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[[File:AWDS Spann Island Map.png|right|Spann Island]] | [[File:AWDS Spann Island Map.png|right|Spann Island]] | ||
Spann Island is the first and most basic war room map. | ==Introduction== | ||
Spann Island is the first and most basic war room map. Some key things to note are the 3 regions in which you can advance toward the enemy HQ - the top road, central forested region, and the bottom road/island. This leaves quite a lot of tactics and options to approach your enemy, but this guide will be primarily rushing the central forested region as it allows for flanks and more maneuvers around the enemy. | |||
That being said, your enemy CO, Andy, is an all-around CO with no boosts to offense or defense. This leaves many CO options as well, but the best results come from using Kanbei (although most CO's here can be used quite effectively). | |||
==Setup== | ==Setup== | ||
If you are playing without skills, Kanbei is still recommended as his superior offense/defense is ideal in this close quarters map. If you are playing with skills enabled, use the following skillset for Kanbei: | If you are playing without skills, Kanbei is still recommended as his superior offense/defense is ideal in this close quarters map. If you are playing with skills enabled, use the following skillset for Kanbei: | ||
*Brawler (Direct attack +8%) | *Brawler (Direct attack +8%) | ||
*Slam Shield (Direct fire defense +12%) | *Slam Shield (Direct fire defense +12%) | ||
*Road Rage (Road attack +10%) | *Road Rage (Road attack +10%) | ||
*Pathfinder (Forest movement = 1) | *Pathfinder (Forest movement = 1) | ||
With this setup, you have incredibly high direct offense/defense, and fast movement through the central region. | With this setup, you have incredibly high direct offense/defense, and fast movement through the central region. | ||
==Strategy== | ==Strategy== | ||
Objectives: | |||
#Early capture of the 3-4 cities | #Early capture of the 3-4 cities | ||
#Attack Andy's 1-2 infantry while capturing cities | #Attack Andy's 1-2 infantry while capturing cities | ||
#Continuous production of tanks | #Continuous production of tanks | ||
#Efficient kills, without leaving surviving units (prevention of Andy's CO powers) | #Efficient kills, without leaving surviving units (prevention of Andy's CO powers) | ||
Because this map is very small, battles are fast paced. Each and every unit is vital and survivability is essential to a quick win. That being said, Kanbei should be quite fitting. | Because this map is very small, battles are fast paced. Each and every unit is vital and survivability is essential to a quick win. That being said, Kanbei should be quite fitting. |