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'''Special Note on [[#Samus|Samus]], [[#Link|Link]], and [[#Young Link|Young Link]]:''' These characters have a grappling hook/beam, allowing them to grab opponents from afar. However, if it takes them a longer time to recover after a failed grab attempt. When used in the air, the hooks and beam damage opponents, and can grab on to the sides of the stage. When hanging onto a wall with the hook/beam, press {{gc|Z}} to receive a small boost jump up. | '''Special Note on [[#Samus|Samus]], [[#Link|Link]], and [[#Young Link|Young Link]]:''' These characters have a grappling hook/beam, allowing them to grab opponents from afar. However, if it takes them a longer time to recover after a failed grab attempt. When used in the air, the hooks and beam damage opponents, and can grab on to the sides of the stage. When hanging onto a wall with the hook/beam, press {{gc|Z}} to receive a small boost jump up. | ||
'''Special Note on [[#Donkey Kong|Donkey Kong]]:''' Although most characters can't move while grabbing someone, Donkey Kong can carry other characters on his back and walk around before throwing the character. | '''Special Note on [[#Donkey Kong|Donkey Kong]]:''' Although most characters can't move while grabbing someone, Donkey Kong can carry other characters on his back and walk around before throwing before throwing the character. | ||
== Taunting == | == Taunting == |