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: ''The list is currently incomplete.'' | : ''The list is currently incomplete.'' | ||
Hotel room keys are omitted from this list. | |||
{|{{prettytable|notwide=1|sortable=1}} | {|{{prettytable|notwide=1|sortable=1}} | ||
! Key !! Location !! Lock | ! Key !! Description !! Location !! Lock | ||
|- | |- | ||
| [[File:Ultima7_key_Christopher.png | | [[File:Ultima7_key_Christopher.png]] || Horizontal, yellow || Trinsic, on Christopher's corpse. || It opens the chest in Christopher's home. If Spark is in your party, you can take all items. | ||
|- | |- | ||
| [[File: | | [[File:Ultima7_key_TreasureTrinsic.png]] || Horizontal, brown || Trinsic area, south-west of the city, under a stone. || It opens the chest under a nearby tree. Feel free to take any item. | ||
|- | |- | ||
| . | | [[File:Ultima7_key_Garritt.png]] || Horizontal, green || Paws. Talk to people during the theft investigation. || It opens Garrett's chest. Make sure nobody is around! | ||
|- | |- | ||
| [[File: | | [[File:Ultima7_key_Morfin.png]] || Vertical, grey || Paws. Andrew tells you where to find it. || It opens a door inside Morfin's butchery. Whatever you do there, it is considered '''illegal!''' | ||
|- | |- | ||
| [[File: | | [[File:Ultima7_key_LordBritish.png]] || H-shaped, grey || Castle Britannia. Lord British tells you where it is. || It opens the door of the north-west tower room. Lord British authorized you to take all items. | ||
|- | |- | ||
| [[File: | | [[File:Ultima7_key_Sentri.png]] || Horizontal, brown || Britain, inside drawers in Sentri's house || It opens the other door in Sentri's home. If he is in your party, you can take all items. | ||
|- | |- | ||
| [[File: | | [[File:Ultima7_key_Mack.png]] || Horizontal, grey || Cove area. Mack says he lost it in Lock Lake. It is found inside a half-hidden dead green fish on the north-west shore. || It opens Mack's shed in Britain. If you spoke to Mack, you can take the magic weapon. | ||
|} | |} | ||
{{Footer Nav|game=Ultima VII: The Black Gate|prevpage=|nextpage=}} | {{Footer Nav|game=Ultima VII: The Black Gate|prevpage=|nextpage=}} |
Latest revision as of 15:08, 27 May 2020
One known problem in Ultima 7 is the management of the many keys. Note that each key is specific for one lock, as in real life.
- Suggestion: after using a key, leave it next to the lock (door or chest) that it opened.
It is useless to carry around keys that serve no purpose anymore.
Key list[edit]
Hotel room keys are omitted from this list.