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== Land enemies ==
== Land enemies ==
{|{{prettytable|text center=1}}
{|{{prettytable|text center=1|notwide=1}}
! Sprite !! Names !! HP !! Exp !! NES names !! NES HP !! Lv. !! Notes
! Sprite !! Names !! HP !! Exp !! NES names !! NES HP !! Lv. !! Notes
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy1 orc.png]] || Orc <br>Goblin <br>Troll || 30-44 || 3 || [[Image:Ultima3 NES enemy1 goblin.png]] Goblin <br> [[Image:Ultima3 NES enemy1 orc.png]] Orc || 48-62 || 1 || Weak against the A-rank wizard spell, Repond/Repel.
|style="background:black"| [[Image:Ultima3 AMI enemy1 orc.png]] || Orc <br>Goblin <br>Troll || 30-44 || 3 || [[Image:Ultima3 NES enemy1 goblin.png]] Goblin <br> [[Image:Ultima3 NES enemy1 orc.png]] Orc || 48-62 || 1 || Weak against the wizard spell "Repond/Repel" <br>(rank A) (NES: weak when weapons are low).
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy2 skeleton.png]] || Skeleton <br>Ghoul <br>Zombie || 50-64 || 4 || [[Image:Ultima3 NES enemy2 skeleton.png]] Skeleton <br> [[Image:Ultima3 NES enemy2 ghoul.png]] Ghoul || 80-94 || 1 || Weak against the A-rank cleric spell, Pontori/Undead.
|style="background:black"| [[Image:Ultima3 AMI enemy2 skeleton.png]] || Skeleton <br>Ghoul <br>Zombie || 50-64 || 4 || [[Image:Ultima3 NES enemy2 skeleton.png]] Skeleton <br> [[Image:Ultima3 NES enemy2 ghoul.png]] Ghoul || 80-94 || 1 || Weak against the cleric spell "Pontori/Undead" <br>(rank A) (NES: weak when weapons are low).
|-
|-
|style="background:black"| [[Image:Ultima3 AMI sprite thief.png]] || Thief <br>Brigand <br>Cutpurse ||  || 5 || Thief <br> Brigand || 128-142 || 3 || They can steal unequipped weapons and armors.
|style="background:black"| [[Image:Ultima3 AMI sprite thief.png]] || Thief <br>Brigand <br>Cutpurse ||  || 5 || Thief <br> Brigand || 128-142 || 3 || They steal unequipped weapons and armors.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy3 giant.png]] || Giant <br>Golem <br>Titan || 80-94 || 6 || Giant <br> Golem <br> Titan || 112-126 || 3 || -
|style="background:black"| [[Image:Ultima3 AMI enemy3 giant.png]] || Giant <br>Golem <br>Titan || 80-94 || 6 || Giant <br> Golem <br> Titan || 112-126 || 3 || -
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|style="background:black"| [[Image:Ultima3 AMI sprite ftr-pldn-brbrn.png]]  || Fighter ||  || 8 || - || - || - || -
|style="background:black"| [[Image:Ultima3 AMI sprite ftr-pldn-brbrn.png]]  || Fighter ||  || 8 || - || - || - || -
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy4 daemon.png|08]] || Daemon <br>Mane <br>Gargoyle || 135-149 || 8 || Daemon <br> Mane <br> Gargoyle || 180-194 || 5 || They attack with magic. <br>In the NES port, Daemons may also poison, <br>but manes and gargoyles use no magic.
|style="background:black"| [[Image:Ultima3 AMI enemy4 daemon.png|08]] || Daemon <br>Mane <br>Gargoyle || 135-149 || 8 || Daemon <br> Mane <br> Gargoyle || 180-194 || 5 || Magic flash attack. <br>In the NES port, Daemons cast poisonous flash, <br>but Manes and Gargoyles use no magic.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI sprite wizard-alcmt-ilsnt.png]] || Wizard ||  || 10 || - || - || - || They attack with magic.
|style="background:black"| [[Image:Ultima3 AMI sprite wizard-alcmt-ilsnt.png]] || Wizard ||  || 10 || - || - || - || Magic flash attack.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy5 bradle.png|10]] || Bradle <br> Snatch <br> Pincher || 144-158 || 10 || Bradle <br> Snatch || 192-205 || 7 || They may poison players.
|style="background:black"| [[Image:Ultima3 AMI enemy5 bradle.png|10]] || Bradle <br> Snatch <br> Pincher || 144-158 || 10 || Bradle <br> Snatch || 192-205 || 7 || Poisonous bite.
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy6 dragon.png|15]] || Griffon <br> Wyvern <br> Dragon || 228-242 || 15 || Griffon <br> Wyvern <br> Dragon || 224 || 9 || They attack with magic. <br>In computer ports, they can shoot fireballs before combat!
|style="background:black"| [[Image:Ultima3 AMI enemy6 dragon.png|15]] || Griffon <br> Wyvern <br> Dragon || 228-242 || 15 || Griffon <br> Wyvern <br> Dragon || 224 || 9 || Magic fireball attack. <br>They shoot fireballs before combat (not NES port).
|-
|-
|style="background:black"| [[Image:Ultima3 AMI enemy7 devil.png|20]] || Devil <br> Balron <br> Orcus || 180-194 || 20 || Devil <br> Balron || 224 || 11 || They attack with magic and poison.
|style="background:black"| [[Image:Ultima3 AMI enemy7 devil.png|20]] || Devil <br> Balron <br> Orcus || 180-194 || 20 || Devil <br> Balron || 224 || 11 || Poisonous flash attack.
|}
|}



Revision as of 05:33, 26 December 2016

In the table below, The characters can only get to lv. 5, unless they find the Mark of Kings in a dungeon.

The NES version features less enemies than the other versions. "Lv." refers to the characters level at which the enemies start appearing.

Land enemies

Sprite Names HP Exp NES names NES HP Lv. Notes
Ultima3 AMI enemy1 orc.png Orc
Goblin
Troll
30-44 3 Ultima3 NES enemy1 goblin.png Goblin
Ultima3 NES enemy1 orc.png Orc
48-62 1 Weak against the wizard spell "Repond/Repel"
(rank A) (NES: weak when weapons are low).
Ultima3 AMI enemy2 skeleton.png Skeleton
Ghoul
Zombie
50-64 4 Ultima3 NES enemy2 skeleton.png Skeleton
Ultima3 NES enemy2 ghoul.png Ghoul
80-94 1 Weak against the cleric spell "Pontori/Undead"
(rank A) (NES: weak when weapons are low).
Ultima3 AMI sprite thief.png Thief
Brigand
Cutpurse
5 Thief
Brigand
128-142 3 They steal unequipped weapons and armors.
Ultima3 AMI enemy3 giant.png Giant
Golem
Titan
80-94 6 Giant
Golem
Titan
112-126 3 -
Ultima3 AMI sprite ftr-pldn-brbrn.png Fighter 8 - - - -
08 Daemon
Mane
Gargoyle
135-149 8 Daemon
Mane
Gargoyle
180-194 5 Magic flash attack.
In the NES port, Daemons cast poisonous flash,
but Manes and Gargoyles use no magic.
Ultima3 AMI sprite wizard-alcmt-ilsnt.png Wizard 10 - - - Magic flash attack.
10 Bradle
Snatch
Pincher
144-158 10 Bradle
Snatch
192-205 7 Poisonous bite.
15 Griffon
Wyvern
Dragon
228-242 15 Griffon
Wyvern
Dragon
224 9 Magic fireball attack.
They shoot fireballs before combat (not NES port).
20 Devil
Balron
Orcus
180-194 20 Devil
Balron
224 11 Poisonous flash attack.

Sea enemies

Sprite Names HP Exp. NES names NES HP Lv. Notes
08
Ultima3 AMI sprite thief.png
Pirate ship
Pirate
144-158 8 Ultima3 NES enemyS1 pirateship.png Pirate ship
Ultima3 NES enemyS1 pirate.png Pirate
150-164 5 They fire cannons before combat (not NES port).
Fight and defeat them to obtain a ship.
15 Sea serpent 195-206 15 Sea serpent 224-238 5 They shoot fireballs in combat.
They drop nothing.
20 Man-O-War 145-154 20 Man-O-War 240-254 9 They attack with magic and poison.
They drop nothing.

Combat strategies

General tips

The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.

At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:

  • Expensive ranged weapons (bows) from the shop in Dawn;
  • Enough offers to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
  • A certain amount of Gems and Powder.

When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.

Battle strategy

Put your enemies in a square formation, so that characters with ranged weapons are in the back row. This way, two characters gang up against one enemy.

Fighting from pirate ship is not convenient: despite the favorable battle terrain, you will spend much more food.

NES battle strategy

Put your characters in a vertical row and attack one enemy at a time with ranged weapons.

Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.

Gallery

The following images are scans from the manual.