Marvel Ultimate Alliance 2/Green Goblin
- Available: After you defeat him in Black Panther's palace in Act III.
- Flying?: Yes, continuous
- Heroic Deeds
- Defeat 5 foes with a single non-Fusion attack (Boost)
- Lead the Thunderbolts for an entire map (Boost)
- Defeat 50 foes (Costume)
Gobby on his glider positively owns groups of regular mobs and lesser bosses. When flying on his glider (double Jump – you do not have to hold down the Jump button), you can fire a machine gun () or a rocket (). The machine gun mows through riff-raff like a hot knife through butter. Don't get too excited. Using the glider's weapons costs Stamina and while flying, Gobby can't regain Stamina; so, either you have to load up on Stamina-enhancing Boosts or ground the Goblin once in a while. And, on foot, Green Goblin is no good.
Still, once you have, say Reserves IV and Draining III, Goblin can fire his machine gun constantly for a long, long time. As long as you can keep him on it (i.e. avoid getting shot), you can slice-and-dice mobs very easily – even at Legendary Difficulty. On foot, Pumpkin Bombs and Napalm Strike will be your primary weapons; so, build them up.
 Pumpkin Bombs
- Base Dmg (2 hits): 21-22 Impact
- Max Dmg (2 hits):
- Cost: 18 Stamina
A volley of explosives. Rapidly tap to extend.
- 4 bombs (rank 4)
- 6 bombs (rank 7)
- Overcomes impact resistance (Rank 10)
 Gas Attack
Unleashes a cloud of hallucinogenic gas.
 Homing Swarm
- Requires level 5.
Hurls flying darts at enemies, causing poison damage.
 Napalm Strike
- Requires level 10.
Goblin's glider bathes his foes in flame.
 Glider Upgrade
Adds damage to glider attacks.
 Sadistic Glee
Adds hit points per KO.
 Manic Madman
 Gadget Mastery
Adds % Dmg for all attacks
 Goblin Formula
 Hard to Kill