Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 52: | Line 52: | ||
The first floor has many branches. The short route is to the southwest; take a right at the first fork and left at the subsequent ones. Enter the door to a corridor, where there are two chests containing a total of 40000 Gil. On the second floor there are branching paths as well, but there are rooms at the end of them. In the rooms you can collect four '''Barrier'''s. The third floor is a straight path to the room where Doga and Unei attack you. | The first floor has many branches. The short route is to the southwest; take a right at the first fork and left at the subsequent ones. Enter the door to a corridor, where there are two chests containing a total of 40000 Gil. On the second floor there are branching paths as well, but there are rooms at the end of them. In the rooms you can collect four '''Barrier'''s. The third floor is a straight path to the room where Doga and Unei attack you. | ||
The only monster worth paying attention | The only monster worth paying attention is the Nemesis, who can confuse the party members. | ||
In the NES version, the '''Geomancer''''s ''Terrain'' behaves in a peculiar way in Doga's Cave. ''Terrain'' always casts Earthquake on the 1st floor, Sinkhole in the corridor of the 1st floor, Tornado on the 2nd floor, and Landslide on the 3rd floor and in the 2nd floor rooms. | In the NES version, the '''Geomancer''''s ''Terrain'' behaves in a peculiar way in Doga's Cave. ''Terrain'' always casts Earthquake on the 1st floor, Sinkhole in the corridor of the 1st floor, Tornado on the 2nd floor, and Landslide on the 3rd floor and in the 2nd floor rooms. |