From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
{{User:Auto Prod Bot/config
{{User:Auto Prod Bot/config
|archive = StrategyWiki:Staff lounge/%(year)s/%(monthname)s
|algo = old(31d)
|counter = 1
|archiveheader = {{Talkarchive|thisyear=%(year)d|prevmonth=|nextmonth=}}{{StrategyWiki SL archives}}
|archiveheader = {{Talkarchive|thisyear=%(year)d|prevmonth=|nextmonth=}}{{StrategyWiki SL archives}}
|minthreadsleft = 1
|minthreadsleft = 1
|algo = old(31d)
|archive = StrategyWiki:Staff lounge/%(year)d/%(monthname)s
}}
}}
[[Category:Help pages]]__NEWSECTIONLINK__
[[Category:Help pages]]__NEWSECTIONLINK__
{{StrategyWiki SL archives}}
{{StrategyWiki SL archives}}
{{Shortcut|SW:SL|SW:STAFF}}
{{Shortcut|SW:SL|SW:STAFF}}
'''Welcome to all users!''' This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. If you want to raise a topic for discussion (rather than just ask about it), please use the <span class="plainlinks">[http://forums.abxy.org/viewforum.php?f=20 community issues forum]</span> instead.
'''Welcome to all users!''' This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. <span class="plainlinks">[http://strategywiki.org/w/index.php?title=StrategyWiki:Staff_lounge&action=edit&section=new New issues are entered here]</span>, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.
<span class="plainlinks">[http://strategywiki.org/w/index.php?title=StrategyWiki:Staff_lounge&action=edit&section=new New issues are entered here]</span>, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.


Please review the Table of Contents to see if your issue has already been raised; also check the archives (to the right) in case it was discussed some time ago.
Please review the Table of Contents to see if your issue has already been raised; also check the archives (to the right) in case it was discussed some time ago.
Line 17: Line 17:
# '''Title''' the question (by placing the title between equals signs: ==''Title''==).
# '''Title''' the question (by placing the title between equals signs: ==''Title''==).
# '''Sign''' your name and date (by adding four tildes: <nowiki>~~~~</nowiki>).
# '''Sign''' your name and date (by adding four tildes: <nowiki>~~~~</nowiki>).
__TOC__
{{-}}
== Backward compatibility ==
Currently, there is a consideration to add all platforms that a game is playable on to its infobox. This includes platforms that offer backward compatibility (for example, all PS4 games can be purchased on the PS5's digital storefront, even though those games were not made for the PS5). The question then becomes how to handle this for platforms that offer limited backward compatibility (for example, the original DS and DS Lite models could play all GBA games, but this feature was discontinued with the DSi). Any thoughts? --[[User:E-123Wario54|<span style="color:Purple">'''Wario'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''Talk'''</span>]]</sup> 19:01, 7 May 2021 (UTC)
:I think we should cover this information, but with BC being inconsistent, we would need some kind of clarification. I think the easiest solution is a template like {{t|bc|ps5}} in the infobox, which links to the <code>#Backwards compatibility</code> section on the relevant system's page, which can go into how BC is supported on that system. The infobox could look something like this:
:<pre>|systems=[[PlayStation 2]], {{bc|ps3}}</pre>
:A related question would be purpose-built backwards compatibility like [[Super Game Boy]], which allows you to play GB games on SNES. I think it supports everything that [[Game Boy]] supports, but some games have "special features", like special borders and colour schemes. Would these count as supported systems, or BC? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 19:42, 7 May 2021 (UTC)
::Still hoping to get more feedback on this one. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:22, 12 September 2021 (UTC)
:::Now with {{t|syslist}}, perhaps we can have {{t|bclist}}? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 23:06, 30 July 2022 (UTC)
:::I'm thinking the best course of action is probably having a <code>|bcsystems=</code> parameter in the infobox with a {{t|bcsyslist}} template. This way we can modify the layout in the future (either show it with the systems, or as a separate row), and we can have more unique categorization options for each system. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 02:41, 8 August 2022 (UTC)
:I think splitting them to two groups is fine. I would not treat hardware extensions like SGB the same as I would say the Wii playing GCN games. [[User:Trig Jegman|Trig]] - 17:11, 23 March 2023 (UTC)
A topic that came up on discord yesterday was the {{c|Wii Virtual Console}} situation where games were sold on new platforms, but using emulation. In particular the fact that without the category the main {{c|Wii}} category is filled with irrelevant entries. My opinion is that it was a mistake to remove the category, it is needed to keep the main system category free of clutter.--[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]]) 17:53, 23 March 2023 (UTC)
== {{c|Multiplayer}} ==
This category should be split up into more specific categories. At least the following:
* Local multiplayer
* Local co-op
* Local splitscreen multiplayer
* Local hotseat multiplayer
* Online multiplayer
* Online co-op
* MMO
Any others? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 17:29, 28 July 2022 (UTC)
:Local splitscreen co-op, and maybe instead of "multiplayer" it should be "versus" or "PVP". Also it would be good to have a modelist template. -[[User:BrownDerby|BrownDerby]] ([[User talk:BrownDerby|talk]]) 19:21, 28 July 2022 (UTC)
::I'm still a bit concerned about the "co-op" term at all. It's really useful to know which games have a co-op mode, but a game has to have multiplayer in some form to allow it, so I'm not sure it exactly fits in with all the other options. Perhaps it should only be a single option that says "yes there is some form of multiplayer co-op".
::* Single player
::* Email multiplayer ([[Civilization]])
::* Multiplayer ([[Contra]])
::* Hot-seat multiplayer ([[Super Mario World]])
::* Split-screen multiplayer ([[GoldenEye 007]])
::* Online multiplayer
::* Massively multiplayer online
::* Co-op
::-- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 20:24, 28 July 2022 (UTC)
::: Going by this list, it looks like the "coop" designation is orthogonal to the rest. Coop describes the relationship between players, while the rest are how two players share the experience.--[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]]) 08:12, 11 August 2022 (UTC)
::::Being orthogonal, we could either create categories for every intersection (with multiplayer, so 13 total) or keep it as a separate entry and people could search based on some kind of query (DPL or Cargo). I feel these 8 categories should be enough of a split for most purposes, or is it over-categorization already? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 22:51, 23 March 2023 (UTC)
== Delete all {{c|Days}} ==
As the various {{t|rd}} based templates are disappearing, nothing will be categorized by the days of the year. It makes sense to delete all the day sub-categories like {{c|January 1}}. This leaves the redirects, like [[January 1]]. Simplest would be to delink and delete them all. Does anyone see any potential uses for these pages otherwise? -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 00:09, 10 August 2022 (UTC)
:Honestly no, these categories rarely helped unless someone wanted to know what games were released on their birthday.  I did wonder if a month/year category would be interesting, but probably only for people who religiously chronogame like I do, and I have other sources for that information.  I say let 'em go.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:07, 11 August 2022 (UTC)
::I agree with the end of days. I think keep things in months as the smallest is fine. As for day pages, with the exception of April 1st which may have inter-site function (and should exclusively be used for that), games should not have listed days as links. [[User:Trig Jegman|Trig]] - 17:11, 23 March 2023 (UTC)
:::If you mean <tt>Category:March</tt>, I feel that's unnecessary since it doesn't really serve a purpose. If you mean at the year-specific level, like <tt>Category:March 2023</tt>, I feel it gets back to the original problem of us having verified data on specific months. Users shouldn't come to us as a source for release dates, even at a monthly level, the primary use of dates, since none of it is verified. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 22:22, 23 March 2023 (UTC)
:This is now done. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 06:59, 23 April 2023 (UTC)
== Fully gut supporting unplayable games ==
It does not make sense that we host coverage of games that are [[:Category:Unplayable games|no longer playable in any capacity]]. Many of these guides were not even well completed either. I would like to nominate the deletion of all to most existing unplayable titles, and implementing a policy that would remove game that have shut down or recently become unplayable otherwise to be deleted after 1 month of its closure. [[User:Trig Jegman|Trig]] - 17:11, 23 March 2023 (UTC)
:We should absolutely keep the front pages. The games existed, and we should show that we know of their (one-time) existence. I can see validity to discussing purging all subpages, but some of these games do come back as abandonware. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 22:55, 23 March 2023 (UTC)
::And if they do, the main page can be undeleted. Nonexistant/unplayable titles are for Wikipedia, not StrategyWiki. [[User:Trig Jegman|Trig]] - 02:29, 24 March 2023 (UTC)
:::Bumping this conversation. Since then, I have also added several more titles to the list that weren't initially marked for unplayability. [[User:Trig Jegman|Trig]] - 13:10, 18 April 2023 (UTC)
::::Maybe it'd be better to have just made a new section, but I remain firm that we should remove these titles and they are not applicable to our scope. [[User:Trig Jegman|Trig]] - 05:20, 18 January 2024 (UTC)
== Virtual Console ==
A discussion was had recently in the Discord about Virtual Console. To be more clear, in a categorical sense, games that were purchasable via Nintendo's Virtual Console should not list the console purchased on a game's infobox. An example is [[Albert Odyssey]] (1993), which while playable via the Super Famicom and Satellaview, were also able to be downloaded on the Japanese Virtual Consoles for Wii and Wii U. These Virtual Console releases are simply emulation, so I believe a consensus should be reached on whether the modern consoles names are completely removed, kept on there, or if a new category for Virtual Consoles should be added.
[[User:Auxillify|Auxillify]] ([[User talk:Auxillify|talk]]) 22:01, 23 March 2023 (UTC)
:Wii VC and similar were all removed since they're more like distributors than systems. You still play the game on your Wii system, though it is emulated (officially provided by the manufacturer, rather than 3rd party). There's a lot of systems that would need to be (re)created to re-categorize like this, and I'm not sure they're all as simple as running through an emulator.
:* [[Nintendo Switch Online]] + Expansion Pack
:* [[PlayStation Network]]
:* [[Xbox Live Arcade]]
:* [[Wii Virtual Console]]
:* [[Wii U Virtual Console]]
:* [[Nintendo 3DS Virtual Console]]
:One idea brought up on discord was to handle these like the [[Super Game Boy]]. Categorize them, but don't list them in the infobox. They're similar to accessories to the base system that provide additional functionality (playing old games). -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 23:14, 23 March 2023 (UTC)
::I think VC should be identified as a sales platform and not a system, similar to Steam.  Steam isn't a system, it's a distribution point.  (To complicate matters more, we don't identify Steam games as belonging to the PC system, we say they're Windows and/or Linux games).  We used to have this distinction in the Infobox but then it went away.  I think it's a useful distinction, and I'd be in favor of bringing it back.  Yeah it can become a headache to maintain all of the sources where a game can come from, but that's the point of the wiki; it's a collaborative effort, and it can be achieved through enough users' efforts. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:51, 24 March 2023 (UTC)
==Mods are Asleep==
Write [https://commons.wikimedia.org/wiki/File:Klondike_lost_game.jpg klondike] walkthroughs. --[[Special:Contributions/45.72.205.4|45.72.205.4]] '''04:17, 1 April 2023 (UTC)'''
== Syscat/data.json ==
"360" for Xbox 360 doesn't work. -[[User:BrownDerby|BrownDerby]] ([[User talk:BrownDerby|talk]]) 04:25, 18 April 2023 (UTC)
:I believe this should be fixed now. Thanks for bringing it up! -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 05:37, 18 April 2023 (UTC)
Please add "pv1000" and "pv2000" for Casio PV-1000 and Casio PV-2000. -[[User:BrownDerby|BrownDerby]] ([[User talk:BrownDerby|talk]]) 21:30, 2 April 2024 (UTC)
:Done. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 05:59, 3 April 2024 (UTC)
== pokemon red generation 1 online trading ==
I recently started playing Pokémon generation 1 - red, and i wanted to know if there is any way I can trade online to complete pokedex?
thank you!
[[User:Bentho|Bentho]] ([[User talk:Bentho|talk]]) 06:18, 23 April 2023 (UTC)bentho
:This really isn't an area of expertise for StrategyWiki.  It's unclear by what method you are attempting to do this, but regardless, you would be better served posting this question to the r/pokemon subreddit on Reddit, as they are more likely to know the answer to your question.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:56, 24 April 2023 (UTC)
== Image Category updates ==
[[:Category:Company logos]] and [[:Category:System logos]] are currently in [[:Category:Logos]]
Category:Logos directly seems to contain a mix of series and game-specific logos (mobile games).
I'd like to suggest we get rid of Category:Logos, and split it into the following 4 categories:
* [[:Category:Logos (game)]]
* [[:Category:Logos (series)]]
* [[:Category:Logos (company)]]
* [[:Category:Logos (system)]]
-- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 19:30, 11 May 2023 (UTC)
::I retort with have all five. There will always be outliers and exceptions, plus it makes sense to have a unifying root category anyway. Logos/Game logos/Series logos/Company logos/System logos. [[User:Trig Jegman|Trig Jegman]] - 20:32, 11 May 2023 (UTC)


{{-}}
== RetroAchievements inclusion ==
== Keyboard chart template ==
 
So, since RetroAchievements is a way to enjoy even more RetroGames, and that people on RA would be looking for guides of Retro games, why not include and add achievements/achievements guides to the related games pages?
 
[[User:Arkhane|Arkhane]] ([[User talk:Arkhane|talk]]) 18:54, 26 July 2023 (UTC)
 
== Policy on WebP images? ==


I created a keyboard command chart template at [[Template:Kbdchart]]. You can see it in action at [[Gothic/Controls]]. I have a small database of keyboard commands and will start adding them to articles in the next couple of days. [[User:Posfan12|Posfan12]] 16:48, 22 April 2010 (UTC)
I notice that [[Help:Images#Image_Formats|the policy on image formats]] does not mention [https://en.wikipedia.org/wiki/WebP WebP]. I assume PNGs are currently preferred over WebP for lossless raster images, correct? [[User:Iridium Context|Iridium Context]] ([[User talk:Iridium Context|talk]]) 16:28, 4 November 2023 (UTC)
:This template looks pretty cool, but there are multiple problems with it that don't make it a fit for our wiki. First of all, it's huge. At 1440×900 screen resolution, it still renders well off the side of the screen for me. Of more importance, this is a duplication of a method we already have for displaying keyboard controls, the {{t|kbd}} template. I don't think it's a fitting replacement as it's very much more complicated, creates tons of "whitespace" for unused keys and doesn't provide the room within a key's box for longer sentences often used to describe controls. I like how key groups can be colored, but other than that, I feel that our simpler, more versatile method is superior. Of least importance is the template's appearance, which doesn't really fit the wiki. We don't use large, colorful elements like that, from what I've seen. Anyway, people can add their opinions and you can clarify or bring up additional points here, but in the future you might want to run things like this by the community before spending a lot of time and effort on it. We've been around for five years now, and I can assure you that keyboard control formatting has come up before. :D — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 20:32, 22 April 2010 (UTC)
:It's generally better to stick to the original format an image is available in. I believe webp uploads are allowed, so if the image comes in that format it should be fine. It would be better not to convert to webp as it doesn't have as widespread support as the other formats. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 22:08, 25 November 2023 (UTC)
::Bad example. Here's one with less empty whitespace: [[Descent: FreeSpace - The Great War/Controls]]. [[User:Posfan12|Posfan12]] 01:23, 23 April 2010 (UTC)
:::Nice idea. =D The criticism I would have for it though is, as Najzere stated above, it's really big. I don't know how big your computer screen is (I know it depends on the type of computer you have, because there's another laptop in my house that's 5x bigger than mine, and you can see much more without scrolling on that one, as everything appears more stretched) but on mine, it kind of goes off the screen. =/ Also, are you planning to replace that with the original control templates for PC? Again, Najzere mentioned this above. Otherwise, it's a nice idea for a control diagram...though I'm not sure how that would fit in with the rest of the control templates. =/--[[User:E-123Wario54|<span style="color:Purple">'''E-123Wario54'''</span>]]<sup>[[User talk:E-123Wario54|<span style="color:Blue">'''The Temple of Talk'''</span>]]</sup>[[File:FFI black mage (8-bit).gif|24px]] 02:38, 23 April 2010 (UTC)
::::No, I don't see why the existing template should no longer be used - they work fine together. Also, I placed the template in its own scrollable container, so it should not affect the entire page flow any longer. [[User:Posfan12|Posfan12]] 03:44, 23 April 2010 (UTC)
:::::The default template looks much better now and the scrollable wrapper is an improvement. I'm still not a fan of its complexity, that it isn't in the standard format which all other controls are in (e.g. we don't try to mock up console controllers like this either), and it means a different section on multi-platform games' controls pages instead of simply adding a Windows column and having the control information located in one place. I hate to keep harping on the colors, but, with the exclusion of guide-specific templates, we like to stick mainly to light grays and blues, so the charts you've made are extremely jarring to my sense of the wiki's color scheme. At any rate, I think you have enough example charts out there now, so until we reach a consensus on this bold new method, please hold off on adding any more control information that isn't in line with what is outlined in the [[StrategyWiki:Guide/Getting Started pages#Controls|user guide]]. Hopefully this topic gets some attention this weekend, so we can get this resolved quickly for you. Thanks, — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 22:03, 23 April 2010 (UTC)
::::::The style can be pretty easily changed to pastel colors if you have any particular ones in mind. [[User:Posfan12|Posfan12]] 03:26, 25 April 2010 (UTC)
:::::::While I'm not opposed to the use of colors if they're used effectively, some of your examples have cases where the text and background colors clash, making them hard to read. The need to horizontally scroll it means it can't be printed properly, and it sometimes packs too much text into the small space of a key, leading to some cases where the text overlaps. And what happens if the text is too long to fit in the key? Add to that the empty whitespace in unused keys, the fact that it doesn't integrate with other platforms for multiplatform games, the lack of mouse controls, and the fact that it requires referring to keys by ASCII numbers instead of names, and I don't really see the advantage of using this over the {{t|kbd}} template. [[User:Wanderer|Wanderer]] 20:47, 25 April 2010 (UTC)
::::::::I've created over ninety of these charts and haven't come across one yet where an action couldn't be described in just a few words. The only problem is when multiple actions are assigned to the same key under different contexts - the "strategic" and "tactical" modes in the Total War series for instance. But in these cases a chart can be created for each mode. As for overlapping text, there's not much that can be done. Hopefully the colors are enough to distinguish commands from one another. If you have any suggestions as to different colors, I would like to hear them. I also couldn't think of a better way of labeling the parameters other than numbering them. Using the characters themselves will create all sorts of technical and rendering issues. [[User:Posfan12|Posfan12]] 23:55, 3 May 2010 (UTC)
:::::::::Regarding the colors, I'm just saying it's necessary to have a strong contrast between text and background colors. You don't want light text on a light background, or dark text on a dark background. That makes it hard to read. You've got black text and light text together on the same backgrounds, and both light and dark background colors. If the text is light, the background should be dark, and vice-versa. Consider more "muted" or desaturated colors for backgrounds, and darker colors for the Shift, Ctrl, and Alt text. As for labeling parameters, why not just use descriptive names, such as "LCtrl", "LAlt", "Tab", "Space", "PageUp", "Apostrophe", "Backslash", "OpenSquareBracket", etc.? That'd be easier to remember than ASCII numbers.[[User:Wanderer|Wanderer]] 02:50, 4 May 2010 (UTC)
::::::::::Good ideas. If you could pick out some colors for me that would be great. [[User:Posfan12|Posfan12]] 05:34, 4 May 2010 (UTC)
::::::::::Also, regarding printing. The chart is not going to print properly regardless of whether it's in a scrollable container or not. Both IE and Firefox ignore anything past the right edge of the screen (or page rather). The only thing you can do is rotate the chart vertically, and that's only possible with IE-proprietary CSS filters. [[User:Posfan12|Posfan12]] 05:36, 4 May 2010 (UTC)
:If we could inline SVG this, it would be amazing!  Too bad MediaWiki/browsers can't handle that yet...
:I think it could be useful, especially for people who want to print it out.  But this would mostly be useful for extremely complicated layouts (like freespace).  Simpler ones should probably stick to the current layout.
:Shrinking the whole thing would definitely reduce it's effectiveness and get overcrowded, so I don't think that's really an option.  I would suggest splitting it into a few more templates for added flexibility.  Breaking off the Legend and Numpad into their own templates might be useful.  Can it support the [[WP:Command key|apple command key]]? A border around the whole thing might also look nicer. I feel it's a bit redundant to have both upper and lower-case letters, as those are obvious. Same with the "L" and "R" on the {{kbd|Ctrl}} type keys. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 04:52, 25 April 2010 (UTC)
::I have schemas for French, German and Mac keyboards ready to go as well. (A few more than that actually, IIRC.) [[User:Posfan12|Posfan12]] 16:56, 25 April 2010 (UTC)
:::One thing I think is possible but I don't know how to do yet is to allow readers to print ''portions'' of a web page (the key chart for instance) at a time. I'm not sure if this can be accomplished using only CSS, or whether greater website integration is required. There's an article about a special printer driver/browser plugin that accomplishes this in this month's ''PC World'', so maybe it can only be done at the operating system level. [[User:Posfan12|Posfan12]] 09:38, 26 April 2010 (UTC)
::I changed the template so that only upper case letters are shown for the letter keys, and removed the "L"s and "R"s from the CTRL, SHIFT, ALT and WIN keys. [[User:Posfan12|Posfan12]] 02:56, 9 July 2010 (UTC)
===Pastel colors===
I changed the colors to pastel colors. [[User:Posfan12|Posfan12]] 22:51, 22 May 2010 (UTC)
===Excel sheet===
I created an Excel sheet to assist users in filling in the template parameters. You can find it [http://www.mediafire.com/file/ymnggnaybny/strategywiki_kbdchart_template_20100528.zip here]. [[User:Posfan12|Posfan12]] 22:07, 28 May 2010 (UTC)
:Can you upload this locally? -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 18:36, 26 June 2010 (UTC)
::I don't know if ZIP uploads are possible. [[User:Posfan12|Posfan12]] 21:08, 7 July 2010 (UTC)
:::ZIP uploads should be possible. --{{User:Ryan Schmidt/sig4}} 21:16, 7 July 2010 (UTC)


===Splitting up template===
== Proper image classification for sprites masquerading as 3D models? ==
Can we get this split into 3 templates?  One for the main keyboard, one for the legend, and one for the numpad (or make it optional).  This gives users some freedom in where the legend shows up, and if the numpad isn't used, it doesn't take up the horizontal space. -- [[User:Prod|Prod]] ([[User talk:Prod|Talk]]) 18:37, 26 June 2010 (UTC)
:Should be possible, yes. [[User:Posfan12|Posfan12]] 21:08, 7 July 2010 (UTC)
::I added a <tt>numpadoff</tt> parameter to turn the number pad off. I also split the chart legend into a separate template. [[User:Posfan12|Posfan12]] 22:21, 7 July 2010 (UTC)


===What to do about licenses?===
[[Skaphander: Der Auftrag]] treats enemies and items as points (not polygonal models) in the 3D scene and renders them as distance-scaled sprites at the appropriate place in the Z order. For example, see [https://www.myabandonware.com/media/screenshots/s/skaphander-der-auftrag-xzt/skaphander-der-auftrag_5.png this screenshot], where the viruses look like 3D models to try to blend in with the rest of the scene (which is true 3D), but if you look closely, they're actually both the same sprite just at different scales. Is "sprite" still the correct [[Template:File#Parameters|image type]] to use for uploads even if these are not sprites used in the traditional sense? [[User:Iridium Context|Iridium Context]] ([[User talk:Iridium Context|talk]]) 16:29, 4 November 2023 (UTC)
Since I am copying stuff (code, content) directly from my website, and I plan to keep the website live, is there something special we need to do about licenses? My website seems to be compatible with this one. Content is licensed under CC-BY-SA, and the software is licensed under the LGPL. Only attribution should be required as far as I can tell. Is that correct? [[User:Posfan12|Posfan12]] 22:25, 7 July 2010 (UTC)
:The copyright policy here states that content must be released in the public domain, or under CC-BY-SA, and generally should have attribution. Attribution is the minimum asked by those licences. If copyrighted, you must have the owner's permission. If it's your own website (you own/maintain its content, etc.), the licence wouldn't really be a problem, since you're giving consent for the material to be used here. {{User:Moydow/Signature}} 22:49, 7 July 2010 (UTC)
::To further clarify, all content here is under the CC-BY-SA. Some people might say they release stuff under a choice of licenses, but such statements only apply to pages that nobody else but that user contributed to. CC-BY-SA is the default and the one that should be followed in order to prevent headaches later on. When copying stuff from your site, in order to meet with your license terms, you should provide an unobtrusive link (either in the file description page or in the template documentation page or on a discussion page or whatnot) back to where you got it from, especially if you were not the only person who contributed to it on your site (if you were, the link isn't necessary). When uploading things, you should state the license it is under in the file description page. --{{User:Ryan Schmidt/sig4}} 22:59, 7 July 2010 (UTC)
:::Does it happen often that someone copies content from another site (assuming the licenses allow this at both ends), and do they attribute the information properly when they do? [[User:Posfan12|Posfan12]] 02:53, 9 July 2010 (UTC)
::::In SW, users are expected to attribute at least within the page revision history when they do (e.g. a URL to the source) - you'll notice that in main guide pages that there's a link back to Wikipedia.  It happens often here, usually to save time on the intro, and copying stuff without proper attribution isn't well received. --[[User:Sigma 7|Sigma 7]] 03:58, 9 July 2010 (UTC)
:::::''"...users are expected to attribute at least within the page revision history..."'' That sounds pretty simple, thanks. I just don't want people complaining that <i>I've</i> copied material from StrategyWiki. [[User:Posfan12|Posfan12]] 23:01, 9 July 2010 (UTC)


== Dana MC here! ==
:I would say they probably qualify still as sprites, yes. [[User:Trig Jegman|Trig Jegman]] - 19:32, 4 November 2023 (UTC)
Thanks for adding my Game Play Tips for Lady Bug! I thought I did add them to the main Game Play page, but I guess I didn't. I copied and paste them to that section and is now an official part of the WalkThrough section under the Topics list. So I guess it can be taken off the Talk section.
I've been playing this game for years now and I still do on the old-school ,multi-game system ULTRACADE. My highest score is around 350,000 points (Level 24), so I consider myself a bit of an EXPERT on this game. This game is nearly 30 years old and a perceived Pac-Man clone, but let me tell you, it is still a damn good game to play and I recommend it to all you new-schoolers out there. Hey, I like the new stuff too at 40 years old, but nothing beats a good re-education with games I grew up on. Lady Bug is a highly recommended good start. Thanks a bunch. Any more tips I have will certainly be added.{{unsigned|Dana_MC}}


== Header should have better navigation ==
== Content variation by difficulty level? ==


We should add forward/back links in the header navs. It's quite an annoyance to either scroll to the bottom of the page to click next, or spend two clicks (the second click requiring concentration on what link to click). It's makes checking consistency between pages a pain in the ass. [[User:Teddy|Teddy]]<sup>[[User_talk:Teddy|(talk)]]</sup> 01:42, 2 June 2010 (UTC)
At [[Skaphander: Der Auftrag]] I was thinking it would be nice to vary the walkthrough text and images by difficulty level, a lot like is done with {{t|Control selector}} and {{t|Control}} for different platforms, rather than constantly having to describe three possible cases (easy, medium, and hard) in the prose. However, those templates rely on [[MediaWiki:Gadget-ControlSelector.js]] to function. I could abuse it, making templates that provide a controller selector reskinned to look like a difficulty selector, but that wouldn't work if some hypothetical game wants to vary page content by both platform and difficulty level. Would StrategyWiki be open to having a new JavaScript gadget to support a {{t|Difficulty selector}}/{{t|Difficulty}} pair that plays nicely with the controls templates? I would be willing to write the JavaScript, and I would keep it short and readable so that it could be reviewed to allay any security concerns. [[User:Iridium Context|Iridium Context]] ([[User talk:Iridium Context|talk]]) 15:13, 18 November 2023 (UTC)
:I'm not a fan of hiding content with js. With controls, it's not a big deal for someone to figure out an associated control if the wrong one is showing. But with walkthrough content, it could be frustrating if someone didn't notice the selector switch. Depending on how different the difficulty variations are, it could be simpler to just have sidebars to explain the differences (small changes), separate different sections on each page (large changes), or even separate pages for each difficulty (extensive changes). -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 22:12, 25 November 2023 (UTC)


== Bug: Non-registered users can't add external links ==
== Attribute anonymous edit ==


It is currently seems impossible to non-registed users to add external links. It required preview to save, but when clicking save to goes out of preview and aska for capcha, and then when save is clicked it asks for preview again. User gets stuck in a loop. Someone may want to fix this. [[User:ZTurtleMan|ZTurtleMan]] 14:09, 12 July 2010 (UTC)
Hi there, I just made an edit but forgot to log in. Is there any chance it could be linked to my username instead of the IP? The edit was at [[Battlefield 3/Table of Contents]]. Thank you. [[User:Hypolar|Hypolar]] ([[User talk:Hypolar|talk]]) 17:39, 24 November 2023 (UTC)
:I could've sworn that I fixed this a month or two ago when it was first reported... I'll look into it again. --{{User:Ryan Schmidt/sig4}} 21:29, 12 July 2010 (UTC)
:Unfortunately, it's not really straightforward to re-attribute edits. If you're concerned about the IP being visible, we can hide the IP. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 22:14, 25 November 2023 (UTC)
:Fixed. --{{User:Ryan Schmidt/sig4}} 21:50, 12 July 2010 (UTC)
::Yes, if you could hide it please that would be great, thank you! [[User:Hypolar|Hypolar]] ([[User talk:Hypolar|talk]]) 23:15, 25 November 2023 (UTC)
:::Done. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:26, 26 November 2023 (UTC)
::::Thank you so much! [[User:Hypolar|Hypolar]] ([[User talk:Hypolar|talk]]) 12:01, 26 November 2023 (UTC)


==Super Secret World in Super Mario Bros 3 HELP!==
== SVG, Motion Control, Mouse 4 & 5, PS Vita, and Steam button icons ==
# I'd like to have the button icons to be in SVG file format because it is less blurry than PNG or JPG.<br>
# The Wii button template only has a shake icon for the Wii Remote, but there needs to be more motion control icons like tilt, thrust, and shake for each template that supports motion controls.<br>
# There are two mouse buttons on the side known as "Mouse 4" and "Mouse 5". It would be nice to include those two buttons in the mouse template.<br>
# I already did the L & R PlayStation buttons, but all I need next is the Rear Touch Pad on the PS Vita.<br>
# Valve's games' controls are different on Steam Controller and Steam Deck from their console versions, so it would be nice to include Steam Controller and Steam Deck button icons.<br>
[[User:Gorilli09|Gorilli09]] ([[User talk:Gorilli09|talk]]) 11:14, 18 January 2024 (UTC)


"To get a super secret world, glitch your game in World 9[Warp Zone] then move on the water around until you see a black glitch screen. Go to the World 5 number, not the pipe, to access a glitched world called World 0. It has two level 6's, fast moving grass, tress, lots of bridges, and a brief song."
:# Great.  When you find any, let us know and we'll import them.
:# Again, find a good source for them and we'll import them.
:# What games use a 4th and 5th mouse button?  And how would you even represent them?
:# Find a model for what a rear touch pad icon should look like.
:# What's unique about Steam Deck and Steam Controllers that an X-Box One controller doesn't have?
:This stuff doesn't appear out of thin air.  Someone would actually have to make all of this, and I'm a little uncertain as to how useful they would be under general circumstances.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:41, 18 January 2024 (UTC)
::I have a set of icons for the Steam Deck that I'll upload when I can get around to them. I do have icon sets for PS3/PS4/PS5/Vita, but they have different colour schemes between them, and are very different from all our other styles. They're also all PNG. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 03:54, 18 January 2024 (UTC)
:::I tried making SVG versions of Switch button icons, but it looks like the MW software just turns it into a PNG anyway. Some of them might work as HTML + CSS, though. [[User:Wanderer|Wanderer]] ([[User talk:Wanderer|talk]]) 01:17, 27 February 2024 (UTC)
::::The mediawiki software will convert it to png, but it'll scale it first, so it should still have many of the SVG benefits. MediaWiki will support native SVG starting in 1.41, but it may be some time before we can enable that setting. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:05, 29 February 2024 (UTC)


Hi there! From your instructions that I quoted above, how do we actually glitch World 9? We don't understand how to move on the water or where we are looking for a black glitch screen. We also have all 3 warp whistles, and are now awaiting your advice.
I uploaded buttons for Neo Geo Pocket, Genesis, Saturn, Dreamcast, NES, SNES, Game Boy, N64, and TG16. Most of them need controller templates updated, and native SVG rendering should be enabled[https://www.mediawiki.org/wiki/Manual:$wgSVGNativeRendering] or set to partial. If you think they suck, tell me now before I do more. -[[User:BrownDerby|BrownDerby]] ([[User talk:BrownDerby|talk]]) 05:40, 10 June 2024 (UTC)
:The set I was looking at is [https://thoseawesomeguys.com/prompts/ Xelu], but these are good too. It's a bit sad to see the "photo" style images go, but these "simple" button images are clearer, especially on mobile. Personally, I have lots of small issues with each of the control sets (I like the triangle directions rather than just the colored in dpad, the new control stick icons aren't as clear), but the benefits of SVG probably outweigh them. I also turned on native SVG. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 15:14, 10 June 2024 (UTC)
::Can you update the templates too? Smd, Dc, Nes, Snes, Gb, N64, and the documentation. -[[User:BrownDerby|BrownDerby]] ([[User talk:BrownDerby|talk]]) 22:25, 10 June 2024 (UTC)
:::Done. I like the n64 icons having the little arrows on the d-pad. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 21:33, 11 June 2024 (UTC)


Thanks, {{unsigned|Meltingsnow2}}
==Launchbox Images==


== Please grant 'writeapi' to all users, even anons ==
Hello! Just wanted to ask a question regarding images from LaunchBox Games Database. Are they off-limits? Can I use specific ones? Please let me know. Thank you for your time. [[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 13:13, 15 February 2024 (UTC)


Hi,
== Suggestion: Steam link in game infobox ==


I need to batch download and upload images from this wiki. All proper attribution will be done (a link to the home page to the image).
E.G. |steam=2731870 would link to [https://store.steampowered.com/app/2731870/ this]. This could also automatically link to [https://pcgamingwiki.com/api/appid.php?appid=2731870 PCGW]. -[[User:BrownDerby|BrownDerby]] ([[User talk:BrownDerby|talk]]) 17:00, 19 February 2024 (UTC)
:I've avoided linking steam directly since I'd rather leave it to users to figure out how to procure their games, without promoting a specific storefront. Steam is the largest online game store, and is generally just a search away, so I don't think the additional effort from editors would help users as much. One thing I've been considering is linking to archive.org's archives of some of the very old games that are much harder to find these days, which are playable online ([https://archive.org/details/msdos_Super_Solvers_Treasure_Mountain_1990 example]). I've been tempted to remove <s>Twitter</s>X (28 uses) due to recent changes on the platform, and re-assessing twitch (37 uses)/fb (18 uses) as well.
:I'd be much more inclined to link to [[wikidata:Property:P9075|wikidata]] though, which should be available for all games, not just PC. They currently link to almost 3k of our guides, so it wouldn't be too hard to have a bot connect those up. However, most of those are from PCGW already. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 01:27, 29 February 2024 (UTC)


Doing this will help me not to download images myself and that will take hours to do.
== Creating too many articles at a time ==


Thanks,
I'm getting concerned about getting banned on the website, because I created too many articles at a time. Is this a problem? [[User:Gorilli09|Gorilli09]] ([[User talk:Gorilli09|talk]]) 15:44, 26 March 2024 (UTC)
'''—[[User:James B. McDonald|<span style="color:black">Sheriff James B. McDonald</span>]][[User talk:James B. McDonald|<span style="vertical-align:super;">bad guys</span>]]''' 23:04, 30 July 2010 (UTC)
: What matters is not quantity, but quality. And we are lenient on good faith edits.--[[User:Henke37|Henke37]] ([[User talk:Henke37|talk]])
:You get access to writeapi after becoming [[SW:USER|autoconfirmed]], and it's not too much to ask that you've been here for a couple days as a registered user before you get it. We have the autoconfirmed user group to protect us from spam and vandalism, so I don't see why the ability to automate that unwanted behavior should be given earlier. Aren't you autoconfirmed by now anyway? — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 02:07, 31 July 2010 (UTC)
:Your edits are positive, so low chance of being banned. However, if you could fill in the main pages a bit, that would be appreciated. Just a few sentences about the release (contents of the infobox in sentence form) and maybe a paragraph of what gameplay is like would help a lot. -- [[User:Prod|Prod]] ([[User talk:Prod|talk]]) 20:52, 26 March 2024 (UTC)

Latest revision as of 21:33, 11 June 2024

Welcome to all users! This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. New issues are entered here, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.

Please review the Table of Contents to see if your issue has already been raised; also check the archives (to the right) in case it was discussed some time ago.

To facilitate ease of browsing and replying, please:

  1. Place your question at the bottom of the list.
  2. Title the question (by placing the title between equals signs: ==Title==).
  3. Sign your name and date (by adding four tildes: ~~~~).

Backward compatibility[edit]

Currently, there is a consideration to add all platforms that a game is playable on to its infobox. This includes platforms that offer backward compatibility (for example, all PS4 games can be purchased on the PS5's digital storefront, even though those games were not made for the PS5). The question then becomes how to handle this for platforms that offer limited backward compatibility (for example, the original DS and DS Lite models could play all GBA games, but this feature was discontinued with the DSi). Any thoughts? --WarioTalk 19:01, 7 May 2021 (UTC)

I think we should cover this information, but with BC being inconsistent, we would need some kind of clarification. I think the easiest solution is a template like {{bc|ps5}} in the infobox, which links to the #Backwards compatibility section on the relevant system's page, which can go into how BC is supported on that system. The infobox could look something like this:
|systems=[[PlayStation 2]], {{bc|ps3}}
A related question would be purpose-built backwards compatibility like Super Game Boy, which allows you to play GB games on SNES. I think it supports everything that Game Boy supports, but some games have "special features", like special borders and colour schemes. Would these count as supported systems, or BC? -- Prod (talk) 19:42, 7 May 2021 (UTC)
Still hoping to get more feedback on this one. -- Prod (talk) 00:22, 12 September 2021 (UTC)
Now with {{syslist}}, perhaps we can have {{bclist}}? -- Prod (talk) 23:06, 30 July 2022 (UTC)
I'm thinking the best course of action is probably having a |bcsystems= parameter in the infobox with a {{bcsyslist}} template. This way we can modify the layout in the future (either show it with the systems, or as a separate row), and we can have more unique categorization options for each system. -- Prod (talk) 02:41, 8 August 2022 (UTC)
I think splitting them to two groups is fine. I would not treat hardware extensions like SGB the same as I would say the Wii playing GCN games. Trig - 17:11, 23 March 2023 (UTC)

A topic that came up on discord yesterday was the Wii Virtual Console situation where games were sold on new platforms, but using emulation. In particular the fact that without the category the main Wii category is filled with irrelevant entries. My opinion is that it was a mistake to remove the category, it is needed to keep the main system category free of clutter.--Henke37 (talk) 17:53, 23 March 2023 (UTC)

Multiplayer[edit]

This category should be split up into more specific categories. At least the following:

  • Local multiplayer
  • Local co-op
  • Local splitscreen multiplayer
  • Local hotseat multiplayer
  • Online multiplayer
  • Online co-op
  • MMO

Any others? -- Prod (talk) 17:29, 28 July 2022 (UTC)

Local splitscreen co-op, and maybe instead of "multiplayer" it should be "versus" or "PVP". Also it would be good to have a modelist template. -BrownDerby (talk) 19:21, 28 July 2022 (UTC)
I'm still a bit concerned about the "co-op" term at all. It's really useful to know which games have a co-op mode, but a game has to have multiplayer in some form to allow it, so I'm not sure it exactly fits in with all the other options. Perhaps it should only be a single option that says "yes there is some form of multiplayer co-op".
-- Prod (talk) 20:24, 28 July 2022 (UTC)
Going by this list, it looks like the "coop" designation is orthogonal to the rest. Coop describes the relationship between players, while the rest are how two players share the experience.--Henke37 (talk) 08:12, 11 August 2022 (UTC)
Being orthogonal, we could either create categories for every intersection (with multiplayer, so 13 total) or keep it as a separate entry and people could search based on some kind of query (DPL or Cargo). I feel these 8 categories should be enough of a split for most purposes, or is it over-categorization already? -- Prod (talk) 22:51, 23 March 2023 (UTC)

Delete all Days[edit]

As the various {{rd}} based templates are disappearing, nothing will be categorized by the days of the year. It makes sense to delete all the day sub-categories like January 1. This leaves the redirects, like January 1. Simplest would be to delink and delete them all. Does anyone see any potential uses for these pages otherwise? -- Prod (talk) 00:09, 10 August 2022 (UTC)

Honestly no, these categories rarely helped unless someone wanted to know what games were released on their birthday. I did wonder if a month/year category would be interesting, but probably only for people who religiously chronogame like I do, and I have other sources for that information. I say let 'em go. Procyon 01:07, 11 August 2022 (UTC)
I agree with the end of days. I think keep things in months as the smallest is fine. As for day pages, with the exception of April 1st which may have inter-site function (and should exclusively be used for that), games should not have listed days as links. Trig - 17:11, 23 March 2023 (UTC)
If you mean Category:March, I feel that's unnecessary since it doesn't really serve a purpose. If you mean at the year-specific level, like Category:March 2023, I feel it gets back to the original problem of us having verified data on specific months. Users shouldn't come to us as a source for release dates, even at a monthly level, the primary use of dates, since none of it is verified. -- Prod (talk) 22:22, 23 March 2023 (UTC)
This is now done. -- Prod (talk) 06:59, 23 April 2023 (UTC)

Fully gut supporting unplayable games[edit]

It does not make sense that we host coverage of games that are no longer playable in any capacity. Many of these guides were not even well completed either. I would like to nominate the deletion of all to most existing unplayable titles, and implementing a policy that would remove game that have shut down or recently become unplayable otherwise to be deleted after 1 month of its closure. Trig - 17:11, 23 March 2023 (UTC)

We should absolutely keep the front pages. The games existed, and we should show that we know of their (one-time) existence. I can see validity to discussing purging all subpages, but some of these games do come back as abandonware. -- Prod (talk) 22:55, 23 March 2023 (UTC)
And if they do, the main page can be undeleted. Nonexistant/unplayable titles are for Wikipedia, not StrategyWiki. Trig - 02:29, 24 March 2023 (UTC)
Bumping this conversation. Since then, I have also added several more titles to the list that weren't initially marked for unplayability. Trig - 13:10, 18 April 2023 (UTC)
Maybe it'd be better to have just made a new section, but I remain firm that we should remove these titles and they are not applicable to our scope. Trig - 05:20, 18 January 2024 (UTC)

Virtual Console[edit]

A discussion was had recently in the Discord about Virtual Console. To be more clear, in a categorical sense, games that were purchasable via Nintendo's Virtual Console should not list the console purchased on a game's infobox. An example is Albert Odyssey (1993), which while playable via the Super Famicom and Satellaview, were also able to be downloaded on the Japanese Virtual Consoles for Wii and Wii U. These Virtual Console releases are simply emulation, so I believe a consensus should be reached on whether the modern consoles names are completely removed, kept on there, or if a new category for Virtual Consoles should be added. Auxillify (talk) 22:01, 23 March 2023 (UTC)

Wii VC and similar were all removed since they're more like distributors than systems. You still play the game on your Wii system, though it is emulated (officially provided by the manufacturer, rather than 3rd party). There's a lot of systems that would need to be (re)created to re-categorize like this, and I'm not sure they're all as simple as running through an emulator.
One idea brought up on discord was to handle these like the Super Game Boy. Categorize them, but don't list them in the infobox. They're similar to accessories to the base system that provide additional functionality (playing old games). -- Prod (talk) 23:14, 23 March 2023 (UTC)
I think VC should be identified as a sales platform and not a system, similar to Steam. Steam isn't a system, it's a distribution point. (To complicate matters more, we don't identify Steam games as belonging to the PC system, we say they're Windows and/or Linux games). We used to have this distinction in the Infobox but then it went away. I think it's a useful distinction, and I'd be in favor of bringing it back. Yeah it can become a headache to maintain all of the sources where a game can come from, but that's the point of the wiki; it's a collaborative effort, and it can be achieved through enough users' efforts. Procyon 00:51, 24 March 2023 (UTC)

Mods are Asleep[edit]

Write klondike walkthroughs. --45.72.205.4 04:17, 1 April 2023 (UTC)

Syscat/data.json[edit]

"360" for Xbox 360 doesn't work. -BrownDerby (talk) 04:25, 18 April 2023 (UTC)

I believe this should be fixed now. Thanks for bringing it up! -- Prod (talk) 05:37, 18 April 2023 (UTC)

Please add "pv1000" and "pv2000" for Casio PV-1000 and Casio PV-2000. -BrownDerby (talk) 21:30, 2 April 2024 (UTC)

Done. -- Prod (talk) 05:59, 3 April 2024 (UTC)

pokemon red generation 1 online trading[edit]

I recently started playing Pokémon generation 1 - red, and i wanted to know if there is any way I can trade online to complete pokedex? thank you! Bentho (talk) 06:18, 23 April 2023 (UTC)bentho

This really isn't an area of expertise for StrategyWiki. It's unclear by what method you are attempting to do this, but regardless, you would be better served posting this question to the r/pokemon subreddit on Reddit, as they are more likely to know the answer to your question. Procyon 02:56, 24 April 2023 (UTC)

Image Category updates[edit]

Category:Company logos and Category:System logos are currently in Category:Logos Category:Logos directly seems to contain a mix of series and game-specific logos (mobile games).

I'd like to suggest we get rid of Category:Logos, and split it into the following 4 categories:

-- Prod (talk) 19:30, 11 May 2023 (UTC)

I retort with have all five. There will always be outliers and exceptions, plus it makes sense to have a unifying root category anyway. Logos/Game logos/Series logos/Company logos/System logos. Trig Jegman - 20:32, 11 May 2023 (UTC)

RetroAchievements inclusion[edit]

So, since RetroAchievements is a way to enjoy even more RetroGames, and that people on RA would be looking for guides of Retro games, why not include and add achievements/achievements guides to the related games pages?

Arkhane (talk) 18:54, 26 July 2023 (UTC)

Policy on WebP images?[edit]

I notice that the policy on image formats does not mention WebP. I assume PNGs are currently preferred over WebP for lossless raster images, correct? Iridium Context (talk) 16:28, 4 November 2023 (UTC)

It's generally better to stick to the original format an image is available in. I believe webp uploads are allowed, so if the image comes in that format it should be fine. It would be better not to convert to webp as it doesn't have as widespread support as the other formats. -- Prod (talk) 22:08, 25 November 2023 (UTC)

Proper image classification for sprites masquerading as 3D models?[edit]

Skaphander: Der Auftrag treats enemies and items as points (not polygonal models) in the 3D scene and renders them as distance-scaled sprites at the appropriate place in the Z order. For example, see this screenshot, where the viruses look like 3D models to try to blend in with the rest of the scene (which is true 3D), but if you look closely, they're actually both the same sprite just at different scales. Is "sprite" still the correct image type to use for uploads even if these are not sprites used in the traditional sense? Iridium Context (talk) 16:29, 4 November 2023 (UTC)

I would say they probably qualify still as sprites, yes. Trig Jegman - 19:32, 4 November 2023 (UTC)

Content variation by difficulty level?[edit]

At Skaphander: Der Auftrag I was thinking it would be nice to vary the walkthrough text and images by difficulty level, a lot like is done with {{Control selector}} and {{Control}} for different platforms, rather than constantly having to describe three possible cases (easy, medium, and hard) in the prose. However, those templates rely on MediaWiki:Gadget-ControlSelector.js to function. I could abuse it, making templates that provide a controller selector reskinned to look like a difficulty selector, but that wouldn't work if some hypothetical game wants to vary page content by both platform and difficulty level. Would StrategyWiki be open to having a new JavaScript gadget to support a {{Difficulty selector}}/{{Difficulty}} pair that plays nicely with the controls templates? I would be willing to write the JavaScript, and I would keep it short and readable so that it could be reviewed to allay any security concerns. Iridium Context (talk) 15:13, 18 November 2023 (UTC)

I'm not a fan of hiding content with js. With controls, it's not a big deal for someone to figure out an associated control if the wrong one is showing. But with walkthrough content, it could be frustrating if someone didn't notice the selector switch. Depending on how different the difficulty variations are, it could be simpler to just have sidebars to explain the differences (small changes), separate different sections on each page (large changes), or even separate pages for each difficulty (extensive changes). -- Prod (talk) 22:12, 25 November 2023 (UTC)

Attribute anonymous edit[edit]

Hi there, I just made an edit but forgot to log in. Is there any chance it could be linked to my username instead of the IP? The edit was at Battlefield 3/Table of Contents. Thank you. Hypolar (talk) 17:39, 24 November 2023 (UTC)

Unfortunately, it's not really straightforward to re-attribute edits. If you're concerned about the IP being visible, we can hide the IP. -- Prod (talk) 22:14, 25 November 2023 (UTC)
Yes, if you could hide it please that would be great, thank you! Hypolar (talk) 23:15, 25 November 2023 (UTC)
Done. -- Prod (talk) 01:26, 26 November 2023 (UTC)
Thank you so much! Hypolar (talk) 12:01, 26 November 2023 (UTC)

SVG, Motion Control, Mouse 4 & 5, PS Vita, and Steam button icons[edit]

  1. I'd like to have the button icons to be in SVG file format because it is less blurry than PNG or JPG.
  2. The Wii button template only has a shake icon for the Wii Remote, but there needs to be more motion control icons like tilt, thrust, and shake for each template that supports motion controls.
  3. There are two mouse buttons on the side known as "Mouse 4" and "Mouse 5". It would be nice to include those two buttons in the mouse template.
  4. I already did the L & R PlayStation buttons, but all I need next is the Rear Touch Pad on the PS Vita.
  5. Valve's games' controls are different on Steam Controller and Steam Deck from their console versions, so it would be nice to include Steam Controller and Steam Deck button icons.

Gorilli09 (talk) 11:14, 18 January 2024 (UTC)

  1. Great. When you find any, let us know and we'll import them.
  2. Again, find a good source for them and we'll import them.
  3. What games use a 4th and 5th mouse button? And how would you even represent them?
  4. Find a model for what a rear touch pad icon should look like.
  5. What's unique about Steam Deck and Steam Controllers that an X-Box One controller doesn't have?
This stuff doesn't appear out of thin air. Someone would actually have to make all of this, and I'm a little uncertain as to how useful they would be under general circumstances. Procyon 01:41, 18 January 2024 (UTC)
I have a set of icons for the Steam Deck that I'll upload when I can get around to them. I do have icon sets for PS3/PS4/PS5/Vita, but they have different colour schemes between them, and are very different from all our other styles. They're also all PNG. -- Prod (talk) 03:54, 18 January 2024 (UTC)
I tried making SVG versions of Switch button icons, but it looks like the MW software just turns it into a PNG anyway. Some of them might work as HTML + CSS, though. Wanderer (talk) 01:17, 27 February 2024 (UTC)
The mediawiki software will convert it to png, but it'll scale it first, so it should still have many of the SVG benefits. MediaWiki will support native SVG starting in 1.41, but it may be some time before we can enable that setting. -- Prod (talk) 01:05, 29 February 2024 (UTC)

I uploaded buttons for Neo Geo Pocket, Genesis, Saturn, Dreamcast, NES, SNES, Game Boy, N64, and TG16. Most of them need controller templates updated, and native SVG rendering should be enabled[1] or set to partial. If you think they suck, tell me now before I do more. -BrownDerby (talk) 05:40, 10 June 2024 (UTC)

The set I was looking at is Xelu, but these are good too. It's a bit sad to see the "photo" style images go, but these "simple" button images are clearer, especially on mobile. Personally, I have lots of small issues with each of the control sets (I like the triangle directions rather than just the colored in dpad, the new control stick icons aren't as clear), but the benefits of SVG probably outweigh them. I also turned on native SVG. -- Prod (talk) 15:14, 10 June 2024 (UTC)
Can you update the templates too? Smd, Dc, Nes, Snes, Gb, N64, and the documentation. -BrownDerby (talk) 22:25, 10 June 2024 (UTC)
Done. I like the n64 icons having the little arrows on the d-pad. -- Prod (talk) 21:33, 11 June 2024 (UTC)

Launchbox Images[edit]

Hello! Just wanted to ask a question regarding images from LaunchBox Games Database. Are they off-limits? Can I use specific ones? Please let me know. Thank you for your time. GamingBound (talk) 13:13, 15 February 2024 (UTC)

Suggestion: Steam link in game infobox[edit]

E.G. |steam=2731870 would link to this. This could also automatically link to PCGW. -BrownDerby (talk) 17:00, 19 February 2024 (UTC)

I've avoided linking steam directly since I'd rather leave it to users to figure out how to procure their games, without promoting a specific storefront. Steam is the largest online game store, and is generally just a search away, so I don't think the additional effort from editors would help users as much. One thing I've been considering is linking to archive.org's archives of some of the very old games that are much harder to find these days, which are playable online (example). I've been tempted to remove TwitterX (28 uses) due to recent changes on the platform, and re-assessing twitch (37 uses)/fb (18 uses) as well.
I'd be much more inclined to link to wikidata though, which should be available for all games, not just PC. They currently link to almost 3k of our guides, so it wouldn't be too hard to have a bot connect those up. However, most of those are from PCGW already. -- Prod (talk) 01:27, 29 February 2024 (UTC)

Creating too many articles at a time[edit]

I'm getting concerned about getting banned on the website, because I created too many articles at a time. Is this a problem? Gorilli09 (talk) 15:44, 26 March 2024 (UTC)

What matters is not quantity, but quality. And we are lenient on good faith edits.--Henke37 (talk)
Your edits are positive, so low chance of being banned. However, if you could fill in the main pages a bit, that would be appreciated. Just a few sentences about the release (contents of the infobox in sentence form) and maybe a paragraph of what gameplay is like would help a lot. -- Prod (talk) 20:52, 26 March 2024 (UTC)