Editing Pokémon HeartGold and SoulSilver/Indigo Plateau

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{{Header Nav|game=Pokémon HeartGold and SoulSilver}}
{{Header Nav|game=Pokémon HeartGold and SoulSilver}}
{{floatingtoc}}
<div style="float:right;text-align:center">
<div style="float:right;text-align:center">
[[File:PokemonHGSSIndigoPlateauExterior.png|120px]]
[[File:PokemonHGSSIndigoPlateauExterior.png|120px]]
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!colspan="3" style="background:blue; color:white"| Poké Mart
!colspan="3" style="background:blue; color:white"| Poké Mart
|-
|-
| [[File:PKMN GreatBall.png]] || Great Ball|| [[File:Pokebuck.png]]600*
| [[File:HGSSGreatBallSprite.png]] || Great Ball|| [[File:Pokebuck.png]]600*
|-
|-
| [[File:PKMN UltraBall.png]] || Ultra Ball || [[File:Pokebuck.png]]1,200
| [[File:HGSSUltraBallSprite.png]] || Ultra Ball || [[File:Pokebuck.png]]1,200
|-
|-
| [[File:PKMN HyperPotion.png]] || Hyper Potion || [[File:Pokebuck.png]] 1,200
| [[File:HGSSHyperPotionSprite.png]] || Hyper Potion || [[File:Pokebuck.png]] 1,200
|-
|-
| [[File:PKMN MaxPotion.png]] || Max Potion || [[File:Pokebuck.png]]2,500
| [[File:HGSSMaxPotionSprite.png]] || Max Potion || [[File:Pokebuck.png]]2,500
|-
|-
| [[File:HGSSFullRestoreSprite.png]] || Full Restore || [[File:Pokebuck.png]]3,000
| [[File:HGSSFullRestoreSprite.png]] || Full Restore || [[File:Pokebuck.png]]3,000
|-
|-
| [[File:PKMN FullHeal.png]] || Full Heal || [[File:Pokebuck.png]]600
| [[File:HGSSFullHealSprite.png]] || Full Heal || [[File:Pokebuck.png]]600
|-
|-
| [[File:PKMN Revive.png]] || Revive Sprite || [[File:Pokebuck.png]]1,500
| [[File:HGSSReviveSprite.png]] || Revive Sprite || [[File:Pokebuck.png]]1,500
|-
|-
| [[File:PKMN MaxRepel.png]] || Max Repel || [[File:Pokebuck.png]]700
| [[File:HGSSMaxRepelSprite.png]] || Max Repel || [[File:Pokebuck.png]]700
|}
|}


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The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, while like Gym Leaders, each specialize in a different type.  
The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, while like Gym Leaders, each specialize in a different type.  
{{-}}


==After collecting 8 badges==
==After collecting 8 badges==
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Will uses Psychic Pokemon and has two Xatu on his team. Interestingly, despite being a male trainer, Will uses female Pokemon. The first Xatu has {{bp|Synchronize}} to send status conditions back onto your Pokemon and the second has {{bp|Early Bird}} to wake up quickly from sleep. The lower levelled Xatu has {{bp|Psychic}}, {{bp|Me First}}, {{bp|Confuse Ray}} and {{bp|U-Turn}}. The second also has Psychic and Confuse Ray, in addition to {{bp|Ominous Wind}} and {{bp|Aerial Ace}}. Rock, Ice, Electric, Dark or Ghost types can take them both out. His higher levelled Xatu is holding a Sitrus Berry to restore energy.
Will uses Psychic Pokemon and has two Xatu on his team. Interestingly, despite being a male trainer, Will uses female Pokemon. The first Xatu has {{bp|Synchronize}} to send status conditions back onto your Pokemon and the second has {{bp|Early Bird}} to wake up quickly from sleep. The lower levelled Xatu has {{bp|Psychic}}, {{bp|Me First}}, {{bp|Confuse Ray}} and {{bp|U-Turn}}. The second also has Psychic and Confuse Ray, in addition to {{bp|Ominous Wind}} and {{bp|Aerial Ace}}. Rock, Ice, Electric, Dark or Ghost types can take them both out. His higher levelled Xatu is holding a Sitrus Berry to restore energy.


Interestingly, despite {{bp|Slowking}} being introduced in the same generation as Will, he has a Slowbro instead. At the moment Slowbro's {{bp|Curse}} is only good for raising her Defence since both of her offensive moves, Psychic and {{bp|Water Pulse}} are Special Attacks. She can also raise her Special Defence by two levels with {{bp|Amnesia}}. Electric, Grass, Bug, Ghost, and Dark types can all inflict super effective damage.
Interestingly, despite {{bp|Slowking}} being introduced in the same generation as Will, he has a Slowbro instead. At the moment Slowbro's {{bp|Curse}} is only good for raising her Defence since both of her offensive moves, Psychic and {{bp|Water Pulse}} are special attacks. She can also raise her Special Defence by two levels with {{bp|Amnesia}}. Electric, Grass, Bug, Ghost and Dark types can all inflict super effective damage.


Jynx has her signature move {{bp|Lovely Kiss}}, to put your Pokemon to sleep and then she'll attack you with Psychic, {{bp|Ice Punch}} and {{bp|DoubleSlap}} although Ice Punch and DoubleSlap shouldn't hurt much because she has low Attack power. Her Defence is also pitiful so a powerful Physical Attacker should be able to take her out easily.
Jynx has her signature move {{bp|Lovely Kiss}}, to put your Pokemon to sleep and then she'll attack you with Psychic, {{bp|Ice Punch}} and {{bp|DoubleSlap}} although Ice Punch and DoubleSlap shouldn't hurt much because she has low Attack power. Her Defence is also pitiful so a powerful Physical Attacker should be able to take her out easily.
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Muk can be very annoying because he can use Toxic to cause severe poison and {{bp|Minimize}} to make him harder to hit. He also likes to lower your Pokemon's Defence by two levels with {{bp|Screech}}. {{bp|Gunk Shot}} is a powerful move which causes more damage after Screech but is inaccurate. A Steel type is the best choice since Muk has no moves that can hurt it. Muk is holding Black Sludge to restore a little bit of energy after each turn and because of his {{bp|Sticky Hold}} ability, you can only get rid of the Black Sludge if you're using {{bp|Gastro Acid}} or a Pokemon with {{bp|Mold Breaker}}.
Muk can be very annoying because he can use Toxic to cause severe poison and {{bp|Minimize}} to make him harder to hit. He also likes to lower your Pokemon's Defence by two levels with {{bp|Screech}}. {{bp|Gunk Shot}} is a powerful move which causes more damage after Screech but is inaccurate. A Steel type is the best choice since Muk has no moves that can hurt it. Muk is holding Black Sludge to restore a little bit of energy after each turn and because of his {{bp|Sticky Hold}} ability, you can only get rid of the Black Sludge if you're using {{bp|Gastro Acid}} or a Pokemon with {{bp|Mold Breaker}}.


Crobat is well known for its Speed but for some reason, Koga decided to teach his Crobat {{bp|Quick Attack}}. Crobat also has {{bp|Double Team}}, {{bp|Wing Attack}} and {{bp|Poison Fang}}. Poison Fang is the move you really need to watch out for because it can cause flinching or cause serious poisoning or, if you're very unlucky, both. A Steel type can resist or is immune to Crobat's offensive moves while Electric, Rock, Ice and Psychic types can hit him super effectively. Crobat has a Sitrus Berry to restore energy when he's tired.
Crobat is well known for its Speed but for some reason, Koga decided to teach his Crobat {{bp|Quick Attack}}. Crobat also has {{bp|Double Team}}, {{bp|Wing Attack}} and {{bp|Poison Fang}}. Poison Fang is the move you really need to watch out for because it can cause flinching or cause serious poisoning or, if your're very unlucky, both. A Steel type can resist or is immune to Crobat's offensive moves while Electric, Rock, Ice and Psychic types can hit him super effectively. Crobat has a Sitrus Berry to restore energy when he's tired.


{{-}}
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Bruno uses mainly Fighting types and has all three evolutions of {{bp|Tyrogue}}. He starts with Hitmontop who uses his signature move {{bp|Triple Kick}} in addition to {{bp|Dig}}, {{bp|Quick Attack}} and {{bp|Counter}}. Physical attacks are a bad idea because Counter will allow Hitmontop to inflict twice the amount of damage your Pokemon inflicted so stick with Special Attacks. Hitmontop has {{bp|Technician}} to power up Quick Attack and Triple Kick.
Bruno uses mainly Fighting types and has all three of {{bp|Tyrogue's}} evolutions. He starts with Hitmontop who uses his signature move {{bp|Triple Kick}} in addition to {{bp|Dig}}, {{bp|Quick Attack}} and {{bp|Counter}}. Physical attacks are a bad idea because Counter will allow Hitmontop to inflict twice the amount of damage your Pokemon inflicted so stick with Special Attacks. Hitmontop has {{bp|Technician}} to power up Quick Attack and Triple Kick.


Hitmonchan uses all three of the Elemental Punches as well as {{bp|Bullet Punch}} and all of his moves get a boost from {{bp|Iron Fist}}, making him arguably Bruno's most dangerous Pokemon in the first battle. A Pokemon with good Defence and type advantage is your best chance.
Hitmonchan uses all three of the Elemental Punches as well as {{bp|Bullet Punch}} and all of his moves get a boost from {{bp|Iron Fist}}, making him arguably Bruno's most dangerous Pokemon in the first battle. A Pokemon with good Defence and type advantage is your best chance.


Hitmonlee uses {{bp|Focus Energy}} to increase the chances of him giving your Pokemon a Critical Hit with {{bp|Hi Jump Kick}} or {{bp|Blaze Kick}}. He also has {{bp|Swagger}} which confuses your Pokemon but the good news is that it also increases their Attack power by two levels. {{bp|Reckless}} gives Hi Jump Kick a power boost but will also cause Hitmonlee to hurt himself more if he misses.
Hitmonlee uses {{bp|Focus Energy}} to increase the chances of him giving your Pokemon a Critical Hit with {{bp|Hi Jump Kick}} or {{bp|Blaze Kick}}. He also has {{bp|Swagger}} which confuses your Pokemon but the good news is that it also increases their Attack power by two levels. {{bp|Reckless}} gives Hi Jump Kick a power boost but will also cause Hitmonlee to hurt himself more if he misses


Bruno's only non-Fighting type is Onix and you can take him down effortlessly with Grass or Water types. He uses {{bp|Dragonbreath}}, {{bp|Sandstorm}}, {{bp|Rock Slide}} and {{bp|Earthquake}}.
Bruno's only non-Fighting type is Onix and you can take him down effortlessly with Grass or Water types. He uses {{bp|Dragonbreath}}, {{bp|Sandstorm}}, {{bp|Rock Slide}} and {{bp|Earthquake}}.


Bruno's Machamp has an awesome ability called {{bp|No Guard}} which means it will never miss your Pokemon. However this also means that your Pokemon will never miss Machamp. If you use a Ghost type, Machamp will use {{bp|Foresight}} to allow him to hit your Ghost with {{bp|Cross Chop}} or {{bp|Revenge}}. He also has {{bp|Rock Slide}} to deal with Flying types so Psychic types are the best choice. Machamp will be holding a Sitrus Berry in the first battle.
Bruno's Machamp has an awesome ability called {{bp|No Guard}} which means it will never miss your Pokemon. However this also means that your Pokemon will never miss Machamp. If you use a Ghost type, Machamp will use {{bp|Foresight}} to allow him to hit your Ghost with {{bp|Cross Chop}} or {{bp|Revenge}}. He also has {{bp|Rock Slide}} to deal with Flying types so Psychic types are the best choice. Machamp will be holding a Sitrus Berry in the first battle.
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Vileplume usually comes out at night, which is why Karen has her on her team despite Vileplume being a Grass and Poison type. She has {{bp|Petal Dance}} which is powerful but will cause her to become confused after two or three turns. {{bp|Acid}} is weak but can lower Special Defence and {{bp|Stun Spore}} paralyzes your Pokemon. To show that Vileplume is a night time Pokemon, Karen has also taught her {{bp|Moonlight}} so that she can restore energy although the amount she can restore depends on whether there is a weather condition and what that weather condition is. If that condition is sunlight, Moonlight will restore three quarters of her HP and she'll also get a speed boost thanks to {{bp|Chlorophyll}}.
Vileplume usually comes out at night, which is why Karen has her on her team despite Vileplume being a Grass and Poison type. She has {{bp|Petal Dance}} which is powerful but will cause her to become confused after two or three turns. {{bp|Acid}} is weak but can lower Special Defence and {{bp|Stun Spore}} paralyzes your Pokemon. To show that Vileplume is a night time Pokemon, Karen has also taught her {{bp|Moonlight}} so that she can restore energy although the amount she can restore depends on whether there is a weather condition and what that weather condition is. If that condition is sunlight, Moonlight will restore three quarters of her HP and she'll also get a speed boost thanks to {{bp|Chlorophyll}}.


Despite being a member of the Elite 4, Karen has an extremely disappointing Gengar. Who in their right mind teaches Gengar the pitiful {{bp|Lick}} attack? True it can cause paralysis but it will hardly hurt at all, even against Pokemon that are weak against it. {{bp|Focus Blast}} is a completely different story however and can cause a lot of damage to Pokemon that are weak against it. {{bp|Spite}} will cause your Pokemon to lose 4 PP of whatever move they used before Spite and {{bp|Destiny Bond}} is used to take your Pokemon down with Gengar. Knock her out before she uses Spite or Destiny Bond and you'll be hunky dory. Despite having feet, Gengar can {{bp|Levitate}} so don't use Ground types.
Despite being a member of the Elite 4, Karen has an extremely disappointing Gengar. Who in their right mind teaches Gengar the pitiful {{bp|Lick}} attack? True it can cause paralysis but it will hardly hurt at all, even against Pokemon that are weak against it. {{bp|Focus Blast}} is a completely different story however and can cause a lot of damage to Pokemon that are weak against it. {{bp|Spite}} will cause your Pokemon to lose 4 PP of whatever move they uses before Spite and {{bp|Destiny Bond}} is used to take your Pokemon down with Gengar. Knock her out before she uses Spite or Destiny Bond and you'll be hunky dory. Despite having feet, Gengar can {{bp|Levitate}} so don't use Ground types.


Murkrow is fast but frail. She can use {{bp|Whirlwind}} to force you to switch Pokemon and mess up your strategy. Don't use a Pokemon with a berry because she can use {{bp|Pluck}} to cause damage and steal any berry your Pokemon is holding unless they have {{bp|Sticky Hold}}. Murkrow also uses {{bp|Faint Attack}} and {{bp|Sucker Punch}} and if she's lucky enough to get a Critical Hit it will hurt even more than usual thanks to {{bp|Super Luck}}.
Murkrow is fast but frail. She can use {{bp|Whirlwind}} to force you to switch Pokemon and mess up your strategy. Don't use a Pokemon with a berry because she can use {{bp|Pluck}} to cause damage and steal any berry your Pokemon is holding unless they have {{bp|Sticky Hold}}. Murkrow also uses {{bp|Faint Attack}} and {{bp|Sucker Punch}} and if she's lucky enough to get a Critical Hit it will hurt even more than usual thanks to {{bp|Super Luck}}.
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Although Lance claims to be a master of Dragon types, only half of his team are Dragon types and all of them are Flying types, although Gyarados is a massive sea serpent that has more in common with a Dragon type than a Flying type, therefore making the fact that he is part Flying type ridiculous. Anyway, Gyarados is Lance's first choice and as soon as he's brought out his {{bp|Intimidate}} will lower your Pokemon's Attack power so use a Special Attacker. {{bp|Dragon Pulse}} is usually quite powerful but Gyarados has low Special Attack so it shouldn't do much damage. However {{bp|Waterfall}} and {{bp|Ice Fang}} will both hurt and sometimes they can cause flinching. Ice Fang also has a chance of freezing your Pokemon. When Gyarados is tired he will use {{bp|Flail}} which he can only learn as a Magikarp and which gains more power when Gyarados is exhausted. Electric types should be able to deal with Gyarados easily.
Although Lance claims to be a master of Dragon types, only half of his team are Dragon types and all of them are Flying types, although why Gyarados is not a Dragon type I will never know since a massive sea serpent is not likely to be capable of flying. Anyway, Gyarados is Lance's first choice and as soon as he's brought out his {{bp|Intimidate}} will lower your Pokemon's Attack power so use a Special Attacker. {{bp|Dragon Pulse}} is usually quite powerful but Gyarados has low Special Attack so it shouldn't do much damage. However {{bp|Waterfall}} and {{bp|Ice Fang}} will both hurt and sometimes they can cause flinching. Ice Fang also has a chance of freezing your Pokemon. When Gyarados is tired he will use {{bp|Flail}} which he can only learn as a Magikarp and which gains more power when Gyarados is exhausted. Electric types should be able to deal with Gyarados easily.


Aerodactyle is very fast and a strong Physical Attacker. He is also the only member of Lance's team that does not use a Dragon type move. He uses {{bp|Aerial Ace}}, {{bp|Rock Slide}}, {{bp|Crunch}} and {{bp|Thunder Fang}}. An Electric type is the best choice, although Water or Ice types are also options as long as they are strong enough to withstand Thunder Fang and Rock Slide.
Aerodactyle is very fast and a strong Physical Attacker. He is also the only member of Lance's team that does not use a Dragon type move. He uses {{bp|Aerial Ace}}, {{bp|Rock Slide}}, {{bp|Crunch}} and {{bp|Thunder Fang}}. An Electric type is the best choice, although Water or Ice types are also options as long as they are strong enough to withstand Thunder Fang and Rock Slide.
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== After becoming Champion ==
== After becoming Champion ==


Once the Champion is finally defeated, there is a great congratulations and the respective Trainer will be recorded in the Hall of Fame and made current champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever beaten the Elite Four and the Pokémon Champion. In the hall of Fame recording room, Professor Oak will be waiting for Trainers to congratulate and finally record. It is a fairly large room, that only contains a large computer. The Hall of Fame will record all Trainer's ID number, name, and Pokémon team are recorded. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded.
Once the Champion is finally defeated, there is a great congratulations and the respective Trainer will be recorded in the Hall of Fame and made current champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever beaten the Elite Four and the Pokémon Champion. In the hall of Fame recording room, Professor Oak will be waiting for Trainers to congratulate and finally record. It is a fairly large room, that only contains a large computer. The Hall of Fame will record all Trainer's ID number, name, and Pokémon team are recorded. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded.


After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. This may be a decision of the player character and his/her family rather than official Pokémon League rules, as Champion Lance also keeps his position.  
After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. This may be a decision of the player character and his/her family rather than official Pokémon League rules, as Champion Lance also keeps his position.  


=== Rival Silver ===
=== Rival Silver ===
On Mondays and Wednesdays, after becoming Champion, you will be challenged by your rival, Silver, at the steps outside the entrance to the Elite Four.
On Mondays and Wednesdays,after becoming Champion, you will be challenged by your rival, Silver, at the steps outside the entrance to the Elite Four.


{{col|3|begin}}
{{col|3|begin}}
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Magneton has {{bp|Magnet Bomb}} which doesn't hurt much but can't miss. {{bp|Mirror Shot}} does sometimes miss but thanks to Magneton's high Special Attack it can hurt and also has an unpleasant side effect of sometimes causing your Pokemon to loose accuracy. {{bp|Discharge}} is strong and {{bp|Thunder Wave}} causes paralysis. Ground types can deal with Magneton easily.
Magneton has {{bp|Magnet Bomb}} which doesn't hurt much but can't miss. {{bp|Mirror Shot}} does sometimes miss but thanks to Magneton's high Special Attack it can hurt and also has an unpleasant side effect of sometimes causing your Pokemon to loose accuracy. {{bp|Discharge}} is strong and {{bp|Thunder Wave}} causes paralysis. Ground types can deal with Magneton easily.


The battle gets harder when you get to Silver's fully evolved Pokemon. He has a Crobat to prove that he has become a better person than he was at the beginning of the game since {{bp|Golbat}} requires a close friendship with its trainer in order to evolve. Crobat has {{bp|Confuse Ray}} and {{bp|Toxic}} to cause status conditions and {{bp|Air Cutter}} and {{bp|Bite}} to attack directly. Deal with him the same way you dealt with Koga's Crobat.
The battle gets harder when you get to Silver's fully evolved Pokemon. He has a Crobat, which requires a close friendship with its trainer in order to evolve, in order to prove that he has become a better person than he was at the beginning of the game. Crobat has {{bp|Confuse Ray}} and {{bp|Toxic}} to cause status conditions and {{bp|Air Cutter}} and {{bp|Bite}} to attack directly. Deal with him the same way you dealt with Koga's Crobat.


Alakazam can take out Dark and Steel types with {{bp|Focus Blast}} while {{bp|Psychic}} can deal with most other Pokemon. He also has {{bp|Reflect}} to increase his rather pathetic Defence for five turns and {{bp|Recover}} to restore energy. However Alakazam is completely useless against {{bp|Shedinja}}, {{bp|Sableye}} or {{bp|Spiritomb}}.
Alakazam can take out Dark and Steel types with {{bp|Focus Blast}} while {{bp|Psychic}} can deal with most other Pokemon. He also has {{bp|Reflect}} to increase his rather pathetic Defence for five turns and {{bp|Recover}} to restore energy. However Alakazam is completely helpless against {{bp|Shedinja}}, {{bp|Sableye}} or {{bp|Spiritomb}}.


Gengar has Confuse Ray and three powerful Special Attacks to take advantage of his high Special Attack power. These attacks are {{bp|Shadow Ball}}, {{bp|Sludge Bomb}} and {{bp|Dark Pulse}}. He is much more of a threat than Karen's Gengar.
Gengar has Confuse Ray and three powerful Special Attacks to take advantage of his high Special Attack power. These attacks are {{bp|Shadow Ball}}, {{bp|Sludge Bomb}} and {{bp|Dark Pulse}}. He is much more of a threat than Karen's Gengar.
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Will chose to keep his {{bp|Early Bird}} Xatu, although the {{bp|Synchronize}} one would probably have been better. Actually this is the offspring of one of his other Xatu's since it can only learn {{bp|Quick Attack}} by breeding. Obviously Xatu also has Psychic. Her last two moves are Confuse Ray and {{bp|Shadow Ball}} and like the Xatu Will used last time, she will be holding a Sitrus Berry.
Will chose to keep his {{bp|Early Bird}} Xatu, although the {{bp|Synchronize}} one would probably have been better. Actually this is the offspring of one of his other Xatu's since it can only learn {{bp|Quick Attack}} by breeding. Obviously Xatu also has Psychic. Her last two moves are Confuse Ray and {{bp|Shadow Ball}} and like the Xatu Will used last time, she will be holding a Sitrus Berry.


=== Koga [[File:PokemonHGSSKogaPortrait.png|right]] ===
=== Koga [[File:PokemonHGSSKogaPortrait.png|right]] ===
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Koga starts the battle with his Skuntank which is his best defence against Psychic types since he is part Dark type. Ground types are Skuntank's only weakness but Koga seems eager to point this out since he taught his Skuntank {{bp|Dig}} which makes him more vulnerable to {{bp|Earthquake}} and {{bp|Magnitude}}. Aside from Dig, Skuntank also uses {{bp|Toxic}}, {{bp|Sucker Punch}} and {{bp|Explosion}}. His special ability is {{bp|Aftermath}} so don't use an attack that makes physical contact to finish him off.
Koga starts the battle with his Skuntank which is his best defence against Psychic types since he is part Dark type. Ground types are Skuntank's only weakness but Koga seems eager to point this out since he taught his Skuntank {{bp|Dig}} which makes him more vulnerable to {{bp|Earthquake}} and {{bp|Magnitude}}. Also {{bp|Fissure}}, which is usually innaccurate, will hit Skuntank while he's underground. Aside from Dig, Skuntank also uses {{bp|Toxic}}, {{bp|Sucker Punch}} and {{bp|Explosion}}. His special ability is {{bp|Aftermath}} so don't use an attack that makes physical contact to finish him off.


Toxicroak is extremely vulnerable to Psychic types but has {{bp|X-Scissor}} to hit slower ones super effectively. He also has {{bp|Swagger}} to cause confusion whilst also raising your Pokemon's Attack power. {{bp|Gunk Shot}} and {{bp|Cross Chop}} are both powerful but innaccurate.
Toxicroak is extremely vulnerable to Psychic types but has {{bp|X-Scissor}} to hit slower ones super effectively. He also has {{bp|Swagger}} to cause confusion whilst also raising your Pokemon's Attack power. {{bp|Gunk Shot}} and {{bp|Cross Chop}} are both powerful but innaccurate.
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Koga's Crobat uses {{bp|Mean Look}} to prevent you from switching Pokemon and Toxic to cause slowly increasing damage, whilst using {{bp|Fly}} to stall and then strike on the next turn. He has also learned {{bp|Cross Poison}} which is quite strong. At least he is not as evasive as he was last time since he no longer has Double Team.
Koga's Crobat uses {{bp|Mean Look}} to prevent you from switching Pokemon and Toxic to cause slowly increasing damage, whilst using {{bp|Fly}} to stall and then strike on the next turn. He has also learned {{bp|Cross Poison}} which is quite strong. At least he is not as evasive as he was last time since he no longer has Double Team.


=== Bruno [[File:PokemonHGSSBrunoPortrait.png|right]] ===
=== Bruno [[File:PokemonHGSSBrunoPortrait.png|right]] ===
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Honchkrow has been bred from the Murkrow Karen used last time and this is proven by the fact that she knows {{bp|Drill Peck}}. She also has {{bp|Whirlwind}} just like her mother, and {{bp|Sucker Punch}} to strike first. Karen also decided to teach Honchkrow {{bp|Thunder Wave}}.
Honchkrow has been bred from the Murkrow Karen used last time and this is proven by the fact that she knows {{bp|Drill Peck}}. She also has {{bp|Whirlwind}} just like her mother, and {{bp|Sucker Punch}} to strike first. Karen also decided to teach Honchkrow {{bp|Thunder Wave}}.


Karen's Umbreon has Curse (obviously different from Spiritomb's Curse since Umbreon is not a Ghost type) as well as Confuse Ray, Sucker Punch and {{bp|Payback}}. Sucker Punch is obviously there to make up for the Speed Umbreon loses each time he powers up his Attack and Defence with Curse. Umbreon's Sitrus Berry allows him to restore health, making him harder to take down. Umbreon also has the ability Synchronize, so any status effects inflicted on him will be mirrored back onto your Pokemon.
Karen's Umbreon has Curse (obviously different from Spiritomb's Curse since Umbreon is not a Ghost type) as well as Confuse Ray, Sucker Punch and {{bp|Payback}}. Sucker Punch is obviously there to make up for the Speed Umbreon loses each time he powers up his Attack and Defence with Curse. Umbreon's Sitrus Berry allows him to restore health, making him harder to take down.


=== Champion Lance [[File:PokemonHGSSLancePortrait.png|right]] ===
=== Champion Lance [[File:PokemonHGSSLancePortrait.png|right]] ===
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Lance replaced two of his Dragonite and his Aerodactyle and now has three different Pseudo-Legendary Pokemon on his team. He starts with Salamence, which is one of his Pseudo-Legendary Pokemon. Salamence has {{bp|Flamethrower}} to deal with Ice types and {{bp|Dragon Claw}} and {{bp|Shadow Claw}} for various other Pokemon. He also knows {{bp|Rest}} and before you get your hopes up about having Salamence sleep for a few turns, you must remember that he has a Lum Berry to wake himself up after the first Rest. Salamence will lower your Pokemon's Attack with {{bp|Intimidate}} as soon as he enters the battle.
Lance replaced two of his Dragonite and his Aerodactyle and now has three different Pseudo-Legendary Pokemon on his team. He starts with Salamence, which is one of his Pseudo-Legendary Pokemon. Salamence has {{bp|Flamethrower}} to deal with Ice types and {{bp|Dragon Claw}} and {{bp|Shadow Claw}} for various other Pokemon. He also knows {{bp|Rest}} and before you get your hopes up about having Salamence sleep for a few turns, I must warn you that he has a Lum Berry to wake himself up after the first Rest. Salamence will lower your Pokemon's Attack with {{bp|Intimidate}} as soon as he enters the battle.


Gyarados also has Intimidate but is fairly easy compared to Salamence. He can hit hard but has no moves that cover his massive weakness to Electric types. His moveset consists of {{bp|Thunder Wave}}, {{bp|Dragon Dance}}, {{bp|Waterfall}} and {{bp|Ice Fang}}.
Gyarados also has Intimidate but is fairly easy compared to Salamence. He can hit hard but has no moves that cover his massive weakness to Electric types. His moveset consists of {{bp|Thunder Wave}}, {{bp|Dragon Dance}}, {{bp|Waterfall}} and {{bp|Ice Fang}}.
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Altaria is a less ferocious opponent but still not one that should be underestimated. He knows {{bp|Double Team}} which can get extremely annoying if used too many times. He also has {{bp|Perish Song}} and Lance will recall him on the third turn of the Song, just before the count hits 0. Like Karen's Absol, you can easily turn this strategy against him with {{bp|Mean Look}}, {{bp|Fire Spin}} or similar moves. {{bp|Dragonbreath}} is not too strong but it can cause paralysis. Altaria also knows Hyper Beam and after a few Double Teams the turn he has to use to recharge might not make much difference because your attacks might be missing.
Altaria is a less ferocious opponent but still not one that should be underestimated. He knows {{bp|Double Team}} which can get extremely annoying if used too many times. He also has {{bp|Perish Song}} and Lance will recall him on the third turn of the Song, just before the count hits 0. Like Karen's Absol, you can easily turn this strategy against him with {{bp|Mean Look}}, {{bp|Fire Spin}} or similar moves. {{bp|Dragonbreath}} is not too strong but it can cause paralysis. Altaria also knows Hyper Beam and after a few Double Teams the turn he has to use to recharge might not make much difference because your attacks might be missing.


Finally Lance's Dragonite is his highest levelled Pokemon. However although he is a powerful Pokemon, Dragonite's moveset is not as good as it should be; all of his offensive moves are Special Attacks and one of them lowers his Special Attack by two stages after each use. Anyway, Dragonite has {{bp|Safeguard}} to prevent status problems and still has {{bp|Fire Blast}} and Hyper Beam. Since last time, Dragonite has also learned {{bp|Draco Meteor}}, but this is the move that was mentioned above, the one that decreases his Special Attack by two stages. Dragonite should have at least one Physical Attack to make up for the side effect of Draco Meteor but he doesn't. Oh well it makes the battle easier for you. Dragonite's Sitrus Berry allows him to restore health but won't make much difference against a powerful Ice type move. An Ice type that is also part Water type is the best choice since it gives it some resistance to Fire Blast.
Finally Lance's Dragonite is his highest levelled Pokemon. However although he is a powerful Pokemon, Dragonite's moveset is not as good as it should be; all of his offensive moves are Special Attacks and one of them lowers his Special Attack by two stages after each use. Anyway, Dragonite has {{bp|Safeguard}} to prevent status problems and still has {{bp|Fire Blast}} and Hyper Beam. Since last time, Dragonite has also learned {{bp|Draco Meteor}}, but this is the move that was mentioned above, the one that decreases his Special Attack by two stages. Dragonite should have at least one Physical Attack to make up for the side effect of Draco Meteor but he doesn't. Oh well it makes the battle easier for you. Dragonite's Sitrus Berry allows him to restore health but won't make much difference against a powerful Ice type move. I suggest you use an Ice type that is also part Water type so that it can resist Fire Blast.
 


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