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(Added Capital ship morale gain) |
(Will have to fully test patch 2.0 morale values) |
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{| {{prettytable}} | {| {{prettytable}} | ||
|- | |- | ||
! Action !! Morale | ! Action !! Morale (attacking) !! Morale (defending) | ||
|- | |- | ||
| AI kill || + | | AI kill || +1 || +4 | ||
|- | |- | ||
| Player kill || +10 | | Player kill || +5 || +10 | ||
|- | |- | ||
| Corvette Destroyed || +20 | | Corvette Destroyed || ||N/A || +20 | ||
|- | |- | ||
| Capital Ship Destroyed || +15 | | Capital Ship Destroyed || +15 || +15 | ||
|} | |} | ||
==Points== | ==Points== | ||
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Traditional fleet battle gameplay will feature a good mix of interceptors to deal with fighters, bombers to attack the capital ships, and a support for shielding, healing, and potentially other purposes. Fighters, being the jack of all trades class, can perform supplement interceptors or bombers as necessary. | Traditional fleet battle gameplay will feature a good mix of interceptors to deal with fighters, bombers to attack the capital ships, and a support for shielding, healing, and potentially other purposes. Fighters, being the jack of all trades class, can perform supplement interceptors or bombers as necessary. | ||
When on defence, try to work on killing enemy AI fighters to push the morale back in your direction. Team up on and focus down enemy bombers as much as possible; they are of considerable danger to your capital ship and have a lot of health. Bombers are much like the forwards of a football or soccer game - they must be prevented from scoring by the defence (interceptors). | |||
==Post-Match Awards== | ==Post-Match Awards== | ||
At the end of the match, five players from either team are recognized for certain milestones. | At the end of the match, five players from either team are recognized for certain milestones. |