Marvel Ultimate Alliance 2/Mr. Fantastic
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Level | Strike | Team work |
Body | Focus |
---|---|---|---|---|
2 | 9 | 2 | 9 | 12 |
30 | 40 | 30 | 43 | 28 |
- Available: At the beginning of Castle Doom. Mr. Fantastic is only available in Act II and the first chapter of Act III if you choose Pro-Registration.
- Flying?: No
- Heroic Deeds
- Lead the Fantastic Four for an entire map (Boost)
- Defeat 50 foes after choosing Pro-Reg (Costume)
- Defeat 3 foes with one non-Fusion attack (Boost: Malleable)
For an egghead, Reed Richards is pretty tough. Unfortunately, he's tougher as an opponent on the Anti-Reg side than he is as a playable character. His big bonus is a decent Teamwork score that can be boosted with the Family Man Ability. This makes him aces at Fusions and he has a nice variety of them as well. His Windmill Spin and Extending Strike are his best Powers, so level them up and use him with the rest of the Fantastic Four so you can use Fusions. Lots and lots of Fusions.
Powers
Dashing Wheel
Windmill Spin
Extending Strike
Requires level 5.
Elastic Smash
Requires level 10.
Abilities
Malleable Body
Concentration
Family Man
Requires Pro-Reg.
Elastic Mastery
Requires Pro-Reg.
Precise Strikes
Requires Pro-Reg.
Bounce Back
Requires Pro-Reg.