleric has more MP, but the same number of spells.