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==Units of Significance== | ==Units of Significance== | ||
These are units that have a large part in the game such as, battle copters, mechs, and so forth. See also [[Advance Wars: Dual Strike/Units#Damage Table vs Land Units]] | These units are units that have a large part in the game such as, battle copters, mechs, and so forth. See also [[Advance Wars: Dual Strike/Units#Damage Table vs Land Units]] | ||
'''Battle Copters''' are one of the games most well-rounded units. They are cheap at 9,000, only 2,000 more than a tank, packs the same amount of firepower but takes less or no damage from many units. They work extremely well in the beginning of the game to weaken infantry to stunt the enemy's economic growth and to pick off vehicles. However, any anti-air type unit will make mince meat of it so it will become toast once fighters and carriers get out. | '''Battle Copters''' are one of the games most well-rounded units. They are cheap at 9,000, only 2,000 more than a tank, packs the same amount of firepower but takes less or no damage from many units. They work extremely well in the beginning of the game to weaken infantry to stunt the enemy's economic growth and to pick off vehicles. However, any anti-air type unit will make mince meat of it so it will become toast once fighters and carriers get out. |