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Because this map is very small, battles are fast paced. Each and every unit is vital and survivability is essential to a quick win. That being said, Kanbei should be quite fitting. | Because this map is very small, battles are fast paced. Each and every unit is vital and survivability is essential to a quick win. That being said, Kanbei should be quite fitting. | ||
The first turn is fairly standard - build 4 infantry | The first turn is fairly standard - build 4 infantry. Make sure you do not build infantry on every factory! The reason behind this is so that you can build one tank the following turn. On the next turn, every infantry should be able to capture one city with the exception of one, which should just advance toward the right most cities on the island. On day 2, build one tank. This will give you an early advantage in terms of offense. On day 3, start moving your infantry toward the central region and set your tank to continuously attack any of Andy's infantry capturing cities. Finish your turn by building another tank. | ||
From here on, every day, build one tank. If you have enough funds, start diversifying your army by building some anti-airs (better at taking out infantry). Because you are dealing with Kanbei here, his tanks are quite expensive, but the higher quality is worth it in this small map. Also, skip the artillery entirely. No APCs either. Just tanks and anti-airs. Because almost every enemy unit is within 2 turns' range, focus on direct offense. | From here on, every day, build one tank. If you have enough funds, start diversifying your army by building some anti-airs (better at taking out infantry). Because you are dealing with Kanbei here, his tanks are quite expensive, but the higher quality is worth it in this small map. Also, skip the artillery entirely. No APCs either. Just tanks and anti-airs. Because almost every enemy unit is within 2 turns' range, focus on direct offense. |