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(5-pipe 2, 5-cannon, coming soon for the rest)
(Altered to become level hub)
 
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{{All Game Nav|game=New Super Mario Bros.}}
{{Header Nav|game=New Super Mario Bros.}}
=== World 5-1 ===
In this level, watch out for enemies throwing growing snow balls and falling snow from trees. For the first Star Coin, head right until about one third of the way through. The coin is in the air just before a patch of soft snow. To get it, jump onto the block and then jump to it. For the second Star Coin, jump onto the Green Paratroopa or hit the flying block to position in a position from which you can grab the second Star Coin. For the third Star Coin, jump to where the snowball-throwing enemy is and then jump to it. Then finish the level.


=== World 5-2 ===
World 5 is one of the four mandatory worlds in the game, and can't be skipped without using a cannon. It has a winter aesthetic, and many of its levels feature ice and snow. There are one of each Toad House in the World, all of them requiring Star Coins to access. This is also the first world that feature Hammer Bros. on the overworld map. Entering a level with a Hammer Bro. patrolling over it will cause you to fight one upon starting the stage.
Head down the pipe to start this underground level. When you arrive at the first Star Coin, hit the blocks from underneath and grab it. When you reach the spring, jump on it to reach the third Star Coin. To jump high enough, press A just as Mario/Luigi lands on it. Then destroy the blocks underneath, grab the spring, and run back to the land before the block of ice you are on. Place it underneath the yellow warp pipe. Jump on it and enter the yellow pipe. Go right and jump to grab the second Star Coin. Leave by the green warp pipe on the right. Near the end of the level, there is a green warp pipe with a Piranha Plant in it. To finish this level through the Alternate Exit to World 5-Warp Pipe 1, go through it and finish the level. Otherwise, head all the way to the right and go in the green warp pipe to reach the normal exit and finish the level.


=== World 5-A ===
==Level summary==
Head right, slightly past the checkpoint and the red ring. Where you see the outlined blocks, go down onto the stretching mushroom and grab the first Star Coin. Hit the red switch and come back up. Continue above. Hit the first block you see to reveal a vine. Climb it, hit the switch, and quickly jump from the spinner. Land on the platform of blocks and jump to reach the second Star Coin. Go back down on the right. Drop from one of the stretching mushrooms to the third Star Coin and grab it. Finish the level.
{|{{prettytable}}
! Level !! Star Coins
|-
| Level 5-1 ||
# This Star Coin is just above a tree branch. Get on the closest block to the right and jump to the coin.
# The coin appears above a patch of deep snow. Bounce off the Paratroopa or hit the flying block as it moves close in order to reach it.
# Defeat the Snow Spike near the last Star Coin, then jump from his location to the coin.
|-
| Level 5-2 ||
# This Star Coin is above some blocks in the section along the level that has many pipes filled with Piranha Plants. Break the blocks and jump to get it.
# It is best to attempt to get this coin after the third. Carry the spring below the third Star Coin left to a yellow pipe. Use the spring to jump into the warp pipe, then move to the right of the bonus area and jump up to get the Star Coin.
# Near the checkpoint, there is a spring below an easily visible Star Coin. Jump on the spring to be launched up to the coin. Watch out for the Spike Tops as you do.
|-
| Level 5-A ||
# Below an outcrop of a cliff. Wait for the mushroom underneath to expand to grab it, then hit the red switch to get back upward.
# Hit the first block you see after the first Star Coin to extend a vine. Climb it to the bonus area, then use the Spin Block there to launch yourself to the Star Coin.
# On the penultimate mushroom before the flagpole. Wait for the two mushroom platforms above to shrink, then drop down for it.
|-
| Level 5-Tower ||
# This coin appears not long after the level starts, at the right half of the screen. Following the trail of coins should let you time your jump over the first spike ball to the Star Coin perfectly.
# The second one appears halfway through the tower, around the center of the screen.
# Once the Giant Spiked Ball appears, stay at the right side of the screen. The Star Coin will eventually appear on two blocks connected to the right wall.
|-
| Level 5-3 ||
# After sliding down the mountain, jump on to the ice block formation as it approaches. The Star Coin is off to the right of the ice blocks, which you must jump to get.
# When the path splits, take the lower one with all the Snailicorns. The Star Coin is surrounded by brick blocks at the entrance of the path, so you must slide in as Super Mario or above. Alternatively, you can go around the area using the upper path and backtrack to this location.
# At where the two split paths converge, there is a vertical shaft formed by two ice walls, with the coin inside a small cave. Wall jump up to the cave to get it.
|-
| Level 5-Ghost ||
# Against the third Broozer, stand below the platform it is on and have it destroy the wall, then jump up after it falls to the lower level. Make it destroy the wall of blocks below, then go into that gap. Here, wall jump up the shaft to get to the Star Coin.
# Jump to the first door you see and go into it. Once you enter the room, quickly wall jump up the blocks before the Broozers destroy them. If you're quick enough, you can reach the coin at the top of the room.
# Once you've chosen the path that leads to the secret exit, you will have to board a lift. Try to stay on the right side of the lift, and hug the right wall once it shoots upward. You should be able to get into an opening of the right wall near the top, where the Star Coin is located.
|-
| Level 5-B ||
# The Star Coin is plainly visible below an L-shaped ice block formation. You can approach it from both sides, but going right and backtracking to the left is the safer and easier method to get it.
# Jump on to the ice block ceiling above the section with many Koopas. Press the P-Switch and run across the ceiling quickly, making precise jumps to clear any gaps along the path. Get to the left fast enough and you will be able to nab yourself a Star Coin.
# The final Star Coin is at the end of a jagged slope guarded jealously by a Snailicorn. Either push it back slowly or just grab a nearby Koopa shell and toss it in to kill the Snailicorn and get the coin.
|-
| Level 5-C ||
# The Star Coin is in a rectangle of blocks. The blocks to the side and above the coin are coin blocks, so you must use the Broozer to destroy the bottom blocks.
# This Star Coin is suspended over a pit inside a small cave. Toss a Buzzy Beetle at it to obtain it.
# After you jump over the gap past the checkpoint, there will be a set of four blocks. Destroy the ceiling block above the rightmost block of this formation, then hit the rightmost block from below. This spawns a vine that leads high above the flagpole area. Go right and press the P-Switch, then lure the Broozer to the left to make him destroy some blocks covering the last Star Coin.
|-
| Level 5-4 ||
# Take the rising mushroom to the left when you see the Star Coin and make a running jump to reach it.
# If you happen to be Mini, you can go straight to the right to get the second Star Coin after obtaining the first. If not, go around the pathway from below and use the rising mushroom to the right to get to it. Throw the Koopa's shell at it if it scrolls offscreen.
# The Star Coin appears next to a rising mushroom. As soon as you get on the mushroom, do a slight short hop off to the right and jump right to obtain it.
|-
| Level 5-Castle ||
# The Star Coin can be seen above a stone pillar and isn't hard to get. A Piranha Plant will be deposited nearby if you're not quick enough.
# One can see the Star Coin on a ledge high above the ground. Wait until a spring passes by on the conveyor belts. Use the spring to launch up to the ledge.
# After the Super Piranha Plant is a single block with a small space in the ceiling directly above it. Jump on to the block, then jump through the gap and on to the ceiling. Go right until you fall down a shaft, then follow the conveyor belt to the left, which leads to the Star Coin.
|}


=== World 5-Warp Pipe 1 ===
===Secret exits===
Enter this pipe to skip World 5-Tower and access World 5-3


=== World 5-Tower ===
====World 5-2====
As the wooden platform rises, stay out of the way of Dry Bones and spiky balls. Grab the first and second Star Coins when you see them. Avoid the giant spiky ball by jumping on platforms. Head right as soon as you can, grab the third Star Coin, and continue going up. At the top, go through the double doors to meet Bowser Jr. Defeat him by jumping on him three times.
The secret exit of this level is not particularly hard to get, but not very obvious either. As you go through the stage, keep a lookout for a brick block formation that includes four coins horizontally level above an extension of the formation, also preceded by a Swooper. From this makeshift landmark, go right and get on the ice block. There is a pipe with a Piranha Plant in it at the ceiling above the ice block. Simply jump into the warp pipe when the Piranha Plant is not present to be taken to the red flagpole.


=== World 5-3 ===
This secret exit opens up a path south into an overworld warp pipe. The warp pipe lets you skip the tower, instead going right to World 5-3.
Slide down the slopes until you see blocks of ice above you. Jump on top and then grab the first Star Coin. Go right and hit the top block from underneath to reveal a vine. Climb it and go right. Head down the trail of coins and wall-jump to grab the third Star Coin. Fall down and go left (before of the spike runners). Hit the blocks to destroy them and grab the second Star Coin. If you want to, go back to the vine by running towards the small space and ducking just as you reach it to cross to the other side. Otherwise, go back to the right, continue to the right, and finish the level.


=== World 5-B ===
====World 5-Ghost====
Head right until you see the first Star Coin. Go down and grab it, then come back up. Continue, and when you see the second go right past the Red Koopas and jump to the top. Hit the switch and go left (watch out for the holes) to grab the second Star Coin. Go right and down to see the third Star Coin. Grab a Koopa shell from above and throw it towards the coin to grab it. Come back up and go right to finish the level. For an alternate exit to World 5-Warp Pipe 2, you must be Shell Mario. Wall-jump up near the end of the level to climb above the ceiling. Head left while running to go in your shell and destroy the blocks. Once the way is clear, head through the green warp pipe to reach the alternate exit.
Near the base of a noticeably steep flight of stairs are a set of three coin blocks. Jump up to bump into three hidden blocks above them. Get on to the middle block then duck and jump (simply jump if you aren't tall Mario) to hit another hidden block. This makes a vine that extends to the ceiling. Climb up until you get to a door behind some blocks. Have the Broozer here break the blocks. It will just barely miss you as it destroy the wall and falls down if you stay on the vine. Go in the door and you'll end up on a lift identical to the one at the end of the main stage. It even moves in exactly the same way. Stick to the right side along the ride, and when it's on its final ascent, quickly move to the opening in the right wall as you pass by it. You can get to the final Star Coin this way. Hit the lone block here to climb to the top of this portion, where the lift would have left you on. Go left and go through the door to arrive at the red flagpole.


=== World 5-Warp Pipe 2 ===
This secret exit creates a path to the World 5 Cannon, which blasts you to World 8, Bowser Jr.'s home turf. This is the last cannon in the game, so there's no more major shortcuts from now on!
Enter this pipe to access World 5-Castle


=== World 5-Ghost House ===
====World 5-B====
''Coming soon''
You must be Shell Mario to access this hidden exit. Near the end of the level, you can see an opening that you can wall jump up, with two coins hinting you to do so. Keep wall jumping up and over the ceiling and go left. Go into a Shell Dash as you run to the left and stay in your shell to break two brick blocks obstructing a narrow tunnel. At the other end of the tunnel is a warp pipe. Go through it to be taken to the red flagpole.


=== World 5-Cannon ===
This alternate exit takes you to the second warp pipe in the world. It lets you skip one or two courses as it leaves you just outside the World 5-Castle.
Enter this cannon to access World 8 ===


=== World 5-C ===
====World 5-Castle====
''coming soon''
Defeat Petey Piranha as Mini Mario. Due to the reduced power of Mini Mario's jump, you need to use Ground Pounds instead to damage him. If you have a Mini Mushroom in reserve, you can enter the fight normally and damage Petey Piranha a few times before using your Mini Mushroom and dealing the final hit. As long as you finish off Petey while in mini form, you have succeeded.


=== World 5-4 ===
Defeating Petey Piranha unlocks World 7.
''coming soon''


=== World 5-Castle ===
{{Footer Nav|game=New Super Mario Bros.|customprev=[[../World 3-Castle|World 3-Castle]]|prevpage=World 4-Castle|nextpage=World 5-1}}
''coming soon''
 
{{Footer Nav|game=New Super Mario Bros.|backpage=World 4|nextpage=World 6}}

Latest revision as of 07:51, 22 July 2014

World 5 is one of the four mandatory worlds in the game, and can't be skipped without using a cannon. It has a winter aesthetic, and many of its levels feature ice and snow. There are one of each Toad House in the World, all of them requiring Star Coins to access. This is also the first world that feature Hammer Bros. on the overworld map. Entering a level with a Hammer Bro. patrolling over it will cause you to fight one upon starting the stage.

Level summary[edit]

Level Star Coins
Level 5-1
  1. This Star Coin is just above a tree branch. Get on the closest block to the right and jump to the coin.
  2. The coin appears above a patch of deep snow. Bounce off the Paratroopa or hit the flying block as it moves close in order to reach it.
  3. Defeat the Snow Spike near the last Star Coin, then jump from his location to the coin.
Level 5-2
  1. This Star Coin is above some blocks in the section along the level that has many pipes filled with Piranha Plants. Break the blocks and jump to get it.
  2. It is best to attempt to get this coin after the third. Carry the spring below the third Star Coin left to a yellow pipe. Use the spring to jump into the warp pipe, then move to the right of the bonus area and jump up to get the Star Coin.
  3. Near the checkpoint, there is a spring below an easily visible Star Coin. Jump on the spring to be launched up to the coin. Watch out for the Spike Tops as you do.
Level 5-A
  1. Below an outcrop of a cliff. Wait for the mushroom underneath to expand to grab it, then hit the red switch to get back upward.
  2. Hit the first block you see after the first Star Coin to extend a vine. Climb it to the bonus area, then use the Spin Block there to launch yourself to the Star Coin.
  3. On the penultimate mushroom before the flagpole. Wait for the two mushroom platforms above to shrink, then drop down for it.
Level 5-Tower
  1. This coin appears not long after the level starts, at the right half of the screen. Following the trail of coins should let you time your jump over the first spike ball to the Star Coin perfectly.
  2. The second one appears halfway through the tower, around the center of the screen.
  3. Once the Giant Spiked Ball appears, stay at the right side of the screen. The Star Coin will eventually appear on two blocks connected to the right wall.
Level 5-3
  1. After sliding down the mountain, jump on to the ice block formation as it approaches. The Star Coin is off to the right of the ice blocks, which you must jump to get.
  2. When the path splits, take the lower one with all the Snailicorns. The Star Coin is surrounded by brick blocks at the entrance of the path, so you must slide in as Super Mario or above. Alternatively, you can go around the area using the upper path and backtrack to this location.
  3. At where the two split paths converge, there is a vertical shaft formed by two ice walls, with the coin inside a small cave. Wall jump up to the cave to get it.
Level 5-Ghost
  1. Against the third Broozer, stand below the platform it is on and have it destroy the wall, then jump up after it falls to the lower level. Make it destroy the wall of blocks below, then go into that gap. Here, wall jump up the shaft to get to the Star Coin.
  2. Jump to the first door you see and go into it. Once you enter the room, quickly wall jump up the blocks before the Broozers destroy them. If you're quick enough, you can reach the coin at the top of the room.
  3. Once you've chosen the path that leads to the secret exit, you will have to board a lift. Try to stay on the right side of the lift, and hug the right wall once it shoots upward. You should be able to get into an opening of the right wall near the top, where the Star Coin is located.
Level 5-B
  1. The Star Coin is plainly visible below an L-shaped ice block formation. You can approach it from both sides, but going right and backtracking to the left is the safer and easier method to get it.
  2. Jump on to the ice block ceiling above the section with many Koopas. Press the P-Switch and run across the ceiling quickly, making precise jumps to clear any gaps along the path. Get to the left fast enough and you will be able to nab yourself a Star Coin.
  3. The final Star Coin is at the end of a jagged slope guarded jealously by a Snailicorn. Either push it back slowly or just grab a nearby Koopa shell and toss it in to kill the Snailicorn and get the coin.
Level 5-C
  1. The Star Coin is in a rectangle of blocks. The blocks to the side and above the coin are coin blocks, so you must use the Broozer to destroy the bottom blocks.
  2. This Star Coin is suspended over a pit inside a small cave. Toss a Buzzy Beetle at it to obtain it.
  3. After you jump over the gap past the checkpoint, there will be a set of four blocks. Destroy the ceiling block above the rightmost block of this formation, then hit the rightmost block from below. This spawns a vine that leads high above the flagpole area. Go right and press the P-Switch, then lure the Broozer to the left to make him destroy some blocks covering the last Star Coin.
Level 5-4
  1. Take the rising mushroom to the left when you see the Star Coin and make a running jump to reach it.
  2. If you happen to be Mini, you can go straight to the right to get the second Star Coin after obtaining the first. If not, go around the pathway from below and use the rising mushroom to the right to get to it. Throw the Koopa's shell at it if it scrolls offscreen.
  3. The Star Coin appears next to a rising mushroom. As soon as you get on the mushroom, do a slight short hop off to the right and jump right to obtain it.
Level 5-Castle
  1. The Star Coin can be seen above a stone pillar and isn't hard to get. A Piranha Plant will be deposited nearby if you're not quick enough.
  2. One can see the Star Coin on a ledge high above the ground. Wait until a spring passes by on the conveyor belts. Use the spring to launch up to the ledge.
  3. After the Super Piranha Plant is a single block with a small space in the ceiling directly above it. Jump on to the block, then jump through the gap and on to the ceiling. Go right until you fall down a shaft, then follow the conveyor belt to the left, which leads to the Star Coin.

Secret exits[edit]

World 5-2[edit]

The secret exit of this level is not particularly hard to get, but not very obvious either. As you go through the stage, keep a lookout for a brick block formation that includes four coins horizontally level above an extension of the formation, also preceded by a Swooper. From this makeshift landmark, go right and get on the ice block. There is a pipe with a Piranha Plant in it at the ceiling above the ice block. Simply jump into the warp pipe when the Piranha Plant is not present to be taken to the red flagpole.

This secret exit opens up a path south into an overworld warp pipe. The warp pipe lets you skip the tower, instead going right to World 5-3.

World 5-Ghost[edit]

Near the base of a noticeably steep flight of stairs are a set of three coin blocks. Jump up to bump into three hidden blocks above them. Get on to the middle block then duck and jump (simply jump if you aren't tall Mario) to hit another hidden block. This makes a vine that extends to the ceiling. Climb up until you get to a door behind some blocks. Have the Broozer here break the blocks. It will just barely miss you as it destroy the wall and falls down if you stay on the vine. Go in the door and you'll end up on a lift identical to the one at the end of the main stage. It even moves in exactly the same way. Stick to the right side along the ride, and when it's on its final ascent, quickly move to the opening in the right wall as you pass by it. You can get to the final Star Coin this way. Hit the lone block here to climb to the top of this portion, where the lift would have left you on. Go left and go through the door to arrive at the red flagpole.

This secret exit creates a path to the World 5 Cannon, which blasts you to World 8, Bowser Jr.'s home turf. This is the last cannon in the game, so there's no more major shortcuts from now on!

World 5-B[edit]

You must be Shell Mario to access this hidden exit. Near the end of the level, you can see an opening that you can wall jump up, with two coins hinting you to do so. Keep wall jumping up and over the ceiling and go left. Go into a Shell Dash as you run to the left and stay in your shell to break two brick blocks obstructing a narrow tunnel. At the other end of the tunnel is a warp pipe. Go through it to be taken to the red flagpole.

This alternate exit takes you to the second warp pipe in the world. It lets you skip one or two courses as it leaves you just outside the World 5-Castle.

World 5-Castle[edit]

Defeat Petey Piranha as Mini Mario. Due to the reduced power of Mini Mario's jump, you need to use Ground Pounds instead to damage him. If you have a Mini Mushroom in reserve, you can enter the fight normally and damage Petey Piranha a few times before using your Mini Mushroom and dealing the final hit. As long as you finish off Petey while in mini form, you have succeeded.

Defeating Petey Piranha unlocks World 7.