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| ==Mythril Mines== | | ==Mythril Mines== |
| The Mythril Mines can be found by following the road north and west from the west gate. Go inside the cave to enter the mines. Upon arrival, you'll bump into one of the canary boys. He tells you that there are currently nineteen boys on duty, so that makes eighteen remaining that need to be rescued. However, you'll be spotted by one of the Black Blades. As a lone regular enemy, you should have no trouble defeating him quickly. | | The Mythril Mines can be found by following the road north and west from the west gate. Go inside the cave to enter the mines. |
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| Throughout this dungeon, you must fight the few Black Blade guards to free more of the canary boys. The normal Black Blades can cause Confusion with Edge of Madness, the Black Pikemen can Counter every one of your physical attacks, while the Black Axefighter lowers your P.Def with Shell Split. As they are all fought alone, they are pretty easy to deal with. You'll also randomly encounter other enemies. Mythril Shells are the strongest foe you'll find here. They fight like the Land Turtle boss in Mount Fragmentum, using powerful Spin Attacks to strike you. Carbuncles and Succubi also appear, the former capable of healing and casting Aeroga, while the latter can Charm you with Entice.
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| From the entrance, head west until you reach a dead end to initiate a battle with the guard. You'll free 2 children, and get an X-Potion from the chest! Go to the center of the passage and move south, then east into the narrow path. You'll have to fight another guard at the end to rescue another pair of canary boys. Head down the west path now until you reach a central hub with the stairs. Go into the northwestern path to fight another guard and rescue two more boys, then head down the southwestern path for a chest containing an Earth Drum. Walk to the end of the southeastern path for one more guard battle, rescuing all the children on this floor. Use the steps to head deeper into the mine.
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| This room is a large loop, so you can choose to free the children by going clockwise or counter-clockwise around the floor. Travel west, then turn around and into the narrow path south to fight a guard and rescue two children. Follow the path to the northern end of the room, where an Adventurer is stationed for resupplying. Move into the small alcove to the south for another guard battle. Head east and enter the branch into the center of the floor. Here, take the northern path to find a chest containing 1000 pg, then take the southern path for another guard battle. Back on the main loop, travel south a bit more and go north into the branching path. You'll find the final guard and the last two children in here, as well as a chest containing a Turbo Ether. Now it's time to escape and let the Shiedbearers retake the mine!
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| Outside, one of the canary boys says that one more child called Egil was taken to the Shieldbearers' headquarters at Starkfort. Tiz is very eager to go rescue him, and plans to storm straight into the fortress!
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| ==Starkfort, Lair of the Swordbearers== | | ==Starkfort, Lair of the Swordbearers== |
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| ! Name !! Cost !! Name !! Cost !! Name !! Cost | | ! Name !! Cost !! Name !! Cost !! Name !! Cost |
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| | Spiked Shield || 3700 || Zweihander || 7500 || Giant's Gloves || 1500 | | | Spiked Shield || 3700 || Zweihander || 7500 || Giant's Gloves || 1500 |
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