Marvel Ultimate Alliance 2/Inner Base
- Find and Stop Cable
- Bypass Security Switches
- Dossier: Hercules — in the room with the first security switch.
- Boost: Striker II — defeat Hercules.
- Boost: Destructive IV — defeat Hercules. (Legendary)
- Power Pip: After beating Hercules, take the east exit.
- Strike Upgrade: After beating Hercules, take the east exit.
- Focus Upgrade: Next room after Hercules fight.
- Audio Log: Bishop and Cable — next room after Hercules fight.
- Boost: Deflection II — defeat Cable.
- Boost: Rebel Yell — defeat Cable. (Legendary)
 Stay alive
The first room is a doozy. Turrets are placed around the room and there are gunners everywhere. When you walk in, it will be in a hail of lead. Use a Guided or Clearing Fusion if you've got a Star; otherwise, you'll have to move fast and use blasting powers to quickly level the playing field.
The game forces you through a twisting path – all the better to beat you senseless. Leave the first room and then exit through the only door that remains open. Fight your way down the hall trying to avoid the flame jets striking from the walls. Beat your way across the catwalks until you reach a room where you get swarmed. Unleash a Clearing Fusion and take out whatever is left over.
Leave through the north door and work your way down the hall to another large room where you get mobbed. Take out the bad buys, pick up a Dossier in the corner and then activate the security switch on one side of the room. Go through the door that opens and out onto another catwalk. Run quickly to the end to avoid the grenades being thrown at you.
Keep going, following the path laid out for you. Nothing spectacular in the way of mobs is coming your way (yet). There is another hallway filled with flame jets. Finally you get to another catwalk and see a scene setting up a boss fight with Hercules. Be careful! Herc has a load of missiles and the strength to chuck them at you. You'll have to dodge side to side on the narrow walkway until you get close enough to Herc to force him to leave off the missile-throwing.
Follow Herc into a room and prepare to lay down the law. Herc's main attacks are physical; so, standing back and shooting him works well as does hitting with a Targeted Fusion as often as possible. It's a generic boss battle without even the small excitement of additional troops. The second security switch is in this room; activate it after finishing Herc.
Leave by the east door (your compass points you west) to find a side room with a Power Pip and a Strike Upgrade. Go back through the Hercules room, leave by the west exit and go across another catwalk. When you reach the end of the catwalk, there's a Focus Upgrade in one corner and an Audio Log in the other. When you're ready, go through the east door and set into your boss battle with Cable.
First take out as many mobs as you can and the cannons at the far end of the room. Taking out both cannons brings down Cable's shields. This is not necessarily a good thing. Cable is highly resistant to physical damage. He has a broad-arc ranged shot as well as a high-powered single beam shot and can teleport around the room. Your best bet is to stay out of range and pepper him with energy or elemental powers. By standing farther away from him, you can slip between his bullets and dodge his single-beam. At lower health levels, Cable starts throwing batches of grenades – watch for the glowing red beacons hitting the floor and run away.
You'll notice a distinct lack of swarming mobs helping Cable. This seriously affects your ability to earn Fusion Stars; so, use your Targeted Fusions wisely. When Cable reaches 50% health, he teleports to his command console and arms eight turrets on the walls beside him. While the turrets are active, Cable is shielded; but, that doesn't stop him from shooting you. Destroy the turrets as fast as possible and continue the fight with Cable. Due to the lack of Fusion Stars, this will likely be a long fight; but, it is by no means the hardest as long as you follow generic boss battle strategy.