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Durability parts help to increase your durability statistic. A car with a high durability rating, Drift Shop items, and your level can also increase your durability statistic. Your durability statistic affects how far you push cars by crashing into them and how much damage you do to HUVs. Durability also affects how much you are slowed by a crash, but does not affect your durability meter in a race. A high durability statistic is most useful for HUV chases and recovering from a crash. Players that frequently crash into things will have some need for durability. These players should not look to increase their durability as much as possible however. Durability parts are regarded as the least valuable parts. This is primarily because durability has no effect on your durability meter and most players do not crash enough to have any need for durability. However, durability parts with good effects can be used long after other parts become obsolete for the same reason. Since durability is unimportant, there is no compelling need to upgrade to a higher level part and effects such as an acceleration increase effect +9 are most useful on durability parts. Good effects increase the value of a durability part far more than any other part because they can be useful for so long. | Durability parts help to increase your durability statistic. A car with a high durability rating, Drift Shop items, and your level can also increase your durability statistic. Your durability statistic affects how far you push cars by crashing into them and how much damage you do to HUVs. Durability also affects how much you are slowed by a crash, but does not affect your durability meter in a race. A high durability statistic is most useful for HUV chases and recovering from a crash. Players that frequently crash into things will have some need for durability. These players should not look to increase their durability as much as possible however. Durability parts are regarded as the least valuable parts. This is primarily because durability has no effect on your durability meter and most players do not crash enough to have any need for durability. However, durability parts with good effects can be used long after other parts become obsolete for the same reason. Since durability is unimportant, there is no compelling need to upgrade to a higher level part and effects such as an acceleration increase effect +9 are most useful on durability parts. Good effects increase the value of a durability part far more than any other part because they can be useful for so long. Although rare, durability parts with Turbo Launch sell for more than any other part because they are so useful, especially if they are a high level part. Durability parts without effects are best sold to the Parts Shop. | ||
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Store prices are what the Parts Shop will sell the part for. Resale prices are what the Parts Shop will buy the part for and are 5% of the store price, rounded down. Market prices for parts are not listed because the [[Drift City/Part Effects|special effects of a part]] affect the price of a part too much. If you want to check the current market price for a part, you can either ask in the All channel or on the ijji Forums. Parts without special effects are generally cheap and the market price of these parts can be determined by searching the name of the part in the Auction House. They are usually comparable to the resale price of the part however, and it is often more cost-effective to sell one of these parts to the Parts Shop and avoid the auction fee than to try to sell it on the Auction House, even if the market price is slightly higher than the resale price. Parts with a small statistic increase effect usually also apply under this general rule. If, including the effect, a part has a combined bonus equal to or less than the maximum bonus that a part of that level can have without any effects, it is no more valuable than a part without an effect. The only exceptions to this are non-acceleration parts with acceleration increase effects, parts with valuable effects that do not increase a statistic, and parts with two effects. | Store prices are what the Parts Shop will sell the part for. Resale prices are what the Parts Shop will buy the part for and are 5% of the store price, rounded down. Market prices for parts are not listed because the [[Drift City/Part Effects|special effects of a part]] affect the price of a part too much. If you want to check the current market price for a part, you can either ask in the All channel or on the ijji Forums. Parts without special effects are generally cheap and the market price of these parts can be determined by searching the name of the part in the Auction House. They are usually comparable to the resale price of the part however, and it is often more cost-effective to sell one of these parts to the Parts Shop and avoid the auction fee than to try to sell it on the Auction House, even if the market price is slightly higher than the resale price. Parts with a small statistic increase effect usually also apply under this general rule. If, including the effect, a part has a combined bonus equal to or less than the maximum bonus that a part of that level can have without any effects, it is no more valuable than a part without an effect. The only exceptions to this are non-acceleration parts with acceleration increase effects, parts with valuable effects that do not increase a statistic, and parts with two effects. | ||
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{|{{prettytable}} | |||
[[Image:Drift City Durability Intro.png|right]] | !Image!!Part Name!!Durability Bonus Range!!Required Level!!Store Price (M)!!Sell Value (M) | ||
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|[[Image:Drift City Durability Intro.png|right]]||Intro||1-3||1||250||12 | |||
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|[[Image:Drift City Durability Lily.png|right]]||Lily||4-6||7||400||20 | |||
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|[[Image:Drift City Durability Fire.png|right]]||Fire||7-9||13||1,050||52 | |||
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|[[Image:Drift City Durability Sigma.png|right]]||Sigma||10-12||19||2,000||100 | |||
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|[[Image:Drift City Durability Diablo.png|right]]||Diablo||13-15||25||3,250||162 | |||
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|[[Image:Drift City Durability Intro6.png|right]]||Intro6||16-19||31||Not Available in Store||240 | |||
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|[[Image:Drift City Durability Sunflower.png|right]]||Sunflower||19-22||37||Not Available in Store||332 | |||
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|[[Image:Drift City Durability Kraken.png|right]]||Kraken||22-25||43||Not Available in Store||440 | |||
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|[[Image:Drift City Durability Ogre.png|right]]||Ogre||25-28||49||Not Available in Store||562 | |||
|- | |||
|[[Image:Drift City Durability Vampire.png|right]]||Vampire||28-31||55||Not Available in Store||700 | |||
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|[[Image:Drift City Durability Outro.png|right]]||Outro||31-34||60||Not Available in Store||852 | |||
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|[[Image:Drift City Durability Lotus.png|right]]||Lotus||34-37||65||Not Available in Store||1020 | |||
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|[[Image:Drift City Durability Templar.png|right]]||Templar||37-40||70||Not Available in Store||1202 | |||
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|[[Image:Drift City Durability Saver.png|right]]||Saver||40-43||75||Not Available in Store||?? | |||
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|[[Image:Drift City Durability Mittren.png|right]]||Mittren||45-48||80||Not Available in Store||?? | |||
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{{Footer Nav|game=Drift City}} |
Latest revision as of 08:59, 15 June 2008
Durability parts help to increase your durability statistic. A car with a high durability rating, Drift Shop items, and your level can also increase your durability statistic. Your durability statistic affects how far you push cars by crashing into them and how much damage you do to HUVs. Durability also affects how much you are slowed by a crash, but does not affect your durability meter in a race. A high durability statistic is most useful for HUV chases and recovering from a crash. Players that frequently crash into things will have some need for durability. These players should not look to increase their durability as much as possible however. Durability parts are regarded as the least valuable parts. This is primarily because durability has no effect on your durability meter and most players do not crash enough to have any need for durability. However, durability parts with good effects can be used long after other parts become obsolete for the same reason. Since durability is unimportant, there is no compelling need to upgrade to a higher level part and effects such as an acceleration increase effect +9 are most useful on durability parts. Good effects increase the value of a durability part far more than any other part because they can be useful for so long. Although rare, durability parts with Turbo Launch sell for more than any other part because they are so useful, especially if they are a high level part. Durability parts without effects are best sold to the Parts Shop.
Store prices are what the Parts Shop will sell the part for. Resale prices are what the Parts Shop will buy the part for and are 5% of the store price, rounded down. Market prices for parts are not listed because the special effects of a part affect the price of a part too much. If you want to check the current market price for a part, you can either ask in the All channel or on the ijji Forums. Parts without special effects are generally cheap and the market price of these parts can be determined by searching the name of the part in the Auction House. They are usually comparable to the resale price of the part however, and it is often more cost-effective to sell one of these parts to the Parts Shop and avoid the auction fee than to try to sell it on the Auction House, even if the market price is slightly higher than the resale price. Parts with a small statistic increase effect usually also apply under this general rule. If, including the effect, a part has a combined bonus equal to or less than the maximum bonus that a part of that level can have without any effects, it is no more valuable than a part without an effect. The only exceptions to this are non-acceleration parts with acceleration increase effects, parts with valuable effects that do not increase a statistic, and parts with two effects.
Image | Part Name | Durability Bonus Range | Required Level | Store Price (M) | Sell Value (M) |
---|---|---|---|---|---|
Intro | 1-3 | 1 | 250 | 12 | |
Lily | 4-6 | 7 | 400 | 20 | |
Fire | 7-9 | 13 | 1,050 | 52 | |
Sigma | 10-12 | 19 | 2,000 | 100 | |
Diablo | 13-15 | 25 | 3,250 | 162 | |
Intro6 | 16-19 | 31 | Not Available in Store | 240 | |
Sunflower | 19-22 | 37 | Not Available in Store | 332 | |
Kraken | 22-25 | 43 | Not Available in Store | 440 | |
Ogre | 25-28 | 49 | Not Available in Store | 562 | |
Vampire | 28-31 | 55 | Not Available in Store | 700 | |
Outro | 31-34 | 60 | Not Available in Store | 852 | |
Lotus | 34-37 | 65 | Not Available in Store | 1020 | |
Templar | 37-40 | 70 | Not Available in Store | 1202 | |
Saver | 40-43 | 75 | Not Available in Store | ?? | |
Mittren | 45-48 | 80 | Not Available in Store | ?? |