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{|{{prettytable|text center=1|style=font-size:12px}}
{|{{prettytable|text center=1|style=font-size:12px}}
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span> || rowspan=2 | Nintendo DS || rowspan=2 | <span class=explain style=color:inherit title="Via backwards compatibility with the Nintendo DS version">Nintendo 3DS</span>
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | Wii Virtual Console || rowspan=2 | N64 Switch Online
|-
|-
! GameCube Controller || Classic Controller
! GameCube Controller || Classic Controller
|-
|-
! rowspan=3 | Movement
! rowspan=3 | Movement
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{ds|Neutral|Dpad}} or {{ds|Stylus}} || {{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{Switch|neutral|lstick}}
|-
|-
| colspan=5 | ''Nintendo 64 version:'' There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more the character moves faster; the opposite is also true.
| colspan=5 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more Mario moves faster.
|-
| colspan=5 | ''Nintendo DS version:'' Using the directional pad or circle pad, the character walks by default.
|-
! rowspan=2 | Run
| {{n/a}} || {{n/a}} || {{n/a}} || {{ds|Y}} || {{3ds|Y}}
|-
| colspan=5 | ''Nintendo DS version:'' The run button was added due to the limitations of the d-pad in that it cannot alter movement speed between walking and running.
|-
|-
! rowspan=2 | Jump
! rowspan=2 | Jump
| {{N64|A}} || {{gc|A}} || {{wii-cc|A}} || {{ds|B}} || {{3ds|B}}
| {{N64|A}} || {{gc|A}} || {{wii-cc|A}} || {{Switch|A}}
|-
|-
| colspan=5 | After jumping, press the jump button again when landing on the floor. Press a third time for a triple jump. Press when facing a wall to wall jump (only Mario can wall jump in the DS version). With the Wing Cap, this action will launch Mario into the air.
| colspan=5 | After jumping, press the jump button again when landing on the floor. Press a third time for a triple jump. Press when facing a wall to wall jump. With the Wing Cap, this action will launch Mario into the air.
|-
! rowspan=2 | Side/cartwheel flip jump
| {{N64|Left|Control}} {{plus}} {{N64|Right|Control}} {{plus}} {{N64|A}} || {{gc|Left|Control}} {{plus}} {{gc|Right|Control}} {{plus}} {{gc|A}} || {{wii-cc|Left|Lstick}} {{plus}} {{wii-cc|Right|Lstick}} {{plus}} {{wii-cc|A}} || {{(}}{{ds|Left|Dpad}} {{plus}} {{ds|Right|Dpad}} {{plus}} {{ds|B}}{{)}} or {{(}}{{ds|Stylus}} {{plus}} {{ds|B}}{{)}} || {{(}}{{3ds|Left|Dpad}} {{plus}} {{3ds|Right|Dpad}} {{plus}} {{3ds|B}}{{)}} or {{(}}{{3ds|Stylus}} {{plus}} {{3ds|B}}{{)}}
|-
| colspan=5 | Jump button must be pressed while making a U-turn. Very difficult to perform this move in the Nintendo DS version.
|-
|-
! Backflip
! Backflip
| {{N64|Z}} {{plus}} {{N64|A}} || {{gc|l}} {{plus}} {{gc|a}} || {{wii-cc|l}} {{plus}} {{wii-cc|a}} || {{ds|R}} {{plus}} {{ds|B}} || {{3ds|R}} {{plus}} {{3ds|B}}
| {{N64|Z}}+{{N64|A}} || {{gc|l}}+{{gc|a}} || {{wii-cc|l}}+{{wii-cc|a}} || {{Switch|ZL}}+{{Switch|A}}
|-
|-
! Long Jump
! Long Jump
| {{N64|Neutral|Control}} {{plus}} {{N64|Z}} {{plus}} {{N64|A}} || {{gc|neutral|control}} {{plus}} {{gc|l}} {{plus}} {{gc|a}} || {{wii-cc|neutral|lstick}} {{plus}} {{wii-cc|l}} {{plus}} {{wii-cc|a}} || {{(}}{{ds|Neutral|Dpad}} or {{ds|Stylus}}{{)}} {{plus}} {{ds|R}} {{plus}} {{ds|B}} || {{(}}{{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}{{)}} {{plus}} {{3ds|R}} {{plus}} {{3ds|B}}
| {{N64|Neutral|Control}}+{{N64|Z}}+{{N64|A}} || {{gc|neutral|control}}+{{gc|l}}+{{gc|a}} || {{wii-cc|neutral|lstick}}+{{wii-cc|l}}+{{wii-cc|a}} || {{Switch|neutral|lstick}}+{{Switch|ZL}}+{{Switch|A}}
|-
|-
! rowspan=2 | Duck / Crouch
! rowspan=2 | Duck / Crouch
| {{N64|Z}} || {{gc|l}} || {{wii-cc|l}} || {{ds|R}} || {{3ds|R}}
| {{N64|Z}} || {{gc|l}} || {{wii-cc|l}} || {{Switch|ZL}}
|-
|-
| colspan=5 | If the button is pressed in mid air, a ground pound will be performed. if the analogue stick or d pad is tilted in a direction, the character will start crawling.
| colspan=5 | If the button is pressed in mid air, a ground pound will be performed. if the analogue stick is tilted in a direction, Mario will start crawling.
|-
|-
! rowspan=2 | Punch
! rowspan=2 | Punch
| {{N64|B}} || {{gc|b}} || {{wii-cc|b}} || {{ds|A}} || {{3ds|A}}
| {{N64|B}} || {{gc|b}} || {{wii-cc|b}} || {{Switch|B}}
|-
|-
| colspan=5 | If the analogue stick or d pad is tilted in a direction and Mario/Luigi/Wario is running, they will perform a dive. If the button is pressed while Mario/Luigi/Wario is in the air, this will be a kick. Yoshi cannot punch, dive or kick, he will instead stick his tongue out.
| colspan=5 | If the analogue stick is tilted in a direction and Mario is running, he will perform a dive. If the button is pressed while Mario is in the air, he wll perform a kick.
|-
|-
! Slide Kick
! Slide Kick
| {{N64|Neutral|Control}} {{plus}} {{N64|Z}} {{plus}} {{N64|B}} || {{gc|neutral|control}} {{plus}} {{gc|l}} {{plus}} {{gc|b}} || {{wii-cc|neutral|lstick}} {{plus}} {{wii-cc|l}} {{plus}} {{wii-cc|b}} || {{(}}{{ds|Neutral|Dpad}} or {{ds|Stylus}}{{)}} {{plus}} {{ds|R}} {{plus}} {{ds|A}} || {{(}}{{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}{{)}} {{plus}} {{3ds|R}} {{plus}} {{3ds|A}}
| {{N64|Neutral|Control}}+{{N64|Z}}+{{N64|B}} || {{gc|neutral|control}}+{{gc|l}}+{{gc|b}} || {{wii-cc|neutral|lstick}} =+{{wii-cc|l}}+{{wii-cc|b}} || {{Switch|neutral|control}}+{{Switch|ZL}}+{{Switch|B}}
|-
|-
! Sweep Kick
! Sweep Kick
| {{N64|Z}} {{plus}} {{N64|B}} || {{gc|l}} {{plus}} {{gc|b}} || {{wii-cc|l}} {{plus}} {{wii-cc|b}} || {{ds|R}} {{plus}} {{ds|A}} || {{3ds|R}} {{plus}} {{3ds|A}}
| {{N64|Z}}+{{N64|B}} || {{gc|l}}+{{gc|b}} || {{wii-cc|l}}+{{wii-cc|b}} || {{Switch|ZL}}+{{Switch|B}}
|-
|-
! Rotate/Center camera
! Rotate/Center camera
| {{N64|Left|C}} / {{N64|Right|C}} || {{gc|Left|Cstick}} / {{gc|Right|Cstick}} || {{wii-cc|Left|Rstick}} / {{wii-cc|Right|Rstick}} || {{ds|L}} || {{3ds|L}}
| {{N64|Left|C}} / {{N64|Right|C}} || {{gc|Left|Cstick}} / {{gc|Right|Cstick}} || {{wii-cc|Left|Rstick}} / {{wii-cc|Right|Rstick}} || {{Switch|Left|Rstick}} / {{Switch|Right|Rstick}}
|-
|-
! Switch camera modes
! Switch camera modes
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{n/a}} || {{n/a}}  
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{Switch|R}}
|-
|-
! rowspan=2 | Zoom in/Look around
! Zoom in/Look around
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{ds|X}} || {{3ds|X}}
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{Switch|Up|Rstick}}
|-
| colspan=5 | In the Nintendo DS version, the X button toggles between the three levels of zoom.
|-
|-
! Zoom out
! Zoom out
| {{N64|Down|C}} || {{gc|Down|Cstick}} || {{wii-cc|Down|Rstick}} || {{ds|X}} || {{3ds|X}}
| {{N64|Down|C}} || {{gc|Down|Cstick}} || {{wii-cc|Down|Rstick}} || {{Switch|Down|Rstick}}
|-
|-
! Pause menu
! Pause menu
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{ds|Start}} || {{3ds|Start}}
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{Switch|Plus}}
|}
|}


Wii U VC configuration: It's basically the same as the Classic Controller with the {{wiiu|ZL}} and {{wiiu|ZR}} on the backs instead of the top middle. In addition, for the N64 version you're allowed to configure the controls with the exception of the {{wiiu|neutral|dpad}}. You can access the Virtual Console menu by touching the Wii U Gamepad screen.
Wii U VC configuration: It's basically the same as the Classic Controller with the {{wiiu|ZL}} and {{wiiu|ZR}} on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the {{wiiu|neutral|dpad}}. You can access the Virtual Console menu by touching the Wii U Gamepad screen.


The best recommendation in setting up the N64 controls follows like this:
The best recommendation in setting up the N64 controls follows like this. This control scheme is used for 3D All Stars, only that the dpad also makes you run.
*{{wiiu|ZL}} and {{wiiu|ZR}} for crouch ({{N64|Z}}).
*{{wiiu|ZL}} and {{wiiu|ZR}} for crouch ({{N64|Z}}).
*{{wiiu|L}} and {{wiiu|R}} for switch camera modes ({{N64|R}}).
*{{wiiu|L}} and {{wiiu|R}} for switch camera modes ({{N64|R}}).
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*{{wiiu|Neutral|Rstick}} stick for the C Buttons ({{N64|Up|C}}{{N64|Right|C}}{{N64|Down|C}}{{N64|Left|C}})
*{{wiiu|Neutral|Rstick}} stick for the C Buttons ({{N64|Up|C}}{{N64|Right|C}}{{N64|Down|C}}{{N64|Left|C}})
*{{wiiu|Plus}} as a pause button ({{N64|Start}}).
*{{wiiu|Plus}} as a pause button ({{N64|Start}}).
Although the DS version is on Wii U VC, like all DS games it cannot have it’s controls customized.


{{Footer Nav|game=Super Mario 64|prevpage=Gameplay|nextpage=Enemies}}
{{Footer Nav|game=Super Mario 64|prevpage=Gameplay|nextpage=Enemies}}

Revision as of 20:53, 12 March 2022

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Action Nintendo 64 Wii Virtual Console N64 Switch Online
GameCube Controller Classic Controller
Movement Neutral control Neutral control Neutral lstick Neutral lstick
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more Mario moves faster.
Jump A button A button A button A button
After jumping, press the jump button again when landing on the floor. Press a third time for a triple jump. Press when facing a wall to wall jump. With the Wing Cap, this action will launch Mario into the air.
Backflip Z button+A button L button+A button L button+A button ZL button+A button
Long Jump Neutral control+Z button+A button Neutral control+L button+A button Neutral lstick+L button+A button Neutral lstick+ZL button+A button
Duck / Crouch Z button L button L button ZL button
If the button is pressed in mid air, a ground pound will be performed. if the analogue stick is tilted in a direction, Mario will start crawling.
Punch B button B button B button B button
If the analogue stick is tilted in a direction and Mario is running, he will perform a dive. If the button is pressed while Mario is in the air, he wll perform a kick.
Slide Kick Neutral control+Z button+B button Neutral control+L button+B button Neutral lstick =+L button+B button Neutral control+ZL button+B button
Sweep Kick Z button+B button L button+B button L button+B button ZL button+B button
Rotate/Center camera Left c / Right c Left cstick / Right cstick Left rstick / Right rstick Left rstick / Right rstick
Switch camera modes R button R button R button R button
Zoom in/Look around Up c Up cstick Up rstick Up rstick
Zoom out Down c Down cstick Down rstick Down rstick
Pause menu Start button Start button Plus button Plus button

Wii U VC configuration: It's basically the same as the Classic Controller with the ZL button and ZR button on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the Neutral dpad. You can access the Virtual Console menu by touching the Wii U Gamepad screen.

The best recommendation in setting up the N64 controls follows like this. This control scheme is used for 3D All Stars, only that the dpad also makes you run.

  • ZL button and ZR button for crouch (Z button).
  • L button and R button for switch camera modes (R button).
  • Minus button for Virtual Console menu
  • A button and B button for Jump (A button).
  • X button and Y button for Dive (B button).
  • Neutral lstick for control stick (Neutral control).
  • Neutral rstick stick for the C Buttons (Up cRight cDown cLeft c)
  • Plus button as a pause button (Start button).