Marvel Ultimate Alliance 2/Mr. Fantastic

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< Marvel Ultimate Alliance 2
Revision as of 19:30, 8 October 2009 by Najzere (talk | contribs) (info from CC-BY-SA (http://creativecommons.org/licenses/by/3.0/) document: http://www.gamefaqs.com/console/xbox360/file/951211/57837, by PapaGamer)
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Attributes
Level Strike Team
work
Body Focus
2 9 2 9 12
30 40 30 43 28
  • Available: At the beginning of Castle Doom. Mr. Fantastic is only available in Act II and the first chapter of Act III if you choose Pro-Registration.
  • Flying?: No
Heroic Deeds
  • Lead the Fantastic Four for an entire map (Boost)
  • Defeat 50 foes after choosing Pro-Reg (Costume)
  • Defeat 3 foes with one non-Fusion attack (Boost: Malleable)

For an egghead, Reed Richards is pretty tough. Unfortunately, he's tougher as an opponent on the Anti-Reg side than he is as a playable character. His big bonus is a decent Teamwork score that can be boosted with the Family Man Ability. This makes him aces at Fusions and he has a nice variety of them as well. His Windmill Spin and Extending Strike are his best Powers, so level them up and use him with the rest of the Fantastic Four so you can use Fusions. Lots and lots of Fusions.

Powers

Dashing Wheel

Windmill Spin

Extending Strike

Requires level 5.

Elastic Smash

Requires level 10.

Abilities

Malleable Body

Concentration

Family Man

Requires Pro-Reg.

Elastic Mastery

Requires Pro-Reg.

Precise Strikes

Requires Pro-Reg.

Bounce Back

Requires Pro-Reg.