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===Boss: Behemoth===
===Boss: Behemoth===
Before you can toss the Orichalcum into the core, you'll be attacked by a monstrous beast! This massive fish creature has a variety of powerful bite attacks. Its Bite is its basic attack and is quite strong, while its Venomous Bite can inflict Poison on its target. It will also occasionally use Toothy Rend, which is an extremely powerful single target attack. Finally, it has the Roar ability, which strikes the whole party and has a chance to Silence everyone it hits.
Before you can toss the Orichalcum into the core, you'll be attacked by a monstrous beast!
 
Behemoth hits hard and has some disruptive attacks, but doesn't require any special strategy outside of basic ailment protection. You'd definitely want some form of Silence immunity on your healer, either with a White Cape or with a support command. Poison is also a concern because Behemoth does so much damage, so you do not want to compound your lost health with damage over time, though it can be cured with greater ease. As long as your healer stays alive and can keep up with the Behemoth's attacks, you can just treat this fight as an unusually tough regular enemy and just use your standard combat strategy. Lightning attacks via Black Mage, Spell Fencer or combat items are very effective here, as is the Ranger's Aquatic Slayer ability.


==Grandship soars==
==Grandship soars==
With the Behemoth defeated, the Orichalcum is inserted into the engine. After an odd tremor, the group returns to the Bridge to find Zatz, Datz and the Proprietress waiting there. The rest of the Grandship's residents have evacuated, but the Proprietress insists on staying. Ringabel presses a button out of curiosity, causing the Grandship to rise into the air. It turns out that the Grandship is an ancient airship, with the ability to fly higher than the Eschalot! Now you can finally overcome Eternia's tall mountain range and awaken the Earth Crystal.
Now that you have the Granship, travelling on the overworld is much simpler. You can either choose to move around the world by yourself, or utilize the ship's Autopilot feature, which takes you to most towns and dungeons automatically. You can disembark on solid ground or land in water with the Eschalot, and pressing the Grandship icon from the sidebar will let it pick you up from anywhere in the world. For now, move to the location of your next objective: Eternia!
At the Council of Six, the councilors receive news about the Grandship's disappearance, followed by an urgent warning of a massive airship approaching Eternia. With the wind vestal's group right at their doorstep, the Duchy of Eternia is pulling out all their stops to defend the Earth Crystal.


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