From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Removed extraneous content)
Line 62: Line 62:
===Emeralds===
===Emeralds===
In Act 1, 3 emeralds of the poorest quality can give you a very good Bow or Crossbow. - Even possible to use in Act 5!
In Act 1, 3 emeralds of the poorest quality can give you a very good Bow or Crossbow. - Even possible to use in Act 5!
They are signed out as "6 poison damage" per stone, but 3 of this kind won`t just do 18 !  :-)
(sorceress, if that matters)


===Rubies===
===Rubies===
Line 73: Line 70:


===Topazes===
===Topazes===
Here 3 of a kind to a bow will just stic to mathematics: 3x (1 to 8 Lightning damage) = 3-24 LD  oooooohh :-(


==Potions==
==Potions==

Revision as of 14:16, 1 December 2008

Gems

Gems are equipment enhancing items that only take up one slot of inventory space. You place them within socketed equipment and once placed, they can never be removed.

Each gem type (i.e. Diamond, Emerald, etc.) can appear with one of the following quality types:

  • Chipped
  • Flawed
  • Normal (note that these gems are labeled with only their type - it does not say "normal").
  • Flawless
  • Perfect

You might think that these would give players the upper hand, especially lower level players if they could get their hands on them, however the game limits this by giving each quality a level. This level, ranging from 1 (chipped) up to 18 (perfect) requires that the player socketing the item (or using it after socketing) be at least that level. So, a level 16 Paladin cannot socket a level 1 sword with a Perfect Skull, since the gem has a higher level than the player's character.

The following lists contain the various types of gems and qualities that can be found, along with their associated stats:

Amethysts

Quality Bonuses
Weapons Shields Helms and Armor
Chipped +40 to Attack Rating +8 to Defense +3 to Strength
Flawed +60 to Attack Rating +12 to Defense +4 to Strength
Normal +80 to Attack Rating +18 to Defense +6 to Strength
Flawless +100 to Attack Rating +24 to Defense +8 to Strength
Perfect +150 to Attack Rating +30 to Defense +10 to Strength

Diamonds

Quality Bonuses
Weapons Shields Helms and Armor
Chipped +28% Damage vs. Undead All Resistances +6% +20 to attack Rating
Flawed +34% Damage vs. Undead All Resistances +8% +40 to attack Rating
Normal +44% Damage vs. Undead All Resistances +11% +60 to attack Rating
Flawless +54% Damage vs. Undead All Resistances +14% +80 to attack Rating
Perfect +68% Damage vs. Undead All Resistances +19% +100 to attack Rating

Emeralds

In Act 1, 3 emeralds of the poorest quality can give you a very good Bow or Crossbow. - Even possible to use in Act 5!

Rubies

Sapphires

Skulls

Topazes

Potions

Potions are split into two main categories, recovery and ailment curing.

Recovery

Recovery potions help refill your health or mana, or both!

Health

Mana

Rejuvination

Rejuvenation potions heal both health and mana instantly rather than over time. Powerful, but often misused.

Ailment Curables

Stamina

Not so much of a remedy for an ailment, but it does cure "fatigue" by maxing out your Stamina for thirty seconds or so before it begins to drop like normal.

Antidote

Used to remove the poison status, antidotes are not commonly dropped and not commonly used since most poisons are slow acting and go away after a few seconds. Another way to remedy poison is to go to the town's magic user/potion seller; they will heal you and remove the poison effect.

Thawing potion

Removes the player from frozen/chilled status.