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< Diablo II
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Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

Types of Enemies

Superior/Champion

  • Champions
  • Possessed

Act I

The forest and plains act; Act I contains the weakest of all the enemies. It isn't so much themed as really diverse in what creatures reside in it. Demons, skeletons, and beasts are all pretty equal in terms of population, however each is more common in various areas (this is common to both Diablo and Diablo II).

Zombies

Zombies >> Hungry Dead

Undead

Zombies are the second weakest enemy in the game, they are slow, they have a much higher maximum health than quill rats, and have a strong (again slow) melee attack. Unique zombies can sometimes be a hassle depending on their special traits, i.e. cold enchanted and extra strong can cause them to be over powered.

Quill Rats

Quill Rats >> Spiked Fiends >> Thorn Beasts >> Razor Spines

Fallen

Fallen >> Carvers >> Devilkin >> Dark Ones

Demon

Uniques

  • Rakanishu: Lightning Enchanted

Fallen Shaman

Fallen Shaman >> Carver Shaman

Demon, Raises dead of the same species (Fallen, Carver, etc.)

Gargantuan Beasts

Gargantuan Beasts >> Brutes >> Yetis

Gargantuan Beasts can be found in the Blood Moor, and Den of Evil. Brutes are found within the Black Marsh and in the Rouge Monestary.

Uniques

  • Treehead Woodfist: Extra Strong, Extra Fast

Skeletons

Skeleton >> Returned

Undead

Uniques

  • Black Hawk
  • Puke Maw
  • Bone Drinker

Skeleton Archers

Skeleton Archers

Undead

Uniques

  • Dragon Jade The Jagged

Dark Rangers

Dark Ranger

Demon

Dark Hunters

Dark Hunter >> Vile Hunter

Demon

Vile Hunters are found in the Dark Wood.

Dark Spearwomen

Dark Spearwoman

Demon

Moon Clan (Goat Men)

Moon Clan >> Night Clan

Demon

Foul Crows

Wraiths

Arachnids

Misshapen

Misshapen >> Tainted >> Plaguefiend

Demon

Special Uniques

  • Griswold: Undead, Cursed
  • Blood Raven
  • Andarial

Act II

While Act I may be an environment that is very grassy, Act II is much more arid and desert like. The creatures found here range from sandy beasts to mummified undead and finally to anthropomorphic snakes and cats.

Cliff Lurkers

These are the basic type of this enemy. They look like a skinny frog with a rough, almost rock like hide. Cliff Lurkers and their successors are very quick and are characterized by their leap ability, which they use randomly and only sometimes for attack. Their attack is much lower than other enemies, but they have a high amount of health.

Burning Skeletons

Poisonous Zombies

Undead priest guys

Claw Vipers

An aggressive species of man-like snakes. Unlike normal serpents, Claw Vipers slither upright and have arms.

Catgirls

There are ones with whips, ones with javalins, and ones that toss poison gas containers.

Maggots

Sandworms >> Rockworms

Demon

Scarabs and Beetles

Scarabs/Death Beetles

Demon, Lightning Enchanted

Goat Guys in Arcane Sanct

Special Uniques

  • Radament
  • Coldworm the Burrower:Cold Enchanted, Magic Resistant, Immune to Cold
  • Duriel

Act III

Wasps

Zombies

Thorn Beasts

Flayers

Flayers >> Undead Flayers >> Undead Soul Eaters?

Flayer Shaman

Flayer Shaman

Frogs

Frogs >> Slime Princes

Doom Apes

Hell Swarms

Zealots

Sextants

Sextants >> Cantors >> Heirophants

Maulers

Drowned Carcass

Just like the basic zombies, although with much higher damage and health.

Special Uniques

  • Mephisto

Act IV

Flesh Beasts

Flesh Beasts >> Stygian Hags

Flesh Spawners

Flesh Spawners >> Stygian Dogs

Cliff Lurkers

Damned

Corpulents

Venom Lords

Ghost Guys

Doom Knights

Special Uniques

  • Izual
  • Diablo

Act V

Scaled Beasts

Suiciding Scaled Beasts

Porcupine Guys

Lashers

Ridable Beasts

Teleporting Goblin 1

Teleporting Goblin 2