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Head south until you reach a city with many windmills. Move along the straight pathway until you reach the outside of the Ancheim palace. As the Crystal of Wind has been consumed by darkness, wind no longer blows and the city employs forced manual labor to sustain its industrial power. Enter the palace to have an unhelpful chat with the king, Eloch Quentis Khamer VIII. Agnes suggests heading to the Temple of Wind so that the Wind Crystal may be restored. | Head south until you reach a city with many windmills. Move along the straight pathway until you reach the outside of the Ancheim palace. As the Crystal of Wind has been consumed by darkness, wind no longer blows and the city employs forced manual labor to sustain its industrial power. Enter the palace to have an unhelpful chat with the king, Eloch Quentis Khamer VIII. Agnes suggests heading to the Temple of Wind so that the Wind Crystal may be restored. | ||
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This is another straightforward path leading to the next set of stairs. You can inspect the dining room along the way if you want. Head south down the passage. Before the hallway transitions into a room, move east to enter a secret corridor. Head south to the end to find a Peace Ring that grants Confuse immunity. Back on the main path, head west to a dead end. You will find a chest containing Ether there. Head north, west and north again, ignoring all of the side paths, until you come to a series of three rooms. The leftmost room contains a Mythril Rod, the middle room has a strange figure that won't help you at this stage in the game, and the right room has the stairs leading downward. | This is another straightforward path leading to the next set of stairs. You can inspect the dining room along the way if you want. Head south down the passage. Before the hallway transitions into a room, move east to enter a secret corridor. Head south to the end to find a Peace Ring that grants Confuse immunity. Back on the main path, head west to a dead end. You will find a chest containing Ether there. Head north, west and north again, ignoring all of the side paths, until you come to a series of three rooms. The leftmost room contains a Mythril Rod, the middle room has a strange figure that won't help you at this stage in the game, and the right room has the stairs leading downward. | ||
Back on the first floor, go down the hallway and head north into the room with fabric strewn around. Inspect the room and Agnes suggests to visit the altar. As you continue down the corridor, be sure to pull the sparkling lever to open the door to the south, creating a massive shortcut from the entrance to the altar. Continue to head east until you reach another narrow corridor. Head south to find a Mythril Dagger. | Back on the first floor, go down the hallway and head north into the room with fabric strewn around. Inspect the room and Agnes suggests to visit the altar. As you continue down the corridor, be sure to pull the sparkling lever to open the door to the south, creating a massive shortcut from the entrance to the altar. Continue to head east until you reach another narrow corridor. Head south to find a Mythril Dagger. | ||
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After landing in Yulyana, go straight to the closest building to enter the sage's residence. After exchanging greetings, the sage says that rainbow thread is needed for the vestment, and the vestal must retrieve it herself from the Vestment Cave, which requires you to trek around the lake to the other end of Yulyana. | After landing in Yulyana, go straight to the closest building to enter the sage's residence. After exchanging greetings, the sage says that rainbow thread is needed for the vestment, and the vestal must retrieve it herself from the Vestment Cave, which requires you to trek around the lake to the other end of Yulyana. | ||
For the time being, the Needleworks will serve as your base of operations. It's a small area, but has all the standard amenities a city can offer. You can rest for free in the east room of the Needlworks by checking the beds. Beside the flowing river, you can also find a fox that will sell you various items and an Adventurer. | For the time being, the Needleworks will serve as your base of operations. It's a small area, but has all the standard amenities a city can offer. You can rest for free in the east room of the Needlworks by checking the beds. Beside the flowing river, you can also find a fox that will sell you various items and an Adventurer. | ||
==Vestment Cave== | ==Vestment Cave== | ||
===Boss: Dragon=== | ===Boss: Dragon=== | ||
==Boss: Othros== | ==Boss: Othros== | ||
==The Wind Crystal awakens== | ==The Wind Crystal awakens== | ||
==Sub-scenario: The pompous king's downfall== | ==Sub-scenario: The pompous king's downfall== | ||
{{Footer Nav|game=Bravely Default|prevpage=Intro|nextpage=Chapter 2}} | {{Footer Nav|game=Bravely Default|prevpage=Intro|nextpage=Chapter 2}} |