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== Cerberus ==
== Cerberus ==
{{CotMboss|Cerberus|Catacomb|600|150|100|500|Light|Double}}
{{CotMboss|Cerberus|Catacomb|600|150|100|960|Light|Double}}
Imagine a puppy jumping on your lap and licking your face. Now imagine a fire-breathing, lightning shooting puppy the size of a mini-van jumping on you and eating your face. Guess which one describes Cerberus more accurately. He has a specific pattern of attack and changes colors based on his upcoming attack. First, he'll turn red and use his fire beam, then he'll turn blue and release the electric balls, and finally he'll turn a lighter blue and lunge across the room to one of the platforms. The color he changes to is random, but the attack he uses will always match the color he changes to. He is invulnerable when he is shifting colors, so don't waste your time or weapons as it's not an opening to attack. The room is fairly high and about two screens long, so you have a lot of room to maneuver (of course, so does Cerberus). There are two rows of three platforms in the room that you can use to avoid his lunges and jump over him.
Imagine a puppy jumping on your lap and licking your face. Now imagine a fire-breathing, lightning shooting puppy the size of a mini-van jumping on you and eating your face. Guess which one describes Cerberus more accurately. He has a specific pattern of attack and changes colors based on his upcoming attack. First, he'll turn red and use his fire beam, then he'll turn blue and release the electric balls, and finally he'll turn a lighter blue and lunge across the room to one of the platforms. The color he changes to is random, but the attack he uses will always match the color he changes to. He is invulnerable when he is shifting colors, so don't waste your time or weapons as it's not an opening to attack. The room is fairly high and about two screens long, so you have a lot of room to maneuver (of course, so does Cerberus). There are two rows of three platforms in the room that you can use to avoid his lunges and jump over him.


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{{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}}
{{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}}
One of the hardest bosses in the game, Adramelech takes up an entire room of the [[Castlevania: Circle of the Moon/Locations#Chapel Tower|Chapel Tower]]. Fortunately all but his head is in the background, so you don't have to worry about anything but it. Unfortunately, that means that only his head takes damage, and it's suspended in the air, although it is thankfully stationary. You'll have to jump to hit him, as even the [[Castlevania: Circle of the Moon/Weapons#Axe|axe]] can't reach him when you're on the ground. He has three attacks, however he uses all of them at once to increase his killing power and carpet the entire area with magic. As such, focus on reducing the amount of damage that you take using [[Castlevania: Circle of the Moon/Cards|cards]]. Make sure to position yourself under one of the pillars beside him, if you wish to manually dodge all attacks. Keep at it and soon you'll blow up his head, leaving only his body to decorate the background.
One of the hardest bosses in the game, Adramelech takes up an entire room of the [[Castlevania: Circle of the Moon/Locations#Chapel Tower|Chapel Tower]]. Fortunately all but his head is in the background, so you don't have to worry about anything but it. Unfortunately, that means that only his head takes damage, and it's suspended in the air, although it is thankfully stationary. You'll have to jump to hit him, as even the [[Castlevania: Circle of the Moon/Weapons#Axe|axe]] can't reach him when you're on the ground. He has three attacks, however he uses all of them at once to increase his killing power and carpet the entire area with magic. As such, focus on reducing the amount of damage that you take using [[Castlevania: Circle of the Moon/Cards|cards]], rather than trying to avoid individual attacks. Keep attacking and soon you'll blow up his head, leaving only his body to decorate the background.


While you receive no relic upon defeating him, you will be able destroy the statues that block the entrances to the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]].
While you receive no relic upon defeating him, you will be able destroy the statues that block the entrances to the [[Castlevania: Circle of the Moon/Locations#Underground Gallery|Underground Gallery]] and [[Castlevania: Circle of the Moon/Locations#Underground Waterway|Underground Waterway]].
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'''Attacks:'''
'''Attacks:'''
*'''Flying skulls''': Skulls that fly. Skulls that fly very fast, hurt you a lot, and attack in large numbers, to be precise. They come out of his hands, and if you're behind the hand that they come from, they can't hit you. They are easily avoided by sliding behind the attack with correct timing, and only require the command to be inputted once (provided you are standing beneath one of the pillars, & crouch afterwards).
*'''Flying skulls''': Skulls that fly. Skulls that fly very fast, hurt you a lot, and attack in large numbers, to be precise. They come out of his hands, and if you're behind the hand that they come from, they can't hit you. They are easily avoided if Nathan slides under them toward the hand they appear from as soon as they appear.
*'''Bubbles''': Bubbles that float around the room, making it hard to jump without being hit. Be sure to destroy these with a whip to make a place for yourself before attacking, & be content with only getting a single hit in after doing so. The [[Castlevania: Circle of the Moon/DSS#Jupiter/Manticore|Jupiter/Manticore]] combo simplifies dealing with the bubbles, though the [[Castlevania: Circle of the Moon/DSS#Jupiter/Serpent|Jupiter/Serpent]] combo is a moderately appropriate substitute.
*'''Bubbles''': Bubbles that float around the room, making it hard to jump without being hit. They can be destroyed with a whip. The [[Castlevania: Circle of the Moon/DSS#Jupiter/Manticore|Jupiter/Manticore]] combo simplifies dealing with the bubbles, though the [[Castlevania: Circle of the Moon/DSS#Jupiter/Serpent|Jupiter/Serpent]] combo is a moderately appropriate substitute.
*'''Fire''': Fires numerous fireballs from multiple points. Hard to avoid, and each mistake costs a painful 48 HP. This attack is the biggest nuisance if the bubbles are removed by a DSS combo, but you can avoid all but 3-4 by sliding across the stage. Do not spam the slide command just to get to the end of the stage as soon as possible, you will be left with an onslaught of pain with no room to maneuver. The last few can be avoided with a few well placed dodges & jumps. Be sure not to spam double jump either, as this will leave you vulnerable midair.
*'''Fire''': Fires numerous fireballs from multiple points. Very strong and difficult to avoid. This attack is the biggest nuisance if the bubbles are removed by a DSS combo, but fleeing away from Adramelech and alternating between jumping and ducking when appropriate is usually trivial.


=== [[Castlevania: Circle of the Moon/VampireKiller|VampireKiller]] ===
=== [[Castlevania: Circle of the Moon/VampireKiller|VampireKiller]] ===


Even with boosted defense, his attacks cause a lot of damage and you can't yet use [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] to absorb his [[Castlevania: Circle of the Moon/Gameplay#Elements|dark]] attacks. The next best option is [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter/Golem]] which makes you invincible for four times as long after taking a hit. This gives you a lot more time to get back up and throw axes or {{CotMitem|type=Weapons|name=Boomerang}} at his head without having to worry about getting hit again. If you are using the boomerang, stand back exactly far enough so that Alramelech's head is precisely where the boomerang turns around. It hangs in the air at that point and will do extra damage (as opposed to only two hits going and coming). Hopefully you've been stockpiling  [[Castlevania: Circle of the Moon/Items#Potions|healing items]] as now is the time to use them.
Even with boosted defense his attacks cause a lot of damage and you can't yet use [[Castlevania: Circle of the Moon/DSS#Neptune/Black Dog|Neptune/Black Dog]] to absorb his [[Castlevania: Circle of the Moon/Gameplay#Elements|dark]] attacks. The next best option is [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter/Golem]] which makes you invincible for four times as long after taking a hit. This gives you a lot more time to get back up and throw axes or {{CotMitem|type=Weapons|name=Boomerang}} at his head without having to worry about getting hit again. If you are using the boomerang, stand back exactly far enough so that Alramelech's head is precisely where the boomerang turns around. It hangs in the air at that point and will do extra damage (as opposed to only two hits going and coming). Hopefully you've been stockpiling  [[Castlevania: Circle of the Moon/Items#Potions|healing items]] as now is the time to use them.


Another good way to take him down is to use the [[Castlevania: Circle of the Moon/DSS#Mercury/Golem|Mercury/Golem]] this will give you longer reach. You then just stand on the left or right side by a door and avoid attacks. When he stops attacking, jump hit him, get back in the hole and repeat. It takes a while, but is less detrimental on health.
Another good way to take him down is to use the [[Castlevania: Circle of the Moon/DSS#Mercury/Golem|Mercury/Golem]] this will give you longer reach. You then just stand on the left or right side by a door and avoid attacks. When he stops attacking, jump hit him, get back in the hole and repeat. It takes a while, but is less detrimental on health.
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*'''Laser''': A ''very'' powerful laser will sweep the ground near you. Can usually be avoided if you stand on the platform furthest from him, however it is easier to just use the [[Castlevania: Circle of the Moon/Items#Relics|Roc Wing]] to stay airborne until he's done (he usually does this 2–4 times in a row). Each firing makes a very distinct high-pitched tone, so you can hear when he's done using it. However, if Nathan is on one of the platforms when Dracula appears before using this attack, the position Dracula will appear at will cause the lasers to completely miss most of the platform Nathan is standing on, leaving Dracula completely open for attack at the perfect distance for releasing boomerangs. Attacking Dracula during this time is the most efficient way to deal damage with the boomerangs as there are no bubbles or meteors to avoid.
*'''Laser''': A ''very'' powerful laser will sweep the ground near you. Can usually be avoided if you stand on the platform furthest from him, however it is easier to just use the [[Castlevania: Circle of the Moon/Items#Relics|Roc Wing]] to stay airborne until he's done (he usually does this 2–4 times in a row). Each firing makes a very distinct high-pitched tone, so you can hear when he's done using it. However, if Nathan is on one of the platforms when Dracula appears before using this attack, the position Dracula will appear at will cause the lasers to completely miss most of the platform Nathan is standing on, leaving Dracula completely open for attack at the perfect distance for releasing boomerangs. Attacking Dracula during this time is the most efficient way to deal damage with the boomerangs as there are no bubbles or meteors to avoid.
*'''Comet''': Numerous comets rain down at an angle. Difficult to avoid, but since it's stone based, you can use [[Castlevania: Circle of the Moon/DSS#Neptune/Cockatrice|Neptune/Cockatrice]] to absorb the damage. As it is a very strong attack, this may drain your MP rapidly, so use [[Castlevania: Circle of the Moon/DSS#Pluto/Unicorn|Pluto/Unicorn]] if possible.
*'''Comet''': Numerous comets rain down at an angle. Difficult to avoid, but since it's stone based, you can use [[Castlevania: Circle of the Moon/DSS#Neptune/Cockatrice|Neptune/Cockatrice]] to absorb the damage. As it is a very strong attack, this may drain your MP rapidly, so use [[Castlevania: Circle of the Moon/DSS#Pluto/Unicorn|Pluto/Unicorn]] if possible.
[[File:Castlevania CotM boss-Dracula (bat form).gif|right|Dracula's bat cloud]]
[[Image:Castlevania CotM boss-Dracula (bat form).gif|right|Dracula's bat cloud]]
*'''Charge''': He swings back a bit then rushes forward rapidly. This is an ''incredibly'' strong attack and can kill even a [[Castlevania: Circle of the Moon/Fighter|Fighter]] in a few hits. There is an obvious pattern to it though: when he teleports in and is flashing, he's going to charge. Stand near him on one of the upper platforms and Roc jump when he moves back into the swing. Don't jump too early or you'll land on him, or too late and get hit by him. He does this 2–4 times in a row (usually fewer times the closer he is to dying). If a Roc jump is performed at the top of a double jump or from one of the platforms, Nathan will come close to hitting the ceiling or plain hit it; if this happens there will be a large window of error in the timing as Dracula is limited in how far up he can chase Nathan. As such, jumping the moment the flash appears will be effective and is possibly easier to react to.
*'''Charge''': He swings back a bit then rushes forward rapidly. This is an ''incredibly'' strong attack and can kill even a [[Castlevania: Circle of the Moon/Fighter|Fighter]] in a few hits. There is an obvious pattern to it though: when he teleports in and is flashing, he's going to charge. Stand near him on one of the upper platforms and Roc jump when he moves back into the swing. Don't jump too early or you'll land on him, or too late and get hit by him. He does this 2–4 times in a row (usually fewer times the closer he is to dying). If a Roc jump is performed at the top of a double jump or from one of the platforms, Nathan will come close to hitting the ceiling or plain hit it; if this happens there will be a large window of error in the timing as Dracula is limited in how far up he can chase Nathan. As such, jumping the moment the flash appears will be effective and is possibly easier to react to.
*'''Transform''': He turns into an eyeball (the same one that was his weak point at the start of the fight) surrounded by a cloud of bats. He doesn't necessarily fly at you, but the cloud is large and the bats go off in random directions. While the bats can be destroyed in a single hit, only damage to the eye counts as draining Dracula's HP. He transforms after he's done charging, so if he doesn't appear right away after you land, he's transformed and will be coming at you from the top of the screen.
*'''Transform''': He turns into an eyeball (the same one that was his weak point at the start of the fight) surrounded by a cloud of bats. He doesn't necessarily fly at you, but the cloud is large and the bats go off in random directions. While the bats can be destroyed in a single hit, only damage to the eye counts as draining Dracula's HP. He transforms after he's done charging, so if he doesn't appear right away after you land, he's transformed and will be coming at you from the top of the screen.
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