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The "N." column refers to the game progression.
Sort the table by "Subject" to see at a glance all hints about the same subject.
Text transcript
The table in this section is based on the text from the Literal Ultima.
N. | Location | Line | Subject |
---|---|---|---|
1 | Castle British | Chuckles: Welcome all! | |
1 | Castle British | Cookie cries: Like the food? | |
1 | Castle British | Enter... If you dare! | |
1 | Castle British | Gwino sings: Muh eh oye oh! | |
1 | Castle British | Iolo sings: Ho eyo he hum! | |
1 | Castle British | Phantom Fighter: The food stinks! | |
1 | Castle British | Welcome my child. | |
1 | Castle British | The Wise Cleric: 4 cards, 4 slots | Cards |
1 | Castle British | West 8, South 35 and await the Dawn! | Dawn |
1 | Castle British | Seek ye, the Mark of Kings! | Marks |
2 | Britain | Dupre laughs: Drink up! | |
2 | Britain | Ho! Ho! | |
2 | Britain | Is it not lovely | |
2 | Britain | Round back! | |
2 | Britain | Quest ye unto Lost Ambrosia! | Ambrosia |
2 | Britain | Dawn' comes each new pair! | Dawn |
2 | Britain | Only with Exotic arms can you win | Exotics |
2 | Britain | Exodus lies beyond the Silver Snake! | Silver Snake |
3 | Montor East | Baby Bob: Bring me bucks! | |
3 | Montor East | Jolly Joe: Ho Ho Ho! | |
3 | Montor East | <Insert> cards into pannels! | Cards |
3 | Montor East | 4 cards, 4 pannels | Cards |
3 | Montor East | Cards' are useful! | Cards |
3 | Montor East | Exotics' are useful! | Exotics |
3 | Montor East | Marks' are useful! | Marks |
4 | Montor West | Good stuff, eh? | |
4 | Montor West | None shall pass! | |
4 | Montor West | Sentri: Good grog! | |
4 | Montor West | Shamino: Good food! | |
4 | Montor West | <Search> the Shrines! | Ambrosia |
4 | Montor West | <Search> for cards! | Cards |
4 | Montor West | Seek the Jester in castle Fire! | Dawn |
5 | Grey | Don't you wish you were a Jester! | |
5 | Grey | Watch it bub! | |
5 | Grey | Yo! ho! ho! and a bottle of rum!!! | |
5 | Grey | Ever seen Exotic arms? | Exotics |
5 | Grey | Exotic clues found at Dawn! | Exotics |
5 | Grey | Only Exotics will protect from Great Evil! | Exotics |
6 | Moon | Peace be with you | |
6 | Moon | To arms! and To battle! | |
6 | Moon | We are honored! | |
6 | Moon | I've been beyond the whirlpool! | Ambrosia |
6 | Moon | Seek ye the Shrines of Truth | Ambrosia |
6 | Moon | <Bribe> guards! They will leave! | Bribe |
6 | Moon | Dawn rises in the Dark Forest. | Dawn |
7 | Yew | Bonim Anima Teuri, Amen! | |
7 | Yew | Know ye well thy foes!! | |
7 | Yew | Peace be with you | |
7 | Yew | Search and ye shall find! | |
7 | Yew | I've been beyond the whirlpool! | Ambrosia |
7 | Yew | Welcome to the Circle of Light! | Circle of Light |
8 | Devil Guard | Seek ye the dungeon of fire! | Dungeons |
8 | Devil Guard | 4 'Marks', 4 uses! | Marks |
8 | Devil Guard | A 'Mark' helps invoke the Snake | Marks |
8 | Devil Guard | Hot metal leaves a 'Mark'! | Marks |
8 | Devil Guard | Mark thee well! | Marks |
8 | Devil Guard | Marks' gained in dungeons! | Marks |
8 | Devil Guard | The King favors a 'Mark'! | Marks |
9 | Fawn | Fawn is a nice place! | |
9 | Fawn | Welcome to Fawn: City of the sea! | |
9 | Fawn | <Pray> for the invocation! | Circle of Light |
9 | Fawn | <Pray> in the Circle of Light! | Circle of Light |
9 | Fawn | To pass you need a Mark! | Marks |
9 | Fawn | Invoke' the Silver Snake! | Silver Snake |
10 | Death Gulch | Begone fool! | |
10 | Death Gulch | <Bribe> me to enter | Bribe |
10 | Death Gulch | Exodus is four as one! | Cards |
11 | Dawn | Jolly Good Day! | |
11 | Dawn | Seek ye thy fortune! | |
11 | Dawn | Welcome to Dawn! | |
11 | Dawn | Ambrosia awaits! | Ambrosia |
11 | Dawn | Dawn lasts but a brief moment! | Dawn |
11 | Dawn | <Dig> carefully! | Exotics |
11 | Dawn | <Dig> up Exotics | Exotics |
bartenders | EXODUS: Ultima III, which is next? Now could it be! | . | |
bartenders | Nasty creatures, nasty dark, sure thee ready, fore thee embark. | ||
bartenders | None return or so I'm told, from the pool, dark and cold! | ||
bartenders | Ambrosia, ever heard of it? | Ambrosia | |
bartenders | Shrines of knowledge, shrines of strength, all are lost into the brink! | Ambrosia | |
bartenders | Seek ye out the Lord of Time, and the one way is a sure find! | Cards | |
bartenders | Dawn, the city of myths & magic! | Dawn | |
bartenders | Fountains fair & fountains foul, all are found in dungeons bowel. | Dungeons | |
bartenders | The conjunction of the moons finds link! | Moons | |
Oracle | And so the sage said unto thee, 'If thou can solve my rhyme, | ||
Oracle | Radrion: Prophet of Life! | ||
Oracle | you'll learn of marks & playing cards & hidden holy shrines. | ||
Oracle | Shrines there are again but 4 to which you go and pray. | Ambrosia | |
Oracle | their uses are inumerable and clues throughout I say. | Ambrosia | |
Oracle | the cards their suits do number 4, called Sol, Moon, Death and Love. | Cards | |
Oracle | Unto the Montors thou must go for guidence from above. | Cards | |
Oracle | Learn their use in Devil Guard, or death you'll surely bring. | Marks | |
Oracle | Of marks I say there are but 4 of fire, force, snake & king. | Marks | |
Oracle | There seek out the Lord of Time to help you if he cares.' | Time Lord | |
Oracle | To aid thee in thy cryptic search, to dungeons thou must fare. | Time Lord |
NES transcript
In the NES version the text was considerably expanded, about four times.
N. | Special req. | Location | Line | Subject |
---|---|---|---|---|
1 | Lord British's | I'm told that treasure chests are booby traps. | Basic rules: chests | |
1 | Lord British's | If you run out of food, you may starve to death. | Basic rules: food | |
1 | Lord British's | This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. | Basic rules: healer | |
1 | Lord British's | If you get tired on the journey, use the tent. | Basic rules: tent | |
1 | Lord British's | Be sure to come back. Come to see the King after you have more experience. | Lord British | |
1 | Lord British's | The King is a kind man. The King will surely encourage you. | Lord British | |
1 | Lord British's | Welcome back, Stranger. I know you had hardships on this journey. But you are not experienced enough yet. Come back after you have more experience. | Lord British | |
1 | Lord British's | Return when you have found the Mark of Kings. Good fortune on your journey. | Marks | |
1 | Lord British's | Welcome to Lord British's Castle. | Welcome | |
1 | Lord British's | Are you descendants of Link? | ||
1 | Lord British's | Only the brave venture beyond this point. Leave as soon as you finish. | ||
1 | Lord British's | Please destroy Exodus. | ||
1 | Lord British's | Travel all over the world, into the ground, into the forest, into the sea and the islands. | ||
2 | Royal City | Go to the grocery store if you're hungry. | Basic rules: food | |
2 | Royal City | Go to Dawn. | Dawn | |
2 | Royal City | A strange wind blows in the dungeon. It plunges everything into darkness. | Dungeons | |
2 | Royal City | There are fountains in the dungeon. | Dungeons | |
2 | Royal City | There are monsters in the dungeons. | Dungeons | |
2 | Royal City | They say the dungeon is northwest of this town. But it is so dangerous that no one who goes there ever returns. | Dungeons | |
2 | Royal City | I've come here to buy armor. Only with the Mystic Armor you can win. | Exotics | |
2 | Royal City | Only with the Mystic Sword you can win. | Exotics | |
2 | Royal City | I am Noriko/Sherry. Think me beautiful? No? Flattery will get you nowhere. | Flowers | |
2 | Royal City | I am Noriko/Sherry. Think me beautiful? Yes? Thank you. Next time bring some flowers. | Flowers | |
2 | Royal City | Find the lost Ambrosia. | Lost Ambrosia | |
2 | Pub | Royal City | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] I'll tell you a secret: Ever heard of Ambrosia? | Lost Ambrosia |
2 | Royal City | Will you pit yourself against Exodus? You must get the Mark of Kings first. | Marks | |
2 | Royal City | Exodus is an awesome evil. Exodus lies beyond the Red Snake. | Red Snake | |
2 | Royal City | I heard that there is another king somewhere. | Time Lord | |
2 | Royal City | Welcome to the Royal City. | Welcome | |
2 | Royal City | Can you spare a dime? | ||
2 | Royal City | Hi! Are you free tonight? | ||
2 | Royal City | If Exodus is awake, what wil happen to us? I'm so scared. | ||
2 | Royal City | There are four shops in this town. | ||
2 | Royal City | This is a good town so you should stay here. Do you really want to leave? | ||
2 | Royal City | Welcome to the pub! | ||
2 | Royal City | What? Are you going to fight against Exodus? How brave! | ||
2 | Royal City | When did Mondain perish? I didn't know about that. | ||
2 | Royal City | When I grow up let me join. | ||
3 | Montor East | With the Sword of the Sun, you can wield the power of Sun and overcome anything. | Basic rules: items | |
3 | Montor East | The tent is best to recover the hitpoints. | Basic rules: tent | |
3 | Montor East | The Sands of Time can stop time. | Basic rules: tools | |
3 | Montor East | Get more strength and do not depend too much on your weapons. Put the cards on the altars. | Cards | |
3 | Montor East | The Mystic Sword is powerful. You should get the Mystic Sword. | Exotics | |
3 | Pub | Montor East | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] I'll tell you a secret: I'm told nobody comes back from the whirlpool. | Lost Ambrosia |
3 | Montor East | I wish I could go with you. Here's a tip: Marks will help you. | Marks | |
3 | Montor East | The four Marks will save you. Don't be afraid, be strong! | Marks | |
3 | Montor East | Have you ever been to Montor West? No? Say hi to the men in prison. | Prison | |
3 | Montor East | Fire Island is on the sea. It is at the edge of the world! | Red Snake | |
3 | Montor East | Welcome to Montor East. | Welcome | |
3 | Montor East | Have you ever been to Montor West? Yes? Don't you think it's a nice town? | ||
3 | Montor East | Hello again. We often run into each other, don't we? | ||
3 | Montor East | If you want a ship, take it! | ||
3 | Montor East | It's a fine day, isn't it? It's a good day for washing. | ||
3 | Montor East | It's a fine day. | ||
3 | Montor East | Let's play. | ||
3 | Montor East | Montor East and Montor West are twin towns. | ||
3 | Montor East | They say brave souls are on the way to fight against Exodus. Oh, are you one of them? | ||
4 | Montor West | The armor of the dragon is made of dragon scales. It can protect you from an evil creature. | Basic rules: items | |
4 | Montor West | The gypsy's Gem is useful. | Basic rules: tools | |
4 | Pub | Montor West | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] I'll tell you a secret: search the island! | Exotics |
4 | Montor West | Noriko/Sherry loves flowers. | Flowers | |
4 | Montor West | Show the Mark to the King and he will help you. | Marks | |
4 | Montor West | Hey you! Get out of here! | Prison | |
4 | Montor West | You may be busy fighting against Exodus, but remember to go to the prison. They say the prisoners know the secret. | Prison | |
4 | Montor West | Do you know who I am? No? I made Ultima. Believe it or not, I am Richard Garriott. | Richard Garriott | |
4 | Montor West | Welcome to Montor West. | Welcome | |
4 | Montor West | A curse! A curse! The curse of Minax! | ||
4 | Montor West | Grandpa is dead. | ||
4 | Montor West | Hey you, go to bed or you will be sleepy tomorrow. It's too late to play Ultima. | ||
4 | Montor West | I like you. You are my friend. | ||
4 | Montor West | Who are you? | ||
5 | Gray | Use the tent when you are tired. You can buy a tent at that shop. | Basic rules: tent | |
5 | Gray | Better bring many Torches. | Basic rules: tools | |
5 | Gray | Do not drink water from fountains in the dungeon. | Dungeons | |
5 | Gray | Drink water from fountains in the dungeon, if you feel tired. | Dungeons | |
5 | Gray | Have you ever heard about the Mystic Armor? No? You can find clues at Dawn. | Exotics | |
5 | Gray | Have you ever heard about the Mystic Armor? Yes? It protects you from evil. | Exotics | |
5 | Gray | You can fly far away using the Moon Gates. | Moon Gates | |
5 | Gray | Welcome to Gray. Don't disturb the peace of our town. | Welcome | |
5 | Gray | Drinking is my life. Leave me alone. | ||
5 | Gray | Have you seen my wife? No? I wonder where she is. She hasn't eaten yet. | ||
5 | Gray | Have you seen my wife? Yes? Where is she? | ||
5 | Gray | I am Catherine. I cannot speak English well. | ||
5 | Gray | I haven't eaten breakfast yet. | ||
5 | Gray | It's me! Hey, you just met me! | ||
5 | Gray | My daddy went to fight against Exodus. He hasn't returned. | ||
5 | Gray | Tell me about the King if you've come from the castle. | ||
5 | Gray | There is a town beyond the sea. Take me with you. | ||
5 | Gray | You talk to many girls, don't you? | ||
6 | Moon | This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. | Basic rules: healer | |
6 | Moon | Dawn? No, I've never heard of that. I'll tell you a secret. Dawn is a mysterious town that appears in the forest. | Dawn | |
6 | Moon | Have you ever been to Death Gulch? No? There is a secret entrance in Death Gulch. | Death Gulch | |
6 | Moon | Have you ever been to Death Gulch? Yes? That town's guards are a sneaky lot. | Death Gulch | |
6 | Moon | Do you know about the Mystic Armor? No? The Mystic Armor is somewhere. | Exotics | |
6 | Moon | Do you know about the Mystic Armor? Yes? Then, hurry up! | Exotics | |
6 | Moon | Watch out for phonies. | Exotics | |
6 | Pub | Moon | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] I'll tell you a secret: I'm crazy about Ultima 5! [40 GP:] Don't drink too much. [50 GP:] Go to the back of this shop, and you'll see something interesting. | Gambling casino |
6 | Moon | Fortune be with you! Find the Shrines. | Lost Ambrosia | |
6 | Moon | I've been beyond the whirlpool! | Lost Ambrosia | |
6 | Moon | Who are you? Don't forget to Mark your arm with the hot iron. | Marks | |
6 | Moon | There are mysterious gates in Sosaria. They open and close according to the waxing and waning of moons. | Moon Gates | |
6 | Moon | Welcome to Moon, a sacred city. | Welcome | |
6 | Moon | I am Jane. I'm on a diet. | ||
6 | Moon | It's a fine day, isn't it? It's a good day for washing. | ||
6 | Moon | My kid doesn't study at all. | ||
6 | Moon | My name is John. I know more about Ultima than you. | ||
6 | Moon | Promise not to forget about me. | ||
6 | Moon | They say Exodus is very powerful. Are you sure you can win? | ||
6 | Moon | This is a good town so you should stay here. Do you really want to leave? | ||
6 | Moon | What? Are you going to fight against Exodus? How brave! | ||
7 | Yew | This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. | Basic rules: healer | |
7 | Yew | Choose a good weapon. Use your money wisely. | Basic rules: items | |
7 | Yew | To get that which is not yours is the steal! | Basic rules: steal | |
7 | Yew | Welcome to the Circle of Light. | Circle of Light | |
7 | Yew | I like Noriko/Sherry. I'm going to see her and give her a flower. | Flowers | |
7 | Yew | Yew is a nice town surrounded by forest. | Welcome | |
7 | Yew | Hello again. We often run into each other, don't we? | ||
7 | Yew | I have peace of mind when meditating. How about you? | ||
7 | Yew | I look forward to seeing you again. | ||
7 | Yew | I'm hard of hearing. Sorry. | ||
7 | Yew | The food is good here. | ||
7 | Yew | The town of Yew is in the forest. It may be hard to find Yew the first time. | ||
7,1 | Key | Yew | When I'll get better, I'll bring flowers to Noriko/Sherry. | Flowers |
7,2 | Key x2 | Lord British's | I guard the castle. Four cards for four altars, don't forget! | Cards |
7,2 | Key x2 | Lord British's | Have you also come to see the King? | |
7,2 | Key x2 | Lord British's | Hurry up, brave souls. Exodus is about to wake up. | |
7,3 | Key x5 | Lord British's | They say that the guild shop in some town has the Pick. | Exotics |
7,3 | Key x5 | Lord British's | The Moon Gate is the gateway to an unknown place. | Moon Gates |
7,3 | Key x5 | Lord British's | The magic spell "Raise" has the power to revive the dead. | Spells |
8 | Devil Guard | This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. | Basic rules: healer | |
8 | Devil Guard | Many people are catching bad colds. BRIBE the guard: it's the easy way. | Command: Bribe | |
8 | Pub | Devil Guard | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] I'll tell you a secret: Dawn is the town of mystery and magic. | Dawn |
8 | Devil Guard | Have a drink with me? They say there is a Dungeon of Fire. | Dungeons | |
8 | Devil Guard | I'm here to get the water jug. Go to the dungeon if you want the Marks. | Marks | |
8 | Devil Guard | If you've come to this town, you must know about the Moon Gates. | Moon Gates | |
8 | Devil Guard | The legend says that the Snake hates the sound of the Horn. | Red Snake | |
8 | Devil Guard | When the Snake sees the Mark, he will be frightened. | Red Snake | |
8 | Devil Guard | Welcome to Devil Guard. Make yourself at home. | Welcome | |
8 | Devil Guard | Fiend!!! You again! I'll yell for help. | ||
8 | Devil Guard | I look forward to seeing you again. | ||
8 | Devil Guard | It's a fine day, isn't it? It's a good day for washing. | ||
8 | Devil Guard | The Moon Gates appear according to the waxing and waning of the two moons. | ||
8 | Devil Guard | Why do we have so many earthquakes these days? | ||
8,2 | Bribe, Key x4 | Montor West | I'm ashamed of my crimes. I'll tell you a secret. If you pray in the Shrine, something good will happen. | Lost Ambrosia |
8,2 | Bribe, Key x4 | Montor West | Please release me before the end of the world comes. | |
8,2 | Bribe, Key x4 | Montor West | The weapon shop man in the next town is slow witted. However, I wasn't able to rob him. | |
9 | Fawn | This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. | Basic rules: healer | |
9 | Fawn | Have you ever been to the Circle of Light? If you pray in the Circle of Light, something good will happen. | Circle of Light | |
9 | Fawn | Are you looking for the Mystic Sword? No? I don't know anything about the strong Armor. | Exotics | |
9 | Fawn | Are you looking for the Mystic Sword? Yes? They say it is somewhere on the sea. | Exotics | |
9 | Fawn | I have never heard of the Pick. The Silver Pick is hidden in Dungeon of Death. | Exotics | |
9 | Fawn | I'll tell you a secret: we even have a casino here. | Gambling casino | |
9 | Fawn | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] I'll tell you a secret: solve the mystery of two moons. [40 GP:] Don't drink too much. [50 GP:] Go to the back of this shop, and you'll see something interesting. | Moon Gates, Dawn | |
9 | Fawn | Fire in the sea! End of the world! | Red Snake | |
9 | Fawn | Use the Mark of the Snake for the Red Snake. | Red Snake | |
9 | Fawn | Welcome to Fawn. | Welcome | |
9 | Fawn | I am on the way to the temple. Praying is important. | ||
9 | Fawn | I lost my money again. | ||
9 | Fawn | Is it true that Exodus will come here soon? | ||
9 | Fawn | It's a fine day, isn't it? It's a good day for washing. | ||
9 | Fawn | Promise not to forget about me. | ||
9 | Fawn | Stop playing this game and go to bed! | ||
9 | Fawn | The food here is really tasty. | ||
10 | Death Gulch | Be careful of the guards in this town: they are greedy. | Welcome | |
10 | Death Gulch | None shall pass! Do you have a gift for me? | ||
10 | Death Gulch | Read books. Read books. You should read books. | ||
10,1 | Key | Death Gulch | Dawn appears when two new moons. | Dawn |
10,1 | Key | Death Gulch | The legend says the Dungeon of the Moon is around here. | Dungeons |
10,1 | Key | Death Gulch | You need a Pick to get the strong Armor. | Exotics |
10,1 | Key | Death Gulch | Hey, do you know that you can walk on lava with the Mark of Fire? | Marks |
10,1 | Key | Death Gulch | The lava is dangerous down there. You should not go if you value your life. | Marks |
10,1 | Key | Death Gulch | You need the Marks to pass. | Marks |
10,1 | Key | Death Gulch | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] Use "Rot" to take hitpoints from monsters. | Spells |
10,1 | Key | Death Gulch | Loaves of bread are on sale now. | |
10,1 | Key | Death Gulch | My name is Mary. I go to kindergarten. | |
10,1 | Key | Death Gulch | Please buy my poetry book. | |
10,1 | Key | Death Gulch | The bread in this shop is delicious. Have you come to buy some? | |
10,2 | Bribe, Key | Death Gulch | Seek Ambrosia before you fight against Exodus. | Lost Ambrosia |
11 | Dawn | This is the hospital. Please come in. If resurrection [fails] the patient turns into ashes. | Basic rules: healer | |
11 | Dawn | I work for a mining company. I'm looking for the Gold Pick. | Exotics | |
11 | Dawn | I've been seeking the Mystic Sword. I'm tired of digging in the ground every day. | Exotics | |
11 | Dawn | The Mystic Sword is in the ground. Seek it carefully. | Exotics | |
11 | Dawn | There is something special in the Dungeon of Death. | Exotics | |
11 | Dawn | You can't find the Mystic Armor without the Silver Pick. | Exotics | |
11 | Dawn | You need a special tool to get the Mystic Weapon. | Exotics | |
11 | Dawn | You can make the Snake sleep with the Silver Horn. | Red Snake | |
11 | Dawn | If you defeat the pirates, you can take their ship. | Ship | |
11 | Pub | Dawn | Welcome to the Pub! It's 10 GP for a drink. Would you like one? Yes? Doesn't this ale taste great? We brew it in a special way. [30 GP:] I'll tell you a secret: find the Time Lord and you will find the one way! | Time Lord |
11 | Dawn | Welcome to Dawn. | Welcome | |
11 | Dawn | Dig here! Dig here! Buy it for me, too! | ||
11 | Dawn | You better stay here. Exodus never comes here. | ||
11,1 | Oracle | Dawn | Is there any way I may aid thee? Do you wish to know your fortune? [700 GP:] There are four Cards: Sun, Moon, Death and Love. | Cards |
11,1 | Key | Dawn | Ambrosia lies beyond whirlpool. Bring a lot of keys with you. | Lost Ambrosia |
11,1 | Oracle | Dawn | Is there any way I may aid thee? Do you wish to know your fortune? [100 GP:] Marks are in the dungeons. | Marks |
11,1 | Oracle | Dawn | Is there any way I may aid thee? Do you wish to know your fortune? [300 GP:] Ask about the Marks in Devil Guard. | Marks |
11,1 | Oracle | Dawn | Is there any way I may aid thee? Do you wish to know your fortune? [500 GP:] "Marks" and "Cards" are very useful! | Marks |
11,1 | Oracle | Dawn | Is there any way I may aid thee? Do you wish to know your fortune? [900 GP:] Mark of Snake is in the Dungeon. | Marks |
11,2 | Oracle, Key | Lord British's | Is there any way I may aid thee? Do you wish to know your fortune? [100 GP:] The Cards are in the Shrines. | Cards |
11,2 | Oracle, Key | Lord British's | Is there any way I may aid thee? Do you wish to know your fortune? [900 GP:] Ask about Cards in Montor. | Cards |
11,2 | Oracle, Key | Lord British's | Is there any way I may aid thee? Do you wish to know your fortune? [500 GP:] At the four Shrines, you can get various blessings. | Lost Ambrosia |
11,2 | Oracle, Key | Lord British's | Is there any way I may aid thee? Do you wish to know your fortune? [300 GP:] There are four Marks: Force, Fire, Snake and Kings. | Marks |
11,2 | Oracle, Key | Lord British's | Is there any way I may aid thee? Do you wish to know your fortune? [700 GP:] "Death" is a dreadful spell! | Spells |
12 | Key | Ambrosia | The magic spell "Recal" has the power to bring one back from ashes. | Spells |
12 | Ambrosia | This is the lost Ambrosia. | Welcome | |
12,1 | Mark of Force, Key | Lord British's | ...Mark of Force | |
12,2 | Mark of Fire, Key | Lord British's | ...Mark of Fire | |
12,3 | Mark of Fire | Yew | ...Mark of Fire | |
12,4 | Mark of Fire, Bribe, Key | Death Gulch | ...Mark of Fire |