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*Echo - The Sergeant Server. Sergeants to Command Sergeant Major 5ths are allowed. Players receieve a 10% exp bonus in this server.
*Echo - The Sergeant Server. Sergeants to Command Sergeant Major 5ths are allowed. Players receieve a 10% exp bonus in this server.
*Delta - The Elite Server. Sergeant First Classes and up are allowed. Players must have a minimum of a 1.50 kill/death ratio to enter. Players in Delta receive a whopping 40% EXP and 20% GP boost.
*Delta - The Elite Server. Sergeant First Classes and up are allowed. Players must have a minimum of a 1.50 kill/death ratio to enter. Players in Delta receive a whopping 40% EXP and 20% GP boost.
*Kilo - The Officer Server. Command Sergeant Major 1sts and up are allowed. Players playing in Kilo receive a 20% and 10% boost to EXP and GP earned, respectively.
*Kilo - The Officer Server. Command Sergeant Major 1sts and up are allowed. Players playing in Kilo recieve a 20% and 10% boost to EXP and GP earned, respectively.
*Bulldog - The Clan server. Anyone with a clan is allowed here. Clan matches have a minimum of 4 soldiers from each clan to play.
*Bulldog - The Clan server. Anyone with a clan is allowed here. Clan matches have a minimum of 4 soldiers from each clan to play.
*Black Market - The NX server. Anyone who has spent at least 15000 NX in the Black Market is allowed here.
*Black Market - The NX server. Anyone who has spent at least 15000 NX in the Black Market is allowed here.
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Other than joining a game room, you can also create your own game room for others to join.
Other than joining a game room, you can also create your own game room for others to join.
{{-}}


===Game Rules===
===Game Rules===
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[[File:CA_killcam.jpg|right|thumb|This sniper's location is revealed by the Kill Cam to everybody he kills.]]
[[File:CA_killcam.jpg|right|thumb|This sniper's location is revealed by the Kill Cam to everybody he kills.]]
*Kill Cam - The bane of campers. When Kill Cam is enabled, during the three seconds that you respawn from a death, the camera will show you the position of the person that just killed you, and also if he is going anywhere. This makes it difficult to camp, because people that you kill will always find out where you are. If Kill Cam is disabled, during your respawn you will instead see a random teammate. Kill Cam is more often turned off because people like to camp, but sometimes it is turned on to discourage camping.
*Kill Cam - The bane of campers. When Kill Cam is enabled, during the three seconds that you respawn from a death, the camera will show you the position of the person that just killed you, and also if he is going anywhere. This makes it difficult to camp, because people that you kill will always find out where you are. If Kill Cam is disabled, during your respawn you will instead see a random teammate. Kill Cam is more often turned off because people like to camp, but sometimes it is turned on to discourage camping.


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==In-Game Interface==
==In-Game Interface==
<div style="text-align:center">[[File:CA_interface-wlabels-s.jpg]]</div>
<div style="text-align:center">[[File:CA_interface-wlabels-s.jpg]]</div>
Once the game is started, you will see a loading screen. After the game has loaded, your screen will look somewhat like above.
Once the game is started, you will see a loading screen. After the game has loaded, your screen will look somewhat like above.


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==Ending the Game==
==Ending the Game==
When the goal for the game is met, everybody is rewarded with GP (Gear Points) with which they can use to rent guns and equipment, and EXP which is accumulated to rank up. The amount of GP and EXP awarded are based on your performance in the game. Having scored many kills will increase you reward, while dying many times will decrease it. Scoring mission points often rewards the most experience. For example, in a game of Capture the Flag (see [[Combat Arms/Modes|Game Modes]]), a person that killed 10, died 12, and scored 3 flags would probably receive more EXP and GP than a person who killed 30, died 12, and scored no flags. There are no "negative rewards" or subtractions of EXP or GP for performing poorly in a game. The only way to lose GP is to spend it, and there is no way to lose EXP apart from getting demoted by GMs.
When the goal for the game is met, everybody is rewarded with GP (Gear Points) with which they can use to rent guns and equipment, and EXP which is accumulated to rank up. The amount of GP and EXP awarded are based on your performance in the game. Having scored many kills will increase you reward, while dying many times will decrease it. Scoring mission points often rewards the most experience. For example, in a game of Capture the Flag (see [[Combat Arms/Modes|Game Modes]]), a person that killed 10, died 12, and scored 3 flags would probably receive more EXP and GP than a person who killed 30, died 12, and scored no flags. There are no "negative rewards" or subtractions of EXP or GP for performing poorly in a game. The only way to lose GP is to spend it, and there is no way to lose EXP apart from getting demoted by GMs.


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===Forfeits===
===Forfeits===
At any time during any game, a person can press Esc and opt to drop out of the game. They will not be awarded any EXP or GP for that game. People will often forfeit if they have to do something else in real life, if they are doing poorly in that game, or if the game room contains a hacker.
At any time during any game, a person can press Esc and opt to drop out of the game. They will not be awarded any EXP or GP for that game. People will often forfeit if they have to do something else in real life, if they are doing poorly in that game, or if the game room contains a hacker.


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===Abnormal Gameplay===
===Abnormal Gameplay===
On certain conditions, the game ends automatically with the note of "Abnormal Gameplay has been detected". When this happens, nobody is awarded with EXP or GP. Abnormal Gameplay includes situations in which an entire team forfeits very soon after the game starts, or when an entire team forfeits before any game progress has occurred (ie. kills). Abnormal Gameplay can also result from hacking (i.e. reaching the goal in a very short amount of time). A number of other situations like disconnections and glitches can also cause Abnormal Gameplay.
On certain conditions, the game ends automatically with the note of "Abnormal Gameplay has been detected". When this happens, nobody is awarded with EXP or GP. Abnormal Gameplay includes situations in which an entire team forfeits very soon after the game starts, or when an entire team forfeits before any game progress has occurred (ie. kills). Abnormal Gameplay can also result from hacking (i.e. reaching the goal in a very short amount of time). A number of other situations like disconnections and glitches can also cause Abnormal Gameplay.


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