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* Rikku should move along Lulu's section of the grid (starting with the -ara elemental spells). | * Rikku should move along Lulu's section of the grid (starting with the -ara elemental spells). | ||
* Wakka should move onto Auron's section and work his way back to the start (Power Break); this will bolster his Strength tremendously. | * Wakka should move onto Auron's section and work his way back to the start (Power Break); this will bolster his Strength tremendously. | ||
* Tidus should move along | * Tidus should move along Auron's section too; the copious amounts of Strength +4s will give Tidus a license to inflict 9999 damage (until he can break the damage limit). | ||
* Auron should move along Tidus' to Quick Hit; this is necessary to bolster Auron's pretty pathetic Agility and Accuracy stats. | * Auron should move along Tidus' to Quick Hit; this is necessary to bolster Auron's pretty pathetic Agility and Accuracy stats. | ||
* Kimahri is Kimahri. | * Kimahri is Kimahri. He should be non-one-hittable. Otherwise, level him up…or don't use him. | ||
Keep heading north and you'll find a save sphere at the base of some stone steps. Save, then equip all of your best elemental resistance armor and head up them. That's right folks, he's survived death three times and now he's back deadlier than ever. Say hello to… | Keep heading north and you'll find a save sphere at the base of some stone steps. Save, then equip all of your best elemental resistance armor and head up them. That's right folks, he's survived death three times and now he's back deadlier than ever. Say hello to… |