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{{Header Nav|game=The Legend of Zelda: Twilight Princess}} | {{Header Nav|game=The Legend of Zelda: Twilight Princess}} | ||
{{needimage|needed='''Screenshots illustrating important areas in this section of the game.'''}} | {{needimage|needed='''Screenshots illustrating important areas in this section of the game.'''}} | ||
{{Control selector|Wii, | {{Control selector|Wii, Gamecube}} | ||
==Task 1: To the Desert== | ==Task 1: To the Desert== | ||
===The Adventurer's Guild=== | ===The Adventurer's Guild=== | ||
Before you go, collect [[The Legend of Zelda: Twilight Princess/Poe Souls|poe soul #21]] and [[The Legend of Zelda: Twilight Princess/Heart Containers#42. Sacred Grove|piece of heart #42]] if you so desire, then warp to Castle Town (Press {{control|{{Wii|Up|Dpad}}|{{gc|Z}}}} to call Midna, and select "warp"). On the way into the town, you will be intercepted by the postman. Read his letter, then proceed into Telma's bar. Telma will tell you about a group of adventurers that are trying to right the wrong that has befallen Hyrule, and tells you to speak to them. They tell you that Auru has gone to Lake Hylia. Check the map to see where he is, then leave the bar. | |||
If you howled at the stone near Sacred Grove, the golden wolf will be waiting for you south of the castle. Go to the gold dot on your map to find him. Also, stock up on whatever items you require before you leave for Lake Hylia. When you feel you are sufficiently prepared, warp to the lake and head up to the tower (it is marked on your map). | If you howled at the stone near Sacred Grove, the golden wolf will be waiting for you south of the castle. Go to the gold dot on your map to find him. Also, stock up on whatever items you require before you leave for Lake Hylia. When you feel you are sufficiently prepared, warp to the lake and head up to the tower (it is marked on your map). | ||
===<s>Bombs</s> Links Away!=== | ===<s>Bombs</s> Links Away!=== | ||
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As soon as you enter the next area, shoot the archers on the towers with hawkeye-enabled arrows. Proceed into the encampment and defeat the enemies that come your way. Shoot the tower archers to stop the onslaught of enemies, or they will just come at you forever. Defeat the creature roasting a boar to get a small key, and destroy the boar for a piece of heart. Use the key to unlock the gate at the center of the camp. | As soon as you enter the next area, shoot the archers on the towers with hawkeye-enabled arrows. Proceed into the encampment and defeat the enemies that come your way. Shoot the tower archers to stop the onslaught of enemies, or they will just come at you forever. Defeat the creature roasting a boar to get a small key, and destroy the boar for a piece of heart. Use the key to unlock the gate at the center of the camp. | ||
===King Bulbin | ===King Bulbin: Round 1=== | ||
The axe wielding soldier in the middle of the camp is strong, but slow. You'll be able to make quick work of him if you just keep swinging and moving. If he tends to block your frontal assaults, circle around him and attack or use the back slice. After you defeat him, the place lights on fire. Mount a boar and crash through the gates to the north to escape. Collect the poe to the east of the entrance to Arbiter's Grounds before you head in. | The axe wielding soldier in the middle of the camp is strong, but slow. You'll be able to make quick work of him if you just keep swinging and moving. If he tends to block your frontal assaults, circle around him and attack or use the back slice. After you defeat him, the place lights on fire. Mount a boar and crash through the gates to the north to escape. Collect the poe to the east of the entrance to Arbiter's Grounds before you head in. | ||
{{Footer Nav|game=The Legend of Zelda: Twilight Princess|prevpage=Breaking the Curse|here=Going to the Desert|nextpage=Arbiter's Grounds}} | {{Footer Nav|game=The Legend of Zelda: Twilight Princess|prevpage=Breaking the Curse|here=Going to the Desert|nextpage=Arbiter's Grounds}} |