Editing Final Fantasy X/Via Purifico

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You'll first gain control of Yuna, alone, in Via Purifico. There are enemies down here, so until you get more party members, you will have to summon in every battle. The monster encounter rate down here is pretty low, but there are new enemies (although a lot are improved versions of previously encountered fiends, and none of them can be captured given that you can never return here). Ixion does the job quite nicely, since a lot of enemies are Water-aligned. Shiva can dodge most attacks and does fair damage, and against crowds of enemies Bahamut does an even nicer job with Impulse. It is wise to save any Aeon overdrive if you get it, though.
You'll first gain control of Yuna, alone, in Via Purifico. There are enemies down here, so until you get more party members, you will have to summon in every battle. The monster encounter rate down here is pretty low, but there are new enemies (although a lot are improved versions of previously encountered fiends, and none of them can be captured given that you can never return here). Ixion does the job quite nicely, since a lot of enemies are Water-aligned. Shiva can dodge most attacks and does fair damage, and against crowds of enemies Bahamut does an even nicer job with Impulse. It is wise to save any Aeon overdrive if you get it, though.


Before you carry on out the top of Via Purifico, search around for some chests to pick up stuff you can't come back and get. If you look on your mini-map, other arrows indicate your other party members, so pick them up as soon as possible. Turn right at the first fork, then go up to reach Kimahri. In the same room as Kimahri there is a chest with a '''Mega-Potion''', and he's located on the right-hand side of the dungeon. Continue up to find Auron in the area by the Save Sphere. Lulu is on the left-hand side of the dungeon right next to a chest with a '''White Magic Sphere''' (this allows you to activate any White Magic tile on the Sphere Grid previously activated by an ally). In the bottom left room, there is a Destruction Sphere glyph you can touch (this is very significant) and a chest with an '''Elixir'''.
Before you carry on out the top of Via Purifico, search around for some chests to pick up stuff you can't come back and get. If you look on your mini-map, other arrows indicate your other party members, so pick them up as soon as possible. In the same room as Kimahri there is a chest with a '''Mega-Potion''', and he's located on the right-hand side of the dungeon. Auron's at the top of the area by the Save Sphere. Lulu is on the left-hand side of the dungeon right next to a chest with a '''White Magic Sphere''' (this allows you to activate any White Magic tile on the Sphere Grid previously activated by an ally). In the bottom left room, there is a Destruction Sphere glyph you can touch (this is very significant) and a chest with an '''Elixir'''.


If you head along the middle of the dungeon, in a side room to the right, with a chest containing a '''Black Magic Sphere''' is another Destruction Sphere glyph you can stand on, which will cause a warp pad to move. Use the nearest warp pad to jump over to the moved pad, which activates it. Use the moved pad to get past the gate into a side room. Here you can pick up a '''Lucid Ring''', '''Skill Sphere''', and to the east, hidden behind the gate, is a chest containing '''10,000 Gil'''. Head up and out the top, through the path with the red lights. You'll meet with Isaaru at the end, who's been ordered by the temple to stop you. He's going to use his Aeons to do it, so you're going to have to beat him in an Aeon duel to the death.
If you head along the middle of the dungeon, in a side room with a chest containing a '''Black Magic Sphere''' is another Destruction Sphere glyph you can stand on, which will cause a warp pad to move. Use the nearest warp pad to jump over to the moved pad, which activates it. Use the moved pad to get past the gate into a side room. Here you can pick up a '''Lucid Ring''', '''Skill Sphere''', and to your south is a chest containing '''10,000 Gil'''. Head up and out the top, through the path with the red lights. You'll meet with Isaaru at the end, who's been ordered by the temple to stop you. He's going to use his Aeons to do it, so you're going to have to beat him in an Aeon duel to the death.


===Isaaru's Ifrit, Grothia===
===Isaaru's Ifrit, Grothia===
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Each one of Evrae Altana's physical attacks can do about 900-1,000 damage to one person. Photon Spray got a minor power upgrade from the airship one, now doing about 150-200 damage per hit, and hitting more often. It lost Poison Breath however, which is good. Evrae still has an annoying habit of counter-attacking, but it's not nearly as bad as it was on the Airship (it can't use Haste either, which is a bonus, and its resistances to Slow and Darkness have been dropped a little). Opening gate locks will cause the battle to begin anew further along, although you miss out on stuff by doing so. Use this if you're in trouble, since the restarting of the battle (Evrae stays at the same health as he was when you fled) will bring back any shattered characters and any KO'd characters with 1 HP.
Each one of Evrae Altana's physical attacks can do about 900-1,000 damage to one person. Photon Spray got a minor power upgrade from the airship one, now doing about 150-200 damage per hit, and hitting more often. It lost Poison Breath however, which is good. Evrae still has an annoying habit of counter-attacking, but it's not nearly as bad as it was on the Airship (it can't use Haste either, which is a bonus, and its resistances to Slow and Darkness have been dropped a little). Opening gate locks will cause the battle to begin anew further along, although you miss out on stuff by doing so. Use this if you're in trouble, since the restarting of the battle (Evrae stays at the same health as he was when you fled) will bring back any shattered characters and any KO'd characters with 1 HP.


This battle is very easy if you use Phoenix Downs or X-Potions (if you saved them, each deals 9,999 damage or more), as mentioned above. Just make sure you let everyone take a turn and you get an Overkill and two Black Magic Spheres. The chests along the first section of the underwater tunnel contain a '''Rematch''' and an '''Avenger''' (weapons for Wakka and Tidus respectively). Once you get to the end, you'll be reunited with the rest of your party. Unfortunately, Seymour shows up, and you'll see him get a big upgrade.
This battle is very easy if you use Phoenix Downs or X-Potions (if you saved them, each deals 9,999 damage or more), as mentioned above. Just make sure you let everyone take a turn and you get an Overkill and two Black Magic Spheres. The chests along the first section of the underwater tunnel contain a Rematch and an Avenger (weapons for Wakka and Tidus respectively). Once you get to the end, you'll be reunited with the rest of your party. Unfortunately, Seymour shows up, and you'll see him get a big upgrade.


==Fighting along the Highbridge==
==Fighting along the Highbridge==
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===Boss Battle: Seymour Natus and Mortibody===
===Boss Battle: Seymour Natus and Mortibody===
(Fast & Easy win!!!)
Using this, you can easily beat Seymour before he even gets a chance to attack your party once (other than casting Banish on your Aeons).
**If you don't already have it by this point, train here until you obtain Tidus's overdrive '''Slice & Dice''' (obtained by using his overdrive (any of them) 10 times.**
**Make sure Tidus knows Hastega, Lulu Knows the -aga spells (Firaga, Thundaga, Blizzaga, Wateraga), Also make sure all Aeons, Tidus, and Lulu have their overdrive guage full just to be safe**
If you still have it, equip sonic steel to Tidus (or any weapon with '''First Strike''' ability attached to it. Put Tidus and Yuna in your party as the top two slots (the third will be swapped for Khimari automatically) and then enter the battle.
Start off by having Tidus cast '''Hastega''' on your party. Yuna will most likely go next. Have her summon Bahamut (normal summon, dont use her overdrive as each Aeon will only have one turn anyways before Seymour casts Banish and instantly kills them) and then use Bahamut's overdrive, '''Mega Flare'''. This will do around 13,000+ damage to both Seymour and Mortibody, causing mortibody to use Mortibsorption, dealing an extra 4,000 damage to Seymour the first time. Seymour will then use '''Banish''' to instantly kill Bahamut. After this, if it makes you use Tidus again, use his Overdrive called '''Slice & Dice''', taking a nice chunk of health from them both (possibly causing mortibody to use mortibsorption again, this time dealing and extra 3,000 damage), when Khimari's turn comes around, switch him out with Rikku. Have Rikku use '''Steal''' or '''Mug''' on Seymour to get a couple decent items. After it gets back to Yuna, summon Shiva and have her use her overdrive '''Diamond Dust'''. This should kill Seymour.
**If not, then keep switching characters out with full overdrive Guages and using their overdrives until Yuna gets a turn again, just summon Ixion and use his overdrive '''Thor's Hammer''' which should definitely kill Seymour if you havent already.**
(Alternative Strategy)
Seymour banishes Aeons a turn after they appear (instant death, unavoidable) so that's the only time for an overdrive. Even then it takes quite a bit to defeat Seymour, since not all of their overdrives will do 9,999 and Seymour Natus has 36,000 HP. The Mortibody is a separate boss that can't be defeated — it has 4,000 HP initially and every time you deplete that amount, it'll use Mortibsorption and take a decreasing amount from Seymour. It starts at 4,000, then 3,000, then 2,000, then 1,000, and will remain at 1,000 until Seymour dies. This is a good way of dealing damage to Seymour, by using multi-target attacks and letting the Mortibody deal some more damage for you.
Seymour banishes Aeons a turn after they appear (instant death, unavoidable) so that's the only time for an overdrive. Even then it takes quite a bit to defeat Seymour, since not all of their overdrives will do 9,999 and Seymour Natus has 36,000 HP. The Mortibody is a separate boss that can't be defeated — it has 4,000 HP initially and every time you deplete that amount, it'll use Mortibsorption and take a decreasing amount from Seymour. It starts at 4,000, then 3,000, then 2,000, then 1,000, and will remain at 1,000 until Seymour dies. This is a good way of dealing damage to Seymour, by using multi-target attacks and letting the Mortibody deal some more damage for you.


This also means that Seymour has two ways he can hurt you. The Mortibody attacks always compliment what Seymour uses, and that can be any number of things. Seymour has kept his black magic spells and will cast multi-ara spells on two people for about 1,000-1,500 damage. The Mortibody will use the lowest black magic spell of the same element on everyone, but it does less damage (about 300). This will rid your party of the Nul spells if you cast any, leaving you wide open for Seymour. If Seymour starts using Break or the Mortibody starts using Shattering Claw, then that demands a new strategy. Get Rikku out and have her repeatedly use Al Bhed Potions (or Soft) to get rid of the petrification, because Break inflicts it with almost a perfect success rate (without any resistance from armor, that is) and Shattering Claw does exactly what it says — shatters people if they're petrified, otherwise doing about 300-700 damage.
This also means that Seymour has two ways he can hurt you. The Mortibody attacks always compliment what Seymour uses, and that can be any number of things. Seymour has kept his black magic spells and will cast multi-aura spells on two people for about 1,000-1,500 damage. The Mortibody will use the lowest black magic spell of the same element on everyone, but it does less damage (about 300). This will rid your party of the Nul spells if you cast any, leaving you wide open for Seymour. If Seymour starts using Break or the Mortibody starts using Shattering Claw, then that demands a new strategy. Get Rikku out and have her repeatedly use Al Bhed Potions (or Soft) to get rid of the petrification, because Break inflicts it with almost a perfect success rate (without any resistance from armor, that is) and Shattering Claw does exactly what it says — shatters people if they're petrified, otherwise doing about 700 damage.


Flare is Seymour's other trick, which is complimented by Dispel or Desperado from the Mortibody. Dispel removes all positive status effects from you party, and Desperado does that as well but inflicts about 800 damage to everyone alongside. Flare does about 3,000 damage to one person, so with the exception of maybe Auron, this is pretty tough to survive since Shell will most likely be taken off by the Mortibody before Seymour uses Flare. Mortibody will start curing Seymour. When he does this, cast reflect on Seymour and he will keep curing your party. Unloading Overdrives on Seymour is the best way to go about fighting this battle. Make sure you end it quickly because as your party becomes weaker it becomes harder to keep up with Seymour's attacks and the Mortibody's complimentary moves. Outside of Seymour's usual chain of attacks, he may cast Protect or Shell on himself. Talk can raise some stats, but it's not really worth it.
Flare is Seymour's other trick, which is complimented by Dispel or Desperado from the Mortibody. Dispel removes all positive status effects from you party, and Desperado does that as well but inflicts about 800 damage to everyone alongside. Flare does about 3,000 damage to one person, so with the exception of maybe Auron, this is pretty tough to survive since Shell will most likely be taken off by the Mortibody before Seymour uses Flare. Mortibody will start curing Seymour. When he does this, cast reflect on Seymour and he will keep curing your party. Unloading Overdrives on Seymour is the best way to go about fighting this battle. Make sure you end it quickly because as your party becomes weaker it becomes harder to keep up with Seymour's attacks and the Mortibody's complimentary moves. Outside of Seymour's usual chain of attacks, he may cast Protect or Shell on himself. Talk can raise some stats, but it's not really worth it.
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