From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 05:08, 30 July 2006 by RovingRoflguy (talk | contribs) (Whoops! Made Basic Moves into a subheading. Changed "Green Mushroom" into the official 1-up.)
Jump to navigation Jump to search
needcontrols
needcontrols

This page needs images of controls for the Nintendo DS from the controller buttons category to make learning the controls easier. If a set of controller button images is available for this system, please add them. If a set of controller images isn't available, it might need to be brought up on StrategyWiki:Staff lounge.

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

wip
wip

This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

wikify
wikify

This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

Template:Infobox

The New Super Mario Bros. is a side scrolling 2-D platformer game published by Nintendo and is the latest in the Super Mario Bros. series, with the previous game having been released over 16 years ago.

Basics

Controls

Controls are semi-customizable, with the (somewhat limited) choice of which buttons are used to dash and jump. However, default controls are:

  • Controls in a course:
    • D-pad:
      • Left: Move left, enter pipe to the left of Mario.
      • Right: Move right, enter pipe to the right of Mario.
      • Up: Enter pipe above Mario.
      • Down: Crouch, Ground Pound (In the air), enter pipe below Mario.
    • A: Jump, confirm menu selection.
    • B: Jump, exit menu.
    • X/Y: Dash (Hold), launch fireball (Fire Mario only).
    • L: Scrolls camera to the left. (Camera resets with any movement.)
    • R: Scrolls camera to the right. (Camera resets with any movement.)
    • Start: Enter start menu.
    • Touch screen: Uses item. (Tap item to use)
  • Controls on world map:
    • D-pad:
      • Left - Move left, bring up menu for sign to the left of Mario.
      • Right - Move right, bring up menu for sign to the right of Mario.
      • Up - Move up, bring up menu for sign above Mario.
      • Down - Move down, bring up menu for sign below Mario.
    • A: Enter course, Warp Pipe or Toad House, use cannon, confirm menu selection.
    • B: Exit menu.
    • L: Scrolls camera to the left. (Camera resets with any movement.)
    • R: Scrolls camera to the right. (Camera resets with any movement.)
    • Start: Enter start menu.
    • Touch screen: Travel to different world.

Basic Moves

  • Wall Jump:
Allows Mario to jump off a wall, allowing him to climb up narrow shafts and reach places unreachable without this often needed move.
  • To perform:
Jump towards a wall. When touching the wall, hold the D-pad in the direction of the wall and press jump. If done correctly, Mario will bounce off the wall, gaining height travelling a considerable distance (If he doesn't hit another wall). By repeating this over and over, narrow, vertical shafts can be ascended quickly.
  • Crounch 'n' Slide
Allows Mario's larger forms to slide under 1 block high gaps.
  • To perform:
Move a fair bit away from the gap you are trying to get through. Dash towards the gap and, just before you hit the gap, crouch. If performed correctly, Mario will slide under straight the gap. If you don't make it to the end of the gap, keep crounching, hold the D-pad in the direction you want to go and mash the jump button. You will emerge out the other side after bumping your head several times.
  • Swimming:
Basic movement under water.
  • To perform:
Press jump to rise up. You will automatically sink slowly. Take note that there is no way to accelerate your descent, nor is there a way to attack blocks below you. There is no way to defend yourself underwater (Other than launching fireballs), so you will normally have to avoid enemies rather than killing them.
  • Swinging:
Allows Mario to swing from vines and ropes.
  • To perform:
Jump towards the rope/vine. Mario will automatically grab it. When on the rope/vine, D-pad left and D-pad right will swing Mario from side to side. Up and down move Mario up and down on the rope/vine. Pressing jump will make Mario let go of the vine, flinging him in the direction he was swinging.

Note that you will not be able to grab a vine if you are holding an object (see below).

  • Hold
Allows Mario to grab and throw Koopa shells and springs.
  • To perform:
Hold down dash and run into the object. Mario will grab it. When you let go of dash, Mario will either: A - Put the object down (if Mario is standing still) or B - throw the object away (if Mario is moving).

Power-Ups

  • Mushroom: The Mushroom turns normal Mario to Super Mario. If hit as Super Mario, you turn back into regular Mario.
  • Fire Flower: The Fire Flower turns Mario into Fire Mario enabling him to shoot fireballs. If you're hit as Fire Mario, you turn into Super Mario.
  • Mega Mushroom: The Mega Mushroom turns Mario into "Mega Mario" for a limited amount of time. While Mega Mario, everything/anything you hit will die or break. The more stuff you destroy, the more 1-ups you get when you shrink back to normal size.
  • Mini Mushroom: Turns Mario into Mini Mario. As Mini Mario, one hit from anything will kill you, but you also can get into areas a non-Mini Mario can not.
  • Blue Shell: The Blue Shell turns Mario into Shell Mario, which is Mario with a shell on his back, like a Koopa. If you're hit as Shell Mario, you turn into Super Mario. The special attack as Shell Mario is if you run at a certain speed, you duck into the shell and roll around, destroying nearly everything in your path.
  • 1-up Mushroom: Gives an extra life (1-up)

Toad Houses

There are 4 different kinds of Toad Houses in the game: Red, Green, Mega, and Blue. Blue houses don't appear until you beat the game.

After entering a house (except for the blue houses) they disappear.

  • Red house: Lets you randomly get either a Super Mushroom, Fire Flower, Blue Shell, or a Mini Mushroom.
    • Red houses appear as Super Mushrooms on the world map.
  • Green house: This house has 6 "?" blocks in it. 3 contain 1-ups, 1 contains three 1-ups, 1 contains a card that doubles all the 1-ups you have currently found, and the last contains a Bowser card, which ends the game, giving you all the 1-Ups you have revealed.
    • Green houses appear as 1-up Mushrooms on the world map.
  • Mega house: This house gives you a Mega Mushroom.
    • Mega houses appear as Mega Mushrooms on the world map.
  • Blue house: Lets you buy backgrounds for the touch screen for 20 star coins a piece. Only appears when you beat the game.

Secrets

  • When selecting a file, you can press L+R+A to play as Luigi.
  • Unlimited Toad Houses-Beat every single level in the game.
  • Get to World 4-Defeat the boss in world 2 as mini Mario
  • Get to World 7-Defeat the boss of world 5 as mini Mario
  • To do the above tips, you can start fighting the boss of the world as fire Mario and switching to mini Mario for the last hit (Note: to damage the boss as mini Mario you need to ground pound, jump then press 'down.')
  • To enable chalenge mode, which prevents the screen from scrolling left or down, depending on the level, press start on the map screen. From there, press L R L R X X Y Y. Enter the same code to disable challenge mode.

External links

Template:GFDL Article