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Revision as of 02:02, 3 February 2019 by Namcokid47 (talk | contribs) (Changed Beraboh Man to Bravoman, fixed mistranslated titles.)
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Bravoman (the complete Japanese title: Chouzetsurinjin Bravoman, 超絶倫人ベラボーマン, literally Chōzetsurinjin Berabōman) is a beat 'em up/horizontal scrolling shooter arcade game that was released by Namco in 1988, only in Japan. It runs on Namco System 1 hardware and was later ported to the US TurboGrafx-16 in 1990 - this version of the game was also released for the Wii's Virtual Console in 2007 and described by Namco as a "comical action game". It was also the only game from the company to utilise pressure-sensitive buttons upon its control panel and the first of what would only be three Japan-exclusive 16-bit games from them that did not have a "legal notice" saying that the game is for use in Japan only on startup - the other two are Bakutotsu Kijūtei (which was released later on in 1988), and Four Trax (from 1989).

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Introduction

The game's story begins when a typical Japanese insurance company salaryman (who is a caricature of Namco's then-62-year-old founder, Masaya Nakamura; however, his first name is "Aruhi", written in Hiragana as あるひ), sees an alien from Planet Alpha in the sky, who informs him that an evil scientist named Dr. Bomb and his army are planning to take over the planet; the alien then gives him a metal rod, a tuning fork and a 100-yen coin (which was the standard Japanese currency for the operation of arcade cabinets at the time), transforming him into a tokusatsu superhero named "Bravoman" who must use his extendable bionic limbs to fight Dr. Bomb and his henchmen - and he will not stop until they have all been defeated (except for the Tekyuu) and the world is once again safe for all humanity.

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