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A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to heal yourself with [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel. | A Thunder Demon will soon swoop by; either kill it or just go left into the next room. Here, fight your way past the numerous Were-panthers and other enemies, climb up the left side, then double back and go through the door on the right. You'll be in the top half of room you were just in. Kill the Thunder Demons then double jump across the gap and go through the door on the right. This is a good place to heal yourself with [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] if necessary. Once you're healed, wall kick your way up, freeze the Brain Floats, and grab the {{CotMpowerup|type=mp|num=18}} at the top. Head back down, jump over the gap again, then go up through the ceiling, back into the Chapel. | ||
This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/ | This massive room is fairly straight forward, though you have a new enemy to worry about: the Marionettes. If they touch you, you'll be [[Castlevania: Circle of the Moon/Getting Started#Status|cursed]] and unable to attack for a while. If you do get cursed, slide-kick them to death and then wait for the curse to wear off. You can get {{CotMitem|type=Items|name=Cure Curse|Cure Curses}} from them, though you should save them unless absolutely necessary. Head on up the room, until you get to a shaft on the right side. About halfway up is a breakable wall that will lead you to a {{CotMpowerup|type=hp|num=16}}. Continue climbing the shaft, then work your way over, down, and around to the next shaft. Be careful here, as falling means going all the way back down, and there are Bone Towers nearby, shooting at you. Once you get to the top, head back down along the left side and into the next room. | ||
Drop down and head all the way to the left, watching out for Marionettes, and climb up to get a {{CotMpowerup|type=heart|num=16}}. Head back, and once you get to the top of the ramp you'll be able to start climbing to the top. Once you get to the top level, head left and jump over the gap, and through the door on the left. At this point you should fight Were-panthers until you get the {{CotMitem|type=Cards|name=Thunderbird}}. After you get it, head to the left side of the room and break the wall to get a {{CotMpowerup|type=hp|num=17}}. Head up and left to the save room. Once saved, head right along the top to get to the room outside of Adramelech's chamber. | Drop down and head all the way to the left, watching out for Marionettes, and climb up to get a {{CotMpowerup|type=heart|num=16}}. Head back, and once you get to the top of the ramp you'll be able to start climbing to the top. Once you get to the top level, head left and jump over the gap, and through the door on the left. At this point you should fight Were-panthers until you get the {{CotMitem|type=Cards|name=Thunderbird}}. After you get it, head to the left side of the room and break the wall to get a {{CotMpowerup|type=hp|num=17}}. Head up and left to the save room. Once saved, head right along the top to get to the room outside of Adramelech's chamber. | ||
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{{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}} | {{CotMboss|Adramelech|Chapel Tower|1800|380|360|16000|Dark}} | ||
:''See the [[Castlevania: Circle of the Moon/Bosses#Adramelech|boss page]] for more.'' | :''See the [[Castlevania: Circle of the Moon/Bosses#Adramelech|boss page]] for more.'' | ||
Despite being completely stationary, Adramelech can be one of the hardest bosses in the game, depending on your levels and mode. His head is his weakpoint, and you'll have to jump to be able to hit it. For most [[Castlevania: Circle of the Moon/ | Despite being completely stationary, Adramelech can be one of the hardest bosses in the game, depending on your levels and mode. His head is his weakpoint, and you'll have to jump to be able to hit it. For most [[Castlevania: Circle of the Moon/Getting Started#Modes|modes]], you'll want to stand just before the left column so you can jump and fling [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerangs]] at him as quickly as possible. Equip [[Castlevania: Circle of the Moon/DSS#Jupiter/Golem|Jupiter/Golem]] to increase your invincibility time, and simply take away all of his HP before he takes away all of your HP. | ||
{{-}} | {{-}} | ||