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{{Header Nav|game=Ultima III: Exodus}}
{{Header Nav|game=Ultima III: Exodus}}
{{floatingtoc}}


=== Starting out ===
This game is long, even with these gold and time saving clues.  
There is no set solution to this game. It's long, even with these gold and time saving clues. Try forming a party and transferring all food and weapons to one member. This is best done within the Castle, avoiding monsters with which you can't cope. Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more. Go to town and buy your front line men bows; these have the major advantage of hitting targets from a distance. Consider using a Cleric with 25 Wisdom points, as you'll need all the healing power he can muster.
 
You need about 20 000 G to raise all the attributes of one character to the maximum (5000 G less for a character without magic, 5000 G more for the ranger). It is the same amount of money needed in ''[[Ultima 2]]'', but now you control a party of four heroes. This means '''80 000 G''' to top up the whole party.
{{-}}
== Money making strategies ==
There are several ways to earn money faster, and usually a player can employ more than one mehod at the same time.  
 
"[[#Gold from Death Gulch]]" is apparently the most popular method, but there are at least three easier ways to raise money, as you can see from this table.
{|{{prettytable|notwide=1}}
! Method !! Average gold earned !! Requirements
|-
| [[#Gold from random encounters]] || 50 G per chest ||
* Computers: ''do not'' use horses or ship
* NES port: ''do'' use horses and ship
|-
| [[#Gold from healers (NES only)]] || 600 G per blood donation ||
# One or more characters with the "Sanctu"/"Heal" spell.
|-
| [[#Gold from Dungeon Snake]] || 1000 G per visit ||
# A character with stealth bonus and dexterity = 99;
# A character with Cleric magic and high wisdom;
|-
| [[#Gold from Death Gulch]] || 2100 G per visit ||
# A character with stealth bonus and dexterity = 99;
# A character with Cleric magic and high wisdom.
# 1 key (50 G);
# 100 G per bribe (unnecessary in the NES);
# Many characters with high Str, Dex, HP, and good armor;<ref><small> If your characters already have high Str, Dex, HP, and good armor, you will actually do this just for fun. </small></ref>
#* Alternatively, a Compass Heart (NES only);
# Mark of Force (Mark of Fire in the NES).
|}
<references/>
=== Gold from random encounters ===
In the '''computer ports''', travel ''on foot'' across Sosaria. If you board a ship or ride horses, enemy encounter rate drops, therefore the gold you earn from battles will barely cover food expenses.
 
Vice versa, in the '''NES port''', traveling ''on horses and ship'' is more convenient. First of all, enemy encounter rate is not lowered; second, horses give a speed advantage over enemies (you can select who to fight and who to avoid); third, fighting from a ship gives a terrain advantage. On top of all, in the NES port the party can board a ship while horse-mounted, thus getting all the advantages at the same time.
 
=== Gold from healers (NES only) ===
In the NES port, the healers in some towns pay cash to whoever gives blood.
 
Make a party of four healers (Cleric, Druid, Illusionist, Paladin, Ranger). Give blood to the healer in Castle British or in Moon. Heal up while traveling back and forth between these two locations; fight some enemies on the way.
 
When a character gives blood, he/she suffers 100 damages in exchange for 30 GP. A party of level 5 characters (550 HP each) can earn up to 600 GP per visit.
 
=== Gold from Dungeon Snake ===
[[File:Ultima III Clues F1.png|thumb|Map of the first floor of Dungeon Snake]]
This is by far the fastest and more convenient way to earn gold.


You'll be able to get to a maximum of 550 hit points, initially, by (T)ransacting with the King, provided you have enough experience. With your 550 points, go to the dungeon in the northeast corner of the island, in the blackened area. You'll recognize it by its waterway. In the first level you should find two "plates," one of which you should touch. They yield the Mark of the King. With the Mark of the King, you can now get up to 2,550 hit points, again provided that you have enough experience.
The first level of Dungeon Snake ('''NES''' cave of Sol) has 21 chests. A chest holds 50 GP on the average, therefore looting this floor will grant about 1000 GP every time (plus some equipment to be sold, but not in the NES port). For a comparison, the first level of any other dungeon has 0 to 6 chests only.


=== Dawn and Exotics ===
Dungeon Snake is located on an island north-east from the Montors, where a moon gate appears. Loot the first level and exit. In case of danger, a rank-E spell ("Sur Acron"/"Ascend" or "Rec Su"/"Rise") is sufficient to escape.  
When you leave the Castle, go west 8 steps and south 34. When the moons are in 0,0 conjunction, the town of Dawn will appear below you. In it you'll be able to buy better armor and weapons, as well as the keys, powders which negate time, and gems which permit a screen display of the local area. More important, in the lower right corner are three guys, each with important clues about Exotic weapons. After leaving, try to find a ship if you don't already have one. Be careful approaching a ship, as the current owners would like to keep it! Once you've secured your own ship, try digging ([O]ther Command, type "DIG") on the two-square island near the island town of Fawn.


The cherry on top: there is an anti-poison fountain in the entrance room, to cure any hero who got poisoned by a trapped chest.
{{-}}
=== Gold from Death Gulch ===
=== Gold from Death Gulch ===
Make your way to the town on the island east of the Mainland. You'll recognize it by the bribable guard standing before a locked gate. You can save the 100 gold bribe fee and a key by entering the maze south of the main entrance. Go north at the first place you can, then straight east as far as you can, and then north to inside the gate. Peer at a Gem, and sketch the town, using the sketch to get into the town. Go east to the locked gate. This one requires using a key. Go south to the entry on the left side of the screen. Go west to the first north possibility, west to the next south possibility, and west again. This should put you next to a guard. Bribe him (unless you are strong enough to kill off all the guards, not bloody likely!) To the west lies a treasure area, good for about 1,100 gold (about 2,000 if you have the Mark of Force). It's good to have a Thief who can grab the chests, and a Cleric who can heal him. Repeat this process until you've got quite a load of gold, say 13,000 or so.
[[File:Ultima III Town Death Gulch.png|thumb|Map of Death Gulch]]
You can accumulate gold pretty quickly from the armory in the town of Death Gulch. Still, this can only be done by an advanced party: you will likely battle many powerful guards, and you will need a Mark found at the bottom of some dungeons.
 
; Getting ready
You will need the '''[O]'''ther command to '''bribe''' guards to get out of your way. It can be learned in Moon (in Devil Guard in the NES port). Also, the Mark of Force allows to get double loot (Mark of Fire in the NES).
 
It's good to have a Thief with high dexterity who can grab the chests, and a Cleric who can heal him. The "Appar Unem"/"Open" spell allows to avoid traps in the chests, but if the spellcaster has low dexterity, he/she can easily alert the guards. An Illusionist with dexterity=99 and wisdom=75 (fuzzy race) has the best chance of success.


=== Ambrosia and Cards ===
If you have no powerful fighters, you may want to bring along a lot of powders to freeze time while you run outside to safety. Note, though, that a powder costs as much as the loot of two chests. If you use too many powders, you earn nothing.
[[File:Ultima III Yew Prayer Temple.png|thumb|256px|In the NES version there is no "Search" command. The player has to obtain the "Pray" command in Yew, then pray at the four shrines in Ambrosia to get the Cards.]]


Loaded with your gold and at least four keys, jump in your ship, find a whirlpool storm and enter it. You'll be cast on the shore of another island where there are four shrines. Here you can buy capability points at 100 gold a pop. Peer at a Gem to get the layout of the land, and make a rough sketch. The Shrine of Strength is in the west, reached through the mountain entry way in the northwest corner. Work your way south from there. You're on the right track if you encounter two sets of wild horses. Keep going south from there. Be sure to search ([O]ther Command, type "SEARCH") at each shrine.
; Stealing walkthrough
Death Gulch is found on large island to the east of Sosaria, and is a treasure trove of wealth.  


The Shrine of Intelligence lies behind three locked gates in the north-central area. Don't bother opening up the cages. Capture the ship that's waiting for you and sail west to where you can disembark. The Shrine lies behind the third gate. You reach the Shrine of Wisdom by going north from the entry gate of the Shrine of Intelligence. Track around to another locked gate. After the initial north and east travel, work your way south and slightly east. Ignore the next locked gate you see. The Shrine of Dexterity is in the southeast area. After entering the dark area (to the right and north of your landing point), work your way northeast.
There is a secret entrance to Death Gulch, just south of the main entrance; it allows to save a 100 GP bribe and a 50 GP key. Go north at the first place you can, then straight east as far as you can, and then north to inside the gate. Go east to the second locked gate; this one requires using a key. Go south to the entry on the left side of the screen. Go north at the first north fork, then south, then west. This should put you next to a guard (not in the NES port): bribe him. To the west lies the armourer's treasure room.


Near the initial entry into this area you'll be able to go south. Following that track gets you to the south shore of the Island, where you must capture a Pirate ship. Using yet another key, sail through the locked gate to the west and into the awaiting Whirlpool in order to get back to the point at which you initially entered the Whirlpool. There's also a complicated route in the west that will get you to another ship and back to the waiting whirlpool without using a key, if you're willing. Several trips between Death Gulch and Shipwreck Island [Ambrosia] should bring your attributes up to a fairly impressive level, and will certainly make your life easier.
The armor shop has two rooms, separated by a force field (a fire field in the NES). The east room holds 25 chests, and the west room another 21. Since a chest holds 50 GP on the average, looting the east room grants about 1200 GP, and looting both grants about 2300 GP (plus some equipment to be sold, but not in the NES port). Still, you will need to use up a key (worth 50 GP) and bribe at least one guard (100 GP). There are 13 guards: you can easily avoid 5 of them, but bribing the remaining 8 will cost most of the gold in the east room.
 
In the NES port, bribing is useless, because the guards appear randomly when the party gets caught stealing. Instead, you can use a Heart Compass when the guards attack you, thus escaping combat and teleporting to Britain, the royal city.
 
== Cheating ==
These techniques were not supposed to be used. They are available probably because the game programmers did not think about them.
 
=== Starting out ===
Try forming a party and transferring all food and weapons to one member. This is best done within the Castle, avoiding monsters with which you can't cope. Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more. The extra gold makes starting out a bit easier.  


=== Remaining Marks ===
Avoid starting a game with four brand new characters whenever possible or learn to handle death. A starting team where all characters can cast "Sanctu"/"Heal" is a good alternative.
By now you should have at least one Mark and all four Cards. You'll find the Mark of the Snake on the eighth level of the dungeon on the large island east of the Mainland. You'll find the Marks of Force and Fire on level 8 of the dungeon surrounded by lava in the dark mountain area at far south of Lord British's castle. Lastly, if you want to find the Lord of Time, look in the northwest corner of level 8 in the dungeon locked in by mountains (which you can only reach via the Moon Portals).


=== Assault on Exodus ===
=== Boat bridges ===
Once you have 2,550 hit points and all eight Marks and Cards, you're ready for Exodus. "Ready" all of your party with Exotic weapons and "Wear" Exotic armour and sail up to the Snake in the center of the island on the southwest corner of the Mainland. [Y]ell EVOCARE. It would be wise to make a backup copy of the Roster file before entering the castle, as things can get rough in there. Go as far to the west (or east) as you can, walking through the Force Fields and Fire. Then head north, all the way up. As you go along you'll have several fairly tough battles. Note that you can't use powder to negate time in Exodus Castle.
Since most of your travels will be on land, you will have to leave any boats you may have acquired from time to time.  


In the upper central part you'll hit three sets of invisible enemies (Floors), each of whom hit pretty hard. Use your Wizard's "P" spell or your Cleric's "O" spell. To get the rest, line your men up abreast and march up the room, attacking forward and to the sides. Each Floor panel will only take one hit to kill when you find them. Watch which of your guys is getting hit: he's the one nearest your foe.
Be advised that ships are very hard to come by. Because of their relative scarcity, you don't want them parked anywhere in the open, because they will be destroyed if the whirlpool comes along. The best way to leave them and be assured that you will be able to find them later is to park them on the other side of the silver snake and exit via the moon gate. If you wish, you can even fill up this entire waterway with boats and eventually be able to walk right into the castle Death from entrance at the moon gate.


Now the time has come. Move below, to the left of the machine that is Exodus. [I]nsert Love, move right, [I]nsert Sol, move right, [I]nsert Moons, right again and [I]nsert Death.
'''In the NES port''' you can only have one ship at a time. It seems like the whirlpool does still get them, but they don't seem quite as scarce.


{{Footer Nav|game=Ultima III: Exodus|prevpage=Tips and Advice|nextpage=Doom}}
{{Footer Nav|game=Ultima III: Exodus|prevpage=Ambrosia|nextpage=Dungeons}}

Latest revision as of 02:51, 1 March 2022

This game is long, even with these gold and time saving clues.

You need about 20 000 G to raise all the attributes of one character to the maximum (5000 G less for a character without magic, 5000 G more for the ranger). It is the same amount of money needed in Ultima 2, but now you control a party of four heroes. This means 80 000 G to top up the whole party.

Money making strategies[edit]

There are several ways to earn money faster, and usually a player can employ more than one mehod at the same time.

"#Gold from Death Gulch" is apparently the most popular method, but there are at least three easier ways to raise money, as you can see from this table.

Method Average gold earned Requirements
#Gold from random encounters 50 G per chest
  • Computers: do not use horses or ship
  • NES port: do use horses and ship
#Gold from healers (NES only) 600 G per blood donation
  1. One or more characters with the "Sanctu"/"Heal" spell.
#Gold from Dungeon Snake 1000 G per visit
  1. A character with stealth bonus and dexterity = 99;
  2. A character with Cleric magic and high wisdom;
#Gold from Death Gulch 2100 G per visit
  1. A character with stealth bonus and dexterity = 99;
  2. A character with Cleric magic and high wisdom.
  3. 1 key (50 G);
  4. 100 G per bribe (unnecessary in the NES);
  5. Many characters with high Str, Dex, HP, and good armor;[1]
    • Alternatively, a Compass Heart (NES only);
  6. Mark of Force (Mark of Fire in the NES).
  1. If your characters already have high Str, Dex, HP, and good armor, you will actually do this just for fun.

Gold from random encounters[edit]

In the computer ports, travel on foot across Sosaria. If you board a ship or ride horses, enemy encounter rate drops, therefore the gold you earn from battles will barely cover food expenses.

Vice versa, in the NES port, traveling on horses and ship is more convenient. First of all, enemy encounter rate is not lowered; second, horses give a speed advantage over enemies (you can select who to fight and who to avoid); third, fighting from a ship gives a terrain advantage. On top of all, in the NES port the party can board a ship while horse-mounted, thus getting all the advantages at the same time.

Gold from healers (NES only)[edit]

In the NES port, the healers in some towns pay cash to whoever gives blood.

Make a party of four healers (Cleric, Druid, Illusionist, Paladin, Ranger). Give blood to the healer in Castle British or in Moon. Heal up while traveling back and forth between these two locations; fight some enemies on the way.

When a character gives blood, he/she suffers 100 damages in exchange for 30 GP. A party of level 5 characters (550 HP each) can earn up to 600 GP per visit.

Gold from Dungeon Snake[edit]

Map of the first floor of Dungeon Snake

This is by far the fastest and more convenient way to earn gold.

The first level of Dungeon Snake (NES cave of Sol) has 21 chests. A chest holds 50 GP on the average, therefore looting this floor will grant about 1000 GP every time (plus some equipment to be sold, but not in the NES port). For a comparison, the first level of any other dungeon has 0 to 6 chests only.

Dungeon Snake is located on an island north-east from the Montors, where a moon gate appears. Loot the first level and exit. In case of danger, a rank-E spell ("Sur Acron"/"Ascend" or "Rec Su"/"Rise") is sufficient to escape.

The cherry on top: there is an anti-poison fountain in the entrance room, to cure any hero who got poisoned by a trapped chest.

Gold from Death Gulch[edit]

Map of Death Gulch

You can accumulate gold pretty quickly from the armory in the town of Death Gulch. Still, this can only be done by an advanced party: you will likely battle many powerful guards, and you will need a Mark found at the bottom of some dungeons.

Getting ready

You will need the [O]ther command to bribe guards to get out of your way. It can be learned in Moon (in Devil Guard in the NES port). Also, the Mark of Force allows to get double loot (Mark of Fire in the NES).

It's good to have a Thief with high dexterity who can grab the chests, and a Cleric who can heal him. The "Appar Unem"/"Open" spell allows to avoid traps in the chests, but if the spellcaster has low dexterity, he/she can easily alert the guards. An Illusionist with dexterity=99 and wisdom=75 (fuzzy race) has the best chance of success.

If you have no powerful fighters, you may want to bring along a lot of powders to freeze time while you run outside to safety. Note, though, that a powder costs as much as the loot of two chests. If you use too many powders, you earn nothing.

Stealing walkthrough

Death Gulch is found on large island to the east of Sosaria, and is a treasure trove of wealth.

There is a secret entrance to Death Gulch, just south of the main entrance; it allows to save a 100 GP bribe and a 50 GP key. Go north at the first place you can, then straight east as far as you can, and then north to inside the gate. Go east to the second locked gate; this one requires using a key. Go south to the entry on the left side of the screen. Go north at the first north fork, then south, then west. This should put you next to a guard (not in the NES port): bribe him. To the west lies the armourer's treasure room.

The armor shop has two rooms, separated by a force field (a fire field in the NES). The east room holds 25 chests, and the west room another 21. Since a chest holds 50 GP on the average, looting the east room grants about 1200 GP, and looting both grants about 2300 GP (plus some equipment to be sold, but not in the NES port). Still, you will need to use up a key (worth 50 GP) and bribe at least one guard (100 GP). There are 13 guards: you can easily avoid 5 of them, but bribing the remaining 8 will cost most of the gold in the east room.

In the NES port, bribing is useless, because the guards appear randomly when the party gets caught stealing. Instead, you can use a Heart Compass when the guards attack you, thus escaping combat and teleporting to Britain, the royal city.

Cheating[edit]

These techniques were not supposed to be used. They are available probably because the game programmers did not think about them.

Starting out[edit]

Try forming a party and transferring all food and weapons to one member. This is best done within the Castle, avoiding monsters with which you can't cope. Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more. The extra gold makes starting out a bit easier.

Avoid starting a game with four brand new characters whenever possible or learn to handle death. A starting team where all characters can cast "Sanctu"/"Heal" is a good alternative.

Boat bridges[edit]

Since most of your travels will be on land, you will have to leave any boats you may have acquired from time to time.

Be advised that ships are very hard to come by. Because of their relative scarcity, you don't want them parked anywhere in the open, because they will be destroyed if the whirlpool comes along. The best way to leave them and be assured that you will be able to find them later is to park them on the other side of the silver snake and exit via the moon gate. If you wish, you can even fill up this entire waterway with boats and eventually be able to walk right into the castle Death from entrance at the moon gate.

In the NES port you can only have one ship at a time. It seems like the whirlpool does still get them, but they don't seem quite as scarce.