Marvel Ultimate Alliance 2/Thing

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Attributes
Level Strike Team
work
Body Focus
2 9 2 13 6
30 38 30 50 31
MUA2 Thing.png
  • Available: At the beginning of Castle Doom.
  • Flying?: No
Heroic Deeds
  • Use Clobberin' Time 100 times (Boost)
  • Defeat 50 foes after choosing Pro or Anti (Costume)
  • Perform 5 high scoring Fusions with Invisible Woman (Boost)

Thing is a good tank and would be even better if he didn't disappear for a good bit of the mid-game. (He's unavailable from the beginning of Act II until midway through Chapter 2 of the Act, when he finally makes up his mind to join you.) Dash 'n Bash and Clobberin' Time are the Powers you'll depend on most. Jump 'n Slam and Concussive Clap can briefly clear mobs; but, you'll want to use Dash to get out of a swarm. Thing is most effective against bosses and mini-bosses, and has a nice set of Fusions – especially with his Fantastic Four teammates, which is the best way to play him.

Contents

[edit] Powers

[edit] Jump n' Slam

[edit] Concussive Clap

[edit] Dash n' Bash

Requires level 5.

[edit] Clobberin' Time

Requires level 10.

[edit] Abilities

[edit] Fantastic Might

[edit] Rock-Like Skin

[edit] Conditioning

Requires Pro-Reg.

[edit] Street Fighting

Requires Pro-Reg.

[edit] Hard as Stone

Requires Anti-Reg.

[edit] First Family

Requires Anti-Reg.

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