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Welcome to all users! This page is where you can ask StrategyWiki-related questions to the staff and senior community figures, and they will do their best to answer. If you want to raise a topic for discussion (rather than just ask about it), please use the community issues forum instead. New issues are entered here, with the most recent at the bottom of the page. If your question does not pertain to editing StrategyWiki (e.g. asking for hints or game-specific information), please ask on the guide's talk page or on the forums.

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Adding external links without being logged in is broken[edit]

First time I click save page, and the page reloads asking for a reCAPTCHA. After filling out the reCAPTCHA, the page reloads telling me I'm adding to many links in rapid succession and asks me to click save once more if I'm adding something serious. Clicking save once more reloads the page asking for yet another reCAPTCHA, and after that it reloads with the "adding too many links" message again. It continously goes back and forth between the two, and never actually gets to the point where it's saving my contribution. —The preceding unsigned comment was added by 84.202.106.243 (talkcontribs) .

Partnership proposal[edit]

I'm not sure if this is the appropriate avenue to post this, so let me know if there is a better place to discuss this.

I'm a staff member over at Nookipedia and I've been thinking about how to manage our Guide namespace. We don't have many guides for the Animal Crossing series, and those we do have are largely incomplete or disorganized. For this reason I've been considering removing our Guide namespace altogether. However, looking at our analytics for the wiki, a few of the guide pages actually bring in quite a bit of traffic, and so my proposal is this:

I want to move a short/summarized version of our most popular guides onto an appropriate page in the Nookipedia mainspace and provide a link to a more complete/detailed version of the guide on StrategyWiki. The information in our guide namespace that wasn't moved into our mainspace I would want to move here, if appropriate/if needed.

As an example, for our Halloween page, we might list some bare bones info like:"Feed jack Lollipops to get items from the Creepy Theme, or give him Candy for items from the Spooky Series. You can use Halloween masks to scare villagers into giving you Lollipops. A detailed guide for this holiday is available at StrategyWiki."

I wanted to get StrategyWiki's thoughts on this/whether you thought it made sense. I was also hoping that we could get some links back to Nookipedia from StratwgyWiki (e.g. links to villager pages) with an icon similar to other wikis at StrategyWiki:Guide/Partnerships? Let me know what you all think about this, would love to hear more ways we could collaborate on this project/encourage interwiki co-operation. --Sunmarsh (talk) 03:17, 21 November 2019 (UTC)

As there have been no concerns raised, I've gone ahead with the partnership and set up templates and some of the interlinking. -- Prod (talk) 03:59, 11 January 2020 (UTC)

Level-adjusted or scaling stats[edit]

In Star Wars Knights of the Old Republic II: The Sith Lords, enemies normally receive bonuses to various stats based on your main character's experience level, and I was wondering how to present enemy stats throughout the Walkthrough as I already have for the first game, as on the South Apartments page for a Battle Droid, Sith Soldier and Dia.

I've recently created the Autobalance page which explains how these bonuses can be calculated, and which has tables listing values for levels 1-50 (the calculations listed may match all these empirical values, but I'd be surprised if they're the same as those actually used by the game).

The most straightforward, but least user-friendly, method would be to present the non-variable portion of the stats (sum of attribute, character, class, feat and item values) on the page with a link to the relevant table on the Autobalance page so users could look up the bonuses to add at their character level (although this would be particularly ugly for Vitality and damage).

The most user-friendly method would be to have some way for users to input their level, and then automatically calculate all those stats on the page accordingly: something like {{Control selector}}, but allowing you to select level instead. Is something like this possible?

Otherwise, I could list stats based on the level characters would likely be if they complete the game in the order presented in the Walkthrough. However, although the game is fairly linear at the start on Peragus II and Telos, and again once you return to the Rebuilt Jedi Enclave on Dantooine, in between you can travel to Nar Shaddaa, Onderon, Dantooine and Korriban in any order, and to a certain extent travel back and forth between them: characters are usually in their early teens when they leave Telos, and late twenties when they return to the Enclave, which is a significant difference.

This may also be relevant for other guides to which I contribute in the future, namely Torchlight and Torchlight II (monsters during the campaigns may have set levels and thus set stats, but those in the first game's Shadow Vault and the second's Mapworks scale based on character level). Onderduiker (talk) 20:40, 12 December 2019 (UTC)

Unfortunately, everything in Control Selector is hardcoded, and applying that to something with 50 levels would make a huge template with a lot of chances for errors. As you mentioned, the best option is probably to put a suggested level and display the stats for enemies at that level, or even a range (you'll be level 20-25 so their hp will be 300-500). You could have a "base stats" and then a "suggested level & enemy stats at that level". Wikipedia has a "what's this?" link around some things (I can't seem to find it now) which has a tooltip with additional details. You could add a link like that to wherever you put the base stats to link to the autobalance page. -- Prod (talk) 20:25, 14 December 2019 (UTC)
I was afraid this would be the case, and I agree that the best remaining option is to list stats for an expected level, and include enough information that someone can work them out for other levels with the Autobalance page (with more detail on the Walkthrough pages themselves for significant enemies). I could also compile a spreadsheet of enemy stats as I complete the Walkthrough pages, which would allow inputting level to recalculate them, and upload and link to it once complete. Onderduiker (talk) 20:09, 17 December 2019 (UTC)

Template:Header Nav Simple[edit]

I've created {{Header Nav Simple}} for our onepage guides, as a companion to {{Header Nav}}. Both templates will be simpler than the combined one, and we could potentially customize the onepage guides better with a separate template. What do you all think of switching to it? -- Prod (talk) 22:34, 2 January 2020 (UTC)

Template:syscat conversion to Lua[edit]

I've converted {{syscat}} to Lua. If you notice anything working differently, please let me know. I'll be updating {{icon}} in the next few days as well. -- Prod (talk) 05:10, 3 January 2020 (UTC)

{{icon}} has also been converted. -- Prod (talk) 19:54, 3 January 2020 (UTC)
{{sys}} has also been converted. -- Prod (talk) 03:41, 12 January 2020 (UTC)

Collapsible infobox[edit]

I've added a [Collapse] feature to {{Game}} infoboxes. This allows users to hide parts of the infobox that are more "data" than useful for finding other interesting games. Currently it starts expanded, but I'd like to change the default to collapsed. As a first draft I made everything hidden except the following:

  • Image
  • Developers
  • Genres
  • Systems
  • Ratings
  • Expansions
  • Series
  • Partner links

Should we hide any additional rows by default? Should some hidden rows be shown by default?

The information and content is there if people want it, but some of the content that gets filled in takes a lot of space on the screen. -- Prod (talk) 04:05, 11 January 2020 (UTC)