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<!--'''*Effc.''' stands for "efficiency". It is determined by dividing the the total points in stat gains by the number of spent Training Points. Or, in short: stat gain per training point. For instance, Denby has a total of eight (8) stat points gained while spending three (3) Training Points. The result is an efficiency of 8/3 or 2.66.-->
 
==Secondary Stat Gain Explained==
Secondary stats such as Combat and Magic are affected by a "rubber band" formula that allows secondary stats to catch up with primary stats. For instance, Spark starts with ten (10) points in Combat and twenty-two (22) in Dexterity. If he trains with Markus, he will gain six (6) to Combat because (22 - 10) / 2 = 6. As the two values close together, the gain diminishes and becomes a much smaller value such as one (1) or two (2).
 
==Forge of Virtue==
The Avatar can boost his or her stats to maximum by completing the Forge of Virtue sidequest on the Island of Fire.
 
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Revision as of 08:20, 12 September 2009

Trainers are Non-Player Characters that can boost the stats of the Avatar or the Avatar's companions. They can be found in most cities and towns. Each one varies in the specific stat boost he or she gives.

Terminology

  • Combat: Improves the hit rate of characters. Derived from Dexterity, but can be individually boosted.
  • Dexterity: Increases speed (walking and attacking) and helps with lock picking.
  • Intelligence: Boosts the effectiveness of spells. Applies only to the Avatar.
  • Magic: Determines the number of mana points a character has. This stat is only applicable to the Avatar; the companions can't build it at all. Derived from Intelligence, but can be individually boosted.
  • Strength: Affects how much a player can hold and may increase damage. Affects the number of Hit Points a character has.
  • Training Points: As characters gain levels, they gain Training Points. Trainers consume 1-3 of these during a given training session.

Trainers

Name Location Cost Train. Pts. Com. Dex. Int. Mag. Str.
Sentri Britain (East Side) Free/30 1 Yes Yes
Denby Britain (above Apothecary's) 75 3 Yes Yes Yes Yes
Zella Britain (East Side) 45 2 Yes Yes
Markus Trinsic 20 1 Yes
Karenna Minoc (NE house) 20 3 Yes Yes
Jakher Minoc (NE house) 20 2 Yes Yes
De Snel Jhelom (West Side) 40 2 Yes
Rayburt Cove 60 3 Yes Yes Yes

Secondary Stat Gain Explained

Secondary stats such as Combat and Magic are affected by a "rubber band" formula that allows secondary stats to catch up with primary stats. For instance, Spark starts with ten (10) points in Combat and twenty-two (22) in Dexterity. If he trains with Markus, he will gain six (6) to Combat because (22 - 10) / 2 = 6. As the two values close together, the gain diminishes and becomes a much smaller value such as one (1) or two (2).

Forge of Virtue

The Avatar can boost his or her stats to maximum by completing the Forge of Virtue sidequest on the Island of Fire.