Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 341: | Line 341: | ||
|} | |} | ||
[[File:FinalFantasy3 Boss13.png|thumb|256px|NES version]] | [[File:FinalFantasy3 Boss13.png|thumb|256px|NES version]] | ||
Hecatoncheir hits with strong physical attacks every turn, so you should make good use of your Water Crystal healing and support skills. The '''Evoker''' can summon Ifrit for healing and Bahamut for a good buff. When Hecatoncheir gets low on health, he starts casting | Hecatoncheir hits with strong physical attacks every turn, so you should make good use of your Water Crystal healing and support skills. The '''Evoker''' can summon Ifrit for healing and Bahamut for a good buff. When Hecatoncheir gets low on health, he starts casting ''Quake'', so don't let him get that opportunity! Again, remember your ''Evoker''' and summon Odin for magic protection. | ||
The '''Bard''' should just power-up the allies, especially your two physical attackers, '''Viking''' and '''Dark Knight'''. A '''Dark Knight''' equipped with a '''Kiku-Ichimonji''' will deal a good amount of damage every turn, and can wear the powerful '''Genji''' gear (shield included) you just got in the Cave of Shadows. In the Famicom original, he can also cure the allies, if needed. | The '''Bard''' should just power-up the allies, especially your two physical attackers, '''Viking''' and '''Dark Knight'''. A '''Dark Knight''' equipped with a '''Kiku-Ichimonji''' will deal a good amount of damage every turn, and can wear the powerful '''Genji''' gear (shield included) you just got in the Cave of Shadows. In the Famicom original, he can also cure the allies, if needed. |