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Shotguns are large, semi-automatic guns (or automatic in cases of the SPAS-12 (and variants) and the Saiga 20K) that are very powerful damage-wise, but must be used at a close range for full potential. The damage that shotguns do decreases dramatically with range. Therefore, when using a shotgun, you should always get up close to your enemies before shooting. In small maps like [[Combat Arms/Junk Flea|Junk Flea]], your enemies will almost always be in your face, making shotguns very useful. | Shotguns are large, semi-automatic guns (or automatic in cases of the SPAS-12 (and variants) and the Saiga 20K) that are very powerful damage-wise, but must be used at a close range for full potential. The damage that shotguns do decreases dramatically with range. Therefore, when using a shotgun, you should always get up close to your enemies before shooting. In small maps like [[Combat Arms/Junk Flea|Junk Flea]], your enemies will almost always be in your face, making shotguns very useful. | ||
Shotguns deal | Shotguns deal massive damage because when you fire off one "shot", that shot is actually a bundle of five bullets. The farther you are from the target of impact, the more the five bullets will spread. Therefore, shotguns don't require absolutely precise aim to deal damage. | ||
All shotguns are incompatible with scope and suppressor modifications, but are compatible with "magazine" mods (minus the double barrel) (however, the Saiga 20K is the only shotgun that actually uses a magazine). | All shotguns are incompatible with scope and suppressor modifications, but are compatible with "magazine" mods (minus the double barrel) (however, the Saiga 20K is the only shotgun that actually uses a magazine). | ||
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The reload speed of a shotgun depends on how many shots need to be inserted. The speed of reloading from 0 bullets is seven times slower than reloading from 6 bullets (besides the Double Barrel and Saiga 20K). | The reload speed of a shotgun depends on how many shots need to be inserted. The speed of reloading from 0 bullets is seven times slower than reloading from 6 bullets (besides the Double Barrel and Saiga 20K). | ||
==Mossberg M590 Military== | ==Mossberg M590 Military== | ||
{| {{prettytable|float=right|style=width:200px;margin-left:1.4em}} | {| {{prettytable|float=right|style=width:200px;margin-left:1.4em}} | ||
|-style="color:blue;" | |||
! Damage | ! Damage | ||
| | | 105 | ||
|- | |- | ||
! Accuracy | ! Accuracy | ||
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|- | |- | ||
! Ammo | ! Ammo | ||
| | | 7/28 | ||
|- | |- | ||
! Reload | ! Reload | ||
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|-style="color:red;" | |-style="color:red;" | ||
! Fire Rate | ! Fire Rate | ||
| | | 9 | ||
|- | |- | ||
! Portability | ! Portability | ||
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|- | |- | ||
! Ammo | ! Ammo | ||
| | | 7/28 | ||
|- | |- | ||
! Reload | ! Reload | ||
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''Common Name: M590 CQB'' | ''Common Name: M590 CQB'' | ||
This is an upgrade on the regular M590 by adding a fixed stock. The M590 CQB has significantly less recoil, making it easier to aim and handle. It is now more powerful than the regular M590 due to a damage reduction | This is an upgrade on the regular M590 by adding a fixed stock. The M590 CQB has significantly less recoil, making it easier to aim and handle. It is now more powerful than the regular M590 due to a damage reduction. | ||
The M590 CQB can be obtained from various Supply Cases, the chance that you will get one is fairly high and players deem that trying to get one is worth the money. | The M590 CQB can be obtained from various Supply Cases, the chance that you will get one is fairly high and players deem that trying to get one is worth the money. | ||
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|- | |- | ||
! Ammo | ! Ammo | ||
| | | 7/28 | ||
|- | |- | ||
! Reload | ! Reload | ||
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|- | |- | ||
! Ammo | ! Ammo | ||
| | | 7/28 | ||
|- | |- | ||
! Reload | ! Reload | ||
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|- | |- | ||
! Ammo | ! Ammo | ||
| | | 7/28 | ||
|- | |- | ||
! Reload | ! Reload | ||
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|-style="color:blue;" | |-style="color:blue;" | ||
! Damage | ! Damage | ||
| | | 115 | ||
|- | |- | ||
! Accuracy | ! Accuracy | ||
| | | 85 | ||
|-style="color:red;" | |-style="color:red;" | ||
! Fire Rate | ! Fire Rate | ||
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A unique ability of the Double Barrel is that you can press the right mouse button to discharge both shots at once. This releases all bullets in your clip (1 or 2) and guarantees a one-hit kill at more range. However, because the single shot can already deal great damage, the double shot doesn't need to be used often. | A unique ability of the Double Barrel is that you can press the right mouse button to discharge both shots at once. This releases all bullets in your clip (1 or 2) and guarantees a one-hit kill at more range. However, because the single shot can already deal great damage, the double shot doesn't need to be used often. | ||
{{-}} | {{-}} | ||
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|-style="color:blue;" | |-style="color:blue;" | ||
! Fire Rate | ! Fire Rate | ||
| | | 29 | ||
|- | |- | ||
! Portability | ! Portability | ||
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|- | |- | ||
! Crosshair | ! Crosshair | ||
| 3- | | 3-5 | ||
|- | |- | ||
! Ammo | ! Ammo | ||
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|--style="color:blue;" | |--style="color:blue;" | ||
! Reload | ! Reload | ||
| | | 5 | ||
|- | |- | ||
! Firing Modes | ! Firing Modes | ||
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''Common Name: 20K or Saiga'' | ''Common Name: 20K or Saiga'' | ||
The Saiga 20K is a | The Saiga 20K is a semi-automatic shotgun, similar in performance to the SPAS12, but looking more like an assault rifle, because it uses an ammo clip instead of the single bullet loading of the other shotguns. The Saiga 20K has a high rank requirement and is better than the SPAS-12 in all aspects that it does not match, with no drawbacks to compensate besides its abnormally high price. | ||
{{Footer Nav|game=Combat Arms|prevpage=Sniper rifles|nextpage=Pistols}} | {{Footer Nav|game=Combat Arms|prevpage=Sniper rifles|nextpage=Pistols}} |