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{{Header Nav|game=Fallout}}
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<pre>
==Ian==
===Ian===
* Hit points: 50
  Hit points: 50
* Armor: Leather Jacket
  Armor: Leather Jacket
* Starting weapon: 10mm Pistol
  Starting weapon: 10mm Pistol
* What he can use: All one-handed pistols (except for energy), knives, unarmed
  What he can use: All one-handed pistols (except for energy), knives, unarmed
* Usefulness: Very high
  Usefulness: Very high
* How to get him: He is in the guard house at Shady Sands. He'll join you for free if you ask about his injury and tell him that you are sorry. Ask him to join you. If he asks for money, tell him that he can have a piece of the action and he'll join you for free.
  How to get him: He is in the guard house at Shady Sands. He'll join you
* Deadly with: .223 Pistol or 10mm SMG (be careful if you choose the latter)
                  for free if you ask about his injury and tell him that
* Extra info: He can give you directions to the Hub and Junktown.
                  you are sorry. Ask him to join you. If he asks for money,
* Pros: Good with one-handed weapons, high small guns skill, not too bad with unarmed weapons
                  tell him that he can have a piece of the action and he'll
* Cons: Armor not too great, two-handed weapons pose a problem, he uses spiked knuckles instead of a gun (if you give the former to him), gets burst-happy (like all NPC's)
                  join you for free.
  Deadly with: .223 Pistol or 10mm SMG (be careful if you choose the latter)
  Extra info: He can give you directions to the Hub and Junktown.
  * Pros: Good with one-handed weapons, high small guns skill, not too bad
          with unarmed weapons
    Cons: Armor not too great, two-handed weapons pose a problem, he
          uses spiked knuckles instead of a gun (if you give the former to
          him), gets burst-happy (like all NPC's)


===Tandi===
==Tandi==
  Hit points 35
* Hit points 35
  Armor: None
* Armor: None
  Starting weapon: Knife
* Starting weapon: Knife
  What she can use: Knives and Pistols
* What she can use: Knives and Pistols
  Usefulness: Low
* Usefulness: Low
  How to get her: After you rescue Tandi from the Raiders, don't return her.
* How to get her: After you rescue Tandi from the Raiders, don't return her.
  Signature feature: Probably running away...haven't used her as an NPC
* Signature feature: Probably running away...haven't used her as an NPC
  Deadly with: Possibly a Ripper
* Deadly with: Possibly a Ripper
  Extra info: She can't really talk with you. Also, if you return her to
* Extra info: She can't really talk with you. Also, if you return her to Shady Sands, she won't join you.
              Shady Sands, she won't join you.
* Pros: Okay at best with 14mm Pistol or Ripper
  * Pros: Okay at best with 14mm Pistol or Ripper
* Cons: Low hit points, no armor, and if she's dead there isn't a way to finish the Shady Sands quest.
    Cons: Low hit points, no armor, and if she's dead there isn't a way to
          finish the Shady Sands quest.


===Tycho===
==Tycho==
  -----
* Hit points: 60
  Hit points: 60
* Armor: Leather Armor
  Armor: Leather Armor
* Starting weapon: Shotgun
  Starting weapon: Shotgun
* What he can use: Small guns and spears, prefers rifles and shotguns
  What he can use: Small guns and spears, prefers rifles and shotguns
* Usefulness: Very High
  Usefulness: Very High
* How to get him: Wait until the evening and enter the Skum Pitt. Talk to him and ask him to join you. You can only recruit him if you agree to help Killian "clean up" Junktown (accept the quest to kill Gizmo).
  How to get him: Wait until the evening and enter the Skum Pitt. Talk to
* Deadly with: Combat Shotgun or Sniper Rifle
                  him and ask him to join you. You can only recruit him
* Extra info: He can increase your outdoorsman skill.
                  if you agree to help Killian "clean up" Junktown (accept
* Pros: High small guns skill, can use virtually any small arms, decent unarmed/melee choices, has the best armor out of any NPC
                  the quest to kill Gizmo).
* Cons: Like other NPC's, he gets burst-happy
  Deadly with: Combat Shotgun or Sniper Rifle
  Extra info: He can increase your outdoorsman skill.
  * Pros: High small guns skill, can use virtually any small arms, decent
          unarmed/melee choices, has the best armor out of any NPC
    Cons: Like other NPC's, he gets burst-happy


===Dogmeat===
==Dogmeat==
  -------
* Hit points: 50
  Hit points: 50
* Armor: none
  Armor: none
* Starting weapon: unarmed (teeth)
  Starting weapon: unarmed (teeth)
* What he can use: Teeth
  What he can use: Teeth
* Usefulness: High
  Usefulness: High
* How to get him: He's at Junktown, just like Tycho. He's messing with this man named Phil. Feed him with an iguana-on-a-stick or walk around him with a Leather Jacket on.
  How to get him: He's at Junktown, just like Tycho. He's messing with this
* Deadly with: Teeth (what else?)
                  man named Phil. Feed him with an iguana-on-a-stick or
* Extra info: He can't use items (he's a dog!), and for that matter, can't talk to you. He's very loyal, however.
                  walk around him with a Leather Jacket on.
* Pros: Lots of action points and high critical chance
  Deadly with: Teeth (what else?)
* Cons: He won't leave you until he's dead, and he soaks up damage like a sponge (literally)
  Extra info: He can't use items (he's a dog!), and for that matter, can't
              talk to you. He's very loyal, however.
  * Pros: Lots of action points and high critical chance
    Cons: He won't leave you until he's dead, and he soaks up damage like
          a sponge (literally)


===Katja===
==Katja==
  ------
* Hit points: 39
  Hit points: 39
* Armor: Leather Jacket
  Armor: Leather Jacket
* Starting weapon: throwing knife
  Starting weapon: throwing knife
* What she can use: Throwing Knives, all one-handed pistols (like Ian)
  What she can use: Throwing Knives, all one-handed pistols (like Ian)
* Usefulness: Medium-High
  Usefulness: Medium-High
* How to get her: Go to the Followers' Library in the Boneyard and talk to her. Tell her that you don't plan on staying at the Boneyards and she'll join you.
  How to get her: Go to the Followers' Library in the Boneyard and talk to
* Deadly with: 14mm Pistol (I've heard she gets good criticals with that weapon.)
                  her. Tell her that you don't plan on staying at the
* Extra info: She can pick locks. This comes in handy in the endgame, especially in the first floor of the Cathedral (if you find Morpheus and his mutant guards too much to bear).
                  Boneyards and she'll join you.
* Pros: Can lockpick doors, okay with 14mm Pistol
  Deadly with: 14mm Pistol (I've heard she gets good criticals with that
* Cons: Can't use SMG's well (unlike what she says), fewer hit points than other NPC's, weak armor
                            weapon.)
  Extra info: She can pick locks. This comes in handy in the endgame,
              especially in the first floor of the Cathedral (if you find
              Morpheus and his mutant guards too much to bear).
  * Pros: Can lockpick doors, okay with 14mm Pistol
    Cons: Can't use SMG's well (unlike what she says), fewer hit points
          than other NPC's, weak armor
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Ian

  • Hit points: 50
  • Armor: Leather Jacket
  • Starting weapon: 10mm Pistol
  • What he can use: All one-handed pistols (except for energy), knives, unarmed
  • Usefulness: Very high
  • How to get him: He is in the guard house at Shady Sands. He'll join you for free if you ask about his injury and tell him that you are sorry. Ask him to join you. If he asks for money, tell him that he can have a piece of the action and he'll join you for free.
  • Deadly with: .223 Pistol or 10mm SMG (be careful if you choose the latter)
  • Extra info: He can give you directions to the Hub and Junktown.
  • Pros: Good with one-handed weapons, high small guns skill, not too bad with unarmed weapons
  • Cons: Armor not too great, two-handed weapons pose a problem, he uses spiked knuckles instead of a gun (if you give the former to him), gets burst-happy (like all NPC's)

Tandi

  • Hit points 35
  • Armor: None
  • Starting weapon: Knife
  • What she can use: Knives and Pistols
  • Usefulness: Low
  • How to get her: After you rescue Tandi from the Raiders, don't return her.
  • Signature feature: Probably running away...haven't used her as an NPC
  • Deadly with: Possibly a Ripper
  • Extra info: She can't really talk with you. Also, if you return her to Shady Sands, she won't join you.
  • Pros: Okay at best with 14mm Pistol or Ripper
  • Cons: Low hit points, no armor, and if she's dead there isn't a way to finish the Shady Sands quest.

Tycho

  • Hit points: 60
  • Armor: Leather Armor
  • Starting weapon: Shotgun
  • What he can use: Small guns and spears, prefers rifles and shotguns
  • Usefulness: Very High
  • How to get him: Wait until the evening and enter the Skum Pitt. Talk to him and ask him to join you. You can only recruit him if you agree to help Killian "clean up" Junktown (accept the quest to kill Gizmo).
  • Deadly with: Combat Shotgun or Sniper Rifle
  • Extra info: He can increase your outdoorsman skill.
  • Pros: High small guns skill, can use virtually any small arms, decent unarmed/melee choices, has the best armor out of any NPC
  • Cons: Like other NPC's, he gets burst-happy

Dogmeat

  • Hit points: 50
  • Armor: none
  • Starting weapon: unarmed (teeth)
  • What he can use: Teeth
  • Usefulness: High
  • How to get him: He's at Junktown, just like Tycho. He's messing with this man named Phil. Feed him with an iguana-on-a-stick or walk around him with a Leather Jacket on.
  • Deadly with: Teeth (what else?)
  • Extra info: He can't use items (he's a dog!), and for that matter, can't talk to you. He's very loyal, however.
  • Pros: Lots of action points and high critical chance
  • Cons: He won't leave you until he's dead, and he soaks up damage like a sponge (literally)

Katja

  • Hit points: 39
  • Armor: Leather Jacket
  • Starting weapon: throwing knife
  • What she can use: Throwing Knives, all one-handed pistols (like Ian)
  • Usefulness: Medium-High
  • How to get her: Go to the Followers' Library in the Boneyard and talk to her. Tell her that you don't plan on staying at the Boneyards and she'll join you.
  • Deadly with: 14mm Pistol (I've heard she gets good criticals with that weapon.)
  • Extra info: She can pick locks. This comes in handy in the endgame, especially in the first floor of the Cathedral (if you find Morpheus and his mutant guards too much to bear).
  • Pros: Can lockpick doors, okay with 14mm Pistol
  • Cons: Can't use SMG's well (unlike what she says), fewer hit points than other NPC's, weak armor