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===Cannon fodder=== | ===Cannon fodder=== | ||
If you've can't yet destroy attacking units but need to contain them, then deploy some cannon fodder to surround your indirect units, bases or at a choke point. This causes the enemy to spend time to destroy these ineffective units, while you gain additional time for replacing units, reinforcing a choke point, or for some other tactic that requires additional time to perform. Infantry and recon are ideal because of a low cost, but you can also use almost destroyed units or any other unusable unit (e.g | If you've can't yet destroy attacking units but need to contain them, then deploy some cannon fodder to surround your indirect units, bases or at a choke point. This causes the enemy to spend time to destroy these ineffective units, while you gain additional time for replacing units, reinforcing a choke point, or for some other tactic that requires additional time to perform. Infantry and recon are ideal because of a low cost, but you can also use almost destroyed units or any other unusable unit (e.g anti-air missiles once all enemy air is destroyed). Don't attack the enemy with cannon fodder, as this gives them chance to retaliate (destroying the units you are trying to use as a buffer). The aim is to hold up the enemy, not damage it. If the enemy is attacking in superior numbers, you may need to supplement with another strategy or otherwise devote a lot of resources to this tactic. | ||
{{Footer Nav|game=Advance Wars: Dual Strike|prevpage=Force rank abilities|nextpage=Modes}} | {{Footer Nav|game=Advance Wars: Dual Strike|prevpage=Force rank abilities|nextpage=Modes}} |