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< Ultima III: Exodus
Revision as of 11:55, 14 November 2016 by Abacos (talk | contribs) (→‎Land enemies: added images)
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In the table below, The characters can only get to lv. 5, unless they find the Mark of Kings in a dungeon.

The NES version features less enemies than the other versions. "Lv." refers to the characters level at which the enemies start appearing.

Land enemies

Sprite Names HP Exp NES names NES HP Lv. Notes
Ultima3 AMI enemy1 orc.png Orc
Goblin
Troll
30-44 3 Orc
Goblin
48-62 1 Weak against the A-rank wizard spell, Repond/Repel.
Ultima3 AMI enemy2 skeleton.png Skeleton
Ghoul
Zombie
50-64 4 Skeleton
Zombie
80-94 1 Weak against the A-rank cleric spell, Pontori/Undead.
Ultima3 AMI sprite thief.png Thief
Brigand
Cutpurse
5 Thief
Brigand
128-142 3 They can steal unequipped weapons and armors.
Ultima3 AMI enemy3 giant.png Giant
Golem
Titan
80-94 6 Giant
Golem
Titan
112-126 3 -
Ultima3 AMI sprite ftr-pldn-brbrn.png Fighter - - - -
Ultima3 AMI sprite wizard-alcmt-ilsnt.png Wizard 10 - - - They attack with magic.
Ultima3 AMI enemy4 daemon.png Daemon
Mane
Gargoyle
135-149 8 Daemon
Mane
Gargoyle
180-194 5 They attack with magic.
In the NES port, Daemons may also poison,
but manes and gargoyles use no magic.
Ultima3 AMI enemy5 bradle.png Bradle
Snatch
Pincher
144-158 10 Bradle
Snatch
192-205 7 They may poison players.
Ultima3 AMI enemy6 dragon.png Griffon
Wyvern
Dragon
228-242 15 Griffon
Wyvern
Dragon
224 9 They attack with magic.
In computer ports, they can shoot fireballs before combat!
Ultima3 AMI enemy7 devil.png Devil
Balron
Orcus
180-194 20 Devil
Balron
224 11 They attack with magic and poison.

Sea enemies

Sprite Names HP Exp. NES names NES HP Lv. Notes
Pirate 144-158 8 Pirates 150-164 5 They fire cannons before combat (not NES port).
Fight and defeat them to obtain a ship.
Sea serpent 195-206 15 Sea serpent 224-238 5 They shoot fireballs in combat.
Man-O-War 145-154 20 Man-O-War 240-254 9 They attack with magic and poison.

Combat strategies

General tips

The enemies are always leveled to your party experience level. In other words, gaining levels increases the characters HP only, but it also makes stronger enemies appear, and they have stronger overall attributes. In order to gain levels, characters have to gain experience and then talk to Lord British. You can choose to gain experience and wait before talking to the King.

At the beginning of the game, raise experience and gold using the rank A spells, that wipe out weak enemies, but don't raise level. Keep doing this until you collect enough money for all the following:

  • Expensive ranged weapons (bows) from the shop in Dawn;
  • Enough offers to max out the WIS of your Cleric or the INT of your Wizard at the Shrines in Ambrosia;
  • A certain amount of Gems and Powder.

When you collect all this, talk to Lord British and he'll raise your characters to Level 5. This means 500 HP more for your characters and pirate ships sailing the seas. Now you can travel to Ambrosia and raise your other attributes.

Single battles

Put your characters in a vertical row and attack one enemy at a time with ranged weapons.

Capture a pirate ship, then fight the enemies along the coast: the water between the ship and the land will give you tactical advantage. In fact, enemies will queue on the plank, and attack you only one by one. Counter-attack with ranged weapons.

Flavor text

Ultima III enemy orc.png

Orc, goblin, troll: These three creatures of evil are the result of long ago mutation wrought by magic. As they were created by magic, so can a Wizard's spell dispel them from this plane.

Ultima III enemy skeleton.png

Skeleton, ghoul, zombie: All undead creatures are an abomination before the light of Truth. A Cleric with thy party can turn these undead creatures.

Thief, fighter, wizard: Any of the regular player types may have fallen under the spell of Darkness and now serve their evil Masters. Thieves can steal any weapon or armour that thou hadst, except for those which thou art equipped. The Brigands man the Pirate ships and fiercely control the oceans.

Ultima III enemy giant.png

Giant, golem, titan: These creatures have no special attributes, but their huge size makes them very formidable opponents. Watch out for the force of their war hammers!

Ultima III enemy gargoyle.png

Daemon, mane, gargoyle: Be very careful dealing with these minor daemonic legions. They can hurl powerful magic attacks across the arena at thee, inflicting great damage.

Ultima III enemy pirates.png

Pirates: Be extremely cautions when one of these ships is sighted if thou art on land. A Pirate Ship can fire its cannons at thee three squares away. If the shot hits, all members of thy Party take damage. Most beginning Parties cannot sustain more than a few shots before the Party is wiped out. If the Pirate Ship stays offshore, shelling thee, nothing can be done to get him. If, however, he touches the coast, thou couldst then attack him.

Ultima III enemy sea serpent.png

Sea Serpents: Small cousins of the Great Earth Snake, these creatures can destroy an entire ship. In conflict mode, they can hurl magic across water, making it hard to fight them.

Ultima III enemy man-o-war.png

Man-O-War: These are the most feared of all the denizens of the oceans. Their long giant tentacles are poisonous, and they can hurl magic. Because of their nature, Man-O-Wars can take vast punishment without dying. A party attacked by such as these has a very slim chance for survival.

Ultima III enemy pincher.png

Bradle, snatch, pincher: Any bite from these creatures is poisonous. If a character is bitten, only a Prayer or a healer can cure the poison that is running in thy character's veins. Every step the character takes lowers the character's health level by one unit. If thou art far from a healer, thou dost travel with a walking dead man.

Ultima III enemy dragon.png

Griffon, wyvern, dragon: These creatures can hurl mystical fireballs at thy party from afar. They are the only creatures that can wreak havoc upon thee when not in Conflict Mode. Any party luckless enough to venture within three tiles of one of these creatures will be subject to an awesome attack. The Great Dragons can destroy a party before the latter even engages in combat with the Dragon!

Ultima III enemy devil.png

Devil, balron, orcus: If thou attempts to overcome these mighty warriors of the Dark, then thou hadst best be protected by all means possible. Anything less will mean thy instant destruction. These archfoes are so filled with evil, that they can hurl poisoned magic bolts from across the arena. The slightest hit may poison thy characters and sap their vitality.