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Weapons[edit]

Name Damage Range Two-Handed Notes
Glass Sword 127 3 No Breaks upon use
Death Scythe 50 4 Yes
Powder Keg 40 31 No Explodes
The Black Sword 25 4 Yes Regenerate magic, Firesnake, Death, Return to Isle of Fire
Juggernaut Hammer 25 31 Yes Can be thrown
Hoe of Destruction 20 5 Yes
Firedoom Staff 20 20 Yes Limited uses
Two-Handed Sword 11 4 Yes
Lightning Whip 10 5 No
Halberd 10 5 Yes
Two-Handed Axe 10 4 Yes
Two-Handed Hammer 9 5 Yes
Magic Axe 8 16 No Can be thrown
Fire Sword 8 3 No Acts as everlasting torch
Scythe 7 4 Yes
Magebane 7 3 No Drains targets mana upon contact
Magic Sword 7 4 No More accurate than normal swords
Sword of Defense 6 3 No Adds 3 defense
Sword 6 3 No
Serpentine Sword 6 3 No
Shovel 6 4 Yes
Shears 6 3 No
Fellowship Staff 6 4 Yes
Torch (Lit) 6 3 No Lights up dark areas
Great Dagger 5 4 No
Hawk 5 17 No Can be thrown
Morningstar 5 4 No
Pick 4 4 No
Throwing Axe 4 3 No Can be thrown
Decorative Sword 4 3 No
Whip 4 5 No
Hammer 4 3 No
Torch (Unlit) 3 3 No
Rake 2 4 Yes
Main Gauche 2 3 No Adds 1 defense
Pitchfork 2 4 Yes
Magic Boomerang 2 31 No Can be thrown, always hits, travels through walls
Knife 2 3 No
Hoe 2 5 Yes
Cleaver 2 3 No
Club 2 3 No
Boomerang 1 16 No Can be thrown
Poison Dagger 1 3 No Poisons target, limited uses
Serpentine Dagger 1 3 No
Dagger 1 3 No

Missile Weapons[edit]

Name Damage Range Two-Handed Notes
Sling 3 16 No (Requires no ammunition)
Bow 8 20 Yes Shoots arrows
Magic Bow 12 31 Yes Shoots arrows
Crossbow 10 25 Yes Shoots crossbow bolts
Triple Crossbow 28 24 Yes Shoots crossbow bolts
Blowgun 1 12 Yes (Requires no ammunition), poisons, sleeps
Musket 9 28 Yes Fires ammunition (from giant bones)
Magician's Wand 8 20 No (Requires no ammunition)
Lightning Wand 8 16 Yes Limited Uses, casts lightning bolts, paralyzes
Fire Wand 10 16 Yes Limited Uses, casts fireballs
Cannon 90 16 No Requires powder keg
Starburst 6 0? No Thrown, bursts on contact

Ammo[edit]

Name Damage Range Two-Handed Notes
Arrow +0 ?? NA
Tseramed Arrow +1 ?? NA Puts target to sleep
Burst Arrow +2 ?? NA
Magic Arrow +4 ?? NA Cast enchant on normal arrows to create
Bolt +0 ?? NA
Magic Bolt +2 ?? NA Cast enchant on normal bolts to create
Ammunition +0 ?? NA Collected from giant bones