Marvel Ultimate Alliance 2/Human Torch

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Attributes
Level Strike Team
work
Body Focus
2 6 3 7 21
30 30 39 33 50
MUA2 Human Torch.png
  • Available: At the beginning of Castle Doom.
  • Flying?: Yes, continuous
Heroic Deeds
  • Defeat 50 foes after choosing Anti-Reg (Costume)
  • Perform 5 high scoring Fusions with Thing (Boost: Hot Head)
  • Defeat 3 foes with one non-Fusion attack (Boost)

He has a super high focus stat meaning stamina comes back very quickly. And high Teamwork score makes him good as a Fusion partner. What sets Human Torch apart is that ALL of his powers are useful, he is a bit fragile though but you shouldn't be getting hit much with him. Fly, fly, fly. Stay away from the crowd and Fireball Barrage and flame pillar everything. When stamina depletes get to the ground only to regain stamina then back to the air. In the odd occurrence you get surrounded I would recommend just flying away but you can also use radial blaze to get them off of you. But his real strength comes from his Flame Thrower power. Incredible move, on par with Thor's Lightning rod and Songbirds shatter scream. This is definitely a boss killer, it tears through health bars at lightning fast speed and can easily burn through large crowds of foes. But he has to be somewhat close to use this putting him further in harms way, the only set back. overall Great character.

Contents

[edit] Powers

[edit] Fireball Barrage

Hurls flaming projectiles

Catches foes on fire damaging

Adds area of effect on impact
Overcomes foes' fire resistance

[edit] Radial Blaze

Searing burst knocks back foes

Increased area of effect Catches foes on fire, damaging them Knocks down foes

[edit] Fire Pillar

Requires level 5. Jets of fire launches foes into the air

Affects two target Catches foes on fire, damaging them Affects three targets

[edit] Flame Thrower

Requires level 10. Waves of fire wash over foes

Staggers foes Overcomes foes' fire resistance


[edit] Abilities

[edit] Fists of Fire

Adds fire damage to melee attacks

[edit] Concentration

Allows more frequent use of powers

[edit] Flame Mastery

Requires Pro-Reg.

Raises damage for all fire attacks

[edit] Plasma Field

Requires Pro-Reg.

Resists incoming melee damage

[edit] First Family

Requires Anti-Reg.

Raises fusion damage

[edit] Hand-to-Hand

Requires Anti-Reg.

Raises melee attack damage

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