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{{All Game Nav|game=EverQuest}}
Dwarves start off in Kaladim, on the continent of Faydwer.  They are a small, but hardy race.  The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker.  Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities.  At home in the mines, dwarves see very well at night.  Dwarves and Orcs are ancient enemies.
Dwarves start off in Kaladim, on the continent of Faydwer.  They are a small, but hardy race.  The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker.  Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities.  At home in the mines, dwarves see very well at night.  Dwarves and Orcs are ancient enemies.
*Alignment: Good
*Alignment: Good
*Size: Small
*Size: Small
*Starting City: Kaladim
*Starting City: Kaladim
*Innate Abilities
*Innate Abilities
**Infravision
**Infravision
*Base Stats
*Base Stats
**Strength  
**Strength  

Revision as of 02:15, 9 September 2006

Template:All Game Nav

Dwarves start off in Kaladim, on the continent of Faydwer. They are a small, but hardy race. The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker. Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities. At home in the mines, dwarves see very well at night. Dwarves and Orcs are ancient enemies.

  • Alignment: Good
  • Size: Small
  • Starting City: Kaladim
  • Innate Abilities
    • Infravision
  • Base Stats
    • Strength
    • Stamina
    • Agility
    • Dexterity
    • Wisdom
    • Intelligence
    • Charisma

Experience Modifier: ?