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'''Act I Mercenary: The Rogue'''
'''Act I Mercenary: The Rogue'''


The Act I mercenary, the Rogue, can be hired by [[Diablo_II:_Lord_Of_Destruction/Kashya|Kashya]] in the center of the Rogue Encampment. They fight with bows, and provide ranged support for your character. They cannot wield crossbows or Amazon bows, since they are not Amazons. They don't need arrows to use their bows, so don't worry about supplying a Rogue with them.
The Act I mercenary, the Rogue, can be hired by [[../Kashya/]] in the center of the Rogue Encampment. They fight with bows, and provide ranged support for your character. They cannot wield crossbows or Amazon bows, since they are not Amazons. They don't need arrows to use their bows, so don't worry about supplying a Rogue with them.


The Rogues list of skills is quite short. All Rogues can use the Amazon skill [[Diablo_II:_Lord_Of_Destruction/Inner Sight|Inner Sight]], and then may use either [[Diablo_II:_Lord_Of_Destruction/Fire Arrow|Fire Arrow]] or [[Diablo_II:_Lord_Of_Destruction/Ice Arrow|Ice Arrow]], depending one which you choose to hire. Ice Arrow is usually preferable for the ability to slow down nearby monsters.
The Rogues list of skills is quite short. All Rogues can use the Amazon skill [[../Inner sight/]], and then may use either [[../Fire arrow/]] or [[../Ice arrow/]], depending one which you choose to hire. Ice Arrow is usually preferable for the ability to slow down nearby monsters.


Rogues make very useful companions early on in the game, but are not widely used later on. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm would be something that offers more life steal, damage reduction, and possibly increased attack speed. Since the rogue has relatively low strength and attacks at a range, its probably better to have her wear body armor that adds resistances rather than high defense.
Rogues make very useful companions early on in the game, but are not widely used later on. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm would be something that offers more life steal, damage reduction, and possibly increased attack speed. Since the rogue has relatively low strength and attacks at a range, its probably better to have her wear body armor that adds resistances rather than high defense.
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'''Suggested High Level Gear'''
'''Suggested High Level Gear'''


*Weapon: Runeword - [[Diablo_II:_Lord_Of_Destruction/Runewords|Faith]] in a Hydra Bow
*Weapon: Runeword - [[../Runewords|Faith]] in a Hydra Bow
*Helm:  Unique Helm - [[Diablo_II:_Lord_Of_Destruction/Uniques|Vampire Gaze]]
*Helm:  Unique Helm - [[../Uniques|Vampire gaze]]
*Armor:  Runeword - [[Diablo_II:_Lord_Of_Destruction/Runewords|Fortitude]]
*Armor:  Runeword - [[../Runewords|Fortitude]]

Revision as of 13:15, 25 June 2006

Act I Mercenary: The Rogue

The Act I mercenary, the Rogue, can be hired by Kashya in the center of the Rogue Encampment. They fight with bows, and provide ranged support for your character. They cannot wield crossbows or Amazon bows, since they are not Amazons. They don't need arrows to use their bows, so don't worry about supplying a Rogue with them.

The Rogues list of skills is quite short. All Rogues can use the Amazon skill Inner sight, and then may use either Fire arrow or Ice arrow, depending one which you choose to hire. Ice Arrow is usually preferable for the ability to slow down nearby monsters.

Rogues make very useful companions early on in the game, but are not widely used later on. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm would be something that offers more life steal, damage reduction, and possibly increased attack speed. Since the rogue has relatively low strength and attacks at a range, its probably better to have her wear body armor that adds resistances rather than high defense.

Suggested High Level Gear