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{{Header Nav|game=Diablo II}}
{{Header Nav|game=Diablo II}}
==Gems==
{{stub}}
Gems are equipment-enhancing items that only take up one slot of inventory space.  You place them within socketed equipment; once placed, they can never be removed.  There are seven types of gem (amethyst, diamond, emerald, ruby,  sapphire, skull, topaz) and each is available in five different qualities (chipped, flawed, normal, flawless, perfect).  Each gives a bonus to the equipment it is placed in, which depends on the type of that equipment; socketed equipment also takes on a color based on the first gem placed in it.  Like most items, each gem type has a character level requirement to be used, which ranges from 1 (chipped) up to 18 (perfect).  Gem effects are fully stackable (including freeze length) when multiple gems/jewels are socketed in the same item.  Using the Horadric Cube, three gems of one quality can be combined to create one gem of the next highest quality.
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{|{{prettytable|sortable=1}}
==Types==
 
{| {{prettytable|text center=1}}
!colspan=3|Armor
|-
|-
!Gem!!Level!!Weapon bonus!!Shield bonus!!Helm/Armor bonus
|width=33%|
'''[[../Helms|Helms]]'''<br>
[[Diablo II: Lord of Destruction/Circlets|Circlets]]<br>
[[Diablo II: Lord of Destruction/Pelts|Pelts]]<br>
[[Diablo II: Lord of Destruction/Primal helms|Primal helms]]
|width=34%|
[[../Body armor|Body armor]]<br>
[[../Belts|Belts]]<br>
[[../Boots|Boots]]<br>
[[../Gloves|Gloves]]
|width=33%|
'''[[../Shields|Shields]]'''<br>
[[Diablo II: Lord of Destruction/Auric shields|Auric shields]]<br>
[[Diablo II: Lord of Destruction/Shrunken heads|Shrunken heads]]
|}
 
Although [[Diablo II: Lord of Destruction/Orbs|orbs]] can be used as melee weapons, they are not classified as such and they can neither spawn with melee weapon affixes, nor be used to make melee weapon [[Diablo II: Lord of Destruction/Rune Words|Rune Words]].
 
{| {{prettytable|text center=1}}
!colspan=7|Melee weapons
|-
|-
|Chipped Amethyst || 1 || +40 to Attack Rating|| +8 to Defense||+3 to Strength
|width=14% rowspan=2|
'''[[../Axes|Axes]]'''<br>
[[../Throwing weapons#Throwing axes|Throwing axes]]
|width=15% rowspan=2|
'''[[../Daggers|Daggers]]'''<br>
[[../Throwing weapons#Throwing knives|Throwing knives]]
!colspan=2|[[../Spears|Spears]]
|width=14% rowspan=2|
[[Diablo II: Lord of Destruction/Claws|Claws]]<br>
[[../Polearms|Polearms]]<br>
[[../Swords|Swords]]
!colspan=2|Blunt weapons
|-
|-
|Flawed Amethyst || 5 || +60 to Attack Rating || +12 to Defense||+4 to Strength
|width=14%|
'''[[../Javelins|Javelins]]'''<br>
{{DIILoD|Amazon javelins}}
|width=14%|
{{DIILoD|Amazon spears}}
|width=15%|
[[../Clubs|Clubs]]<br>
[[../Hammers|Hammers]]<br>
[[../Maces|Maces]]
|width=14%|
'''Rods'''<br>
[[../Scepters|Scepters]]<br>
[[../Staves|Staves]]<br>
[[../Wands|Wands]]
|}
 
Blunt weapons all have +50% Damage to Undead.
 
{| {{prettytable|text center=1}}
!colspan=4|Ranged weapons
|-
|-
|Amethyst || 12 || +80 to Attack Rating||+18 to Defense||+6 to Strength
!colspan=2|Missile weapons
!colspan=2|Throwing weapons
|-
|-
|Flawless Amethyst || 15 || +100 to Attack Rating||+24 to Defense||+8 to Strength
|width=25%|
'''[[../Bows|Bows]]'''<br>
{{DIILoD|Amazon bows}}
|width=25%|
[[../Crossbows|Crossbows]]
|width=25%|
[[../Throwing weapons#Throwing axes|Throwing axes]]<br>
[[../Throwing weapons#Throwing knives|Throwing knives]]
|width=25%|
'''[[../Javelins|Javelins]]'''<br>
{{DIILoD|Amazon javelins}}
|}
 
Missile weapons fire missiles (arrows or bolts); throwing weapons '''are''' missiles.
 
{| {{prettytable|text center=1}}
!colspan=5|Miscellaneous
|-
|-
|Perfect Amethyst || 18 || +150 to Attack Rating||+30 to Defense||+10 to Strength
|width=20%|
|-
'''Accessories'''<br>
|Chipped Diamond || 1 || +28% Damage vs. Undead||All Resistances +6%||+20 to attack Rating
[[../Amulets|Amulets]]<br>
|-
[[../Rings|Rings]]
|Flawed Diamond || 5 || +34% Damage vs. Undead||All Resistances +8%||+40 to attack Rating
|width=20%|
|-
'''[[Diablo II: Lord of Destruction/Charms|Charms]]'''<br>
|Diamond || 12 || +44% Damage vs. Undead||All Resistances +11%||+60 to attack Rating
[[Diablo II: Lord of Destruction/Charms#Small Charms|Small Charms]]<br>
|-
[[Diablo II: Lord of Destruction/Charms#Large Charms|Large Charms]]<br>
|Flawless Diamond || 15 || +54% Damage vs. Undead||All Resistances +14%||+80 to attack Rating
[[Diablo II: Lord of Destruction/Charms#Grand Charms|Grand Charms]]
|-
|width=20%|
|Perfect Diamond || 18 || +68% Damage vs. Undead||All Resistances +19%||+100 to attack Rating
'''Socket fillers'''<br>
|-
[[../Gems|Gems]]<br>
|Chipped Emerald || 1 || +10 Poison Damage over 3 Seconds || +12% Resist Poison || +3 to Dexterity
[[Diablo II: Lord of Destruction/Jewels|Jewels]]<br>
|-
[[Diablo II: Lord of Destruction/Runes|Runes]]
|Flawed Emerald || 5 || +20 Poison Damage over 4 Seconds || +16% Resist Poison || +4 to Dexterity
|width=20%|
|-
Gold<br>
|Emerald || 12 || +40 Poison Damage over 5 Seconds || +22% Resist Poison || +6 to Dexterity
Arrows<br>
|-
Bolts<br>
|Flawless Emerald || 15 || +60 Poison Damage over 6 Seconds || +28% Resist Poison || +8 to Dexterity
Keys<br>
|-
|width=20%|
|Perfect Emerald || 18 || +100 Poison Damage over 7 Seconds || +40% Resist Poison || +10 to Dexterity
[[../Potions|Potions]]<br>
|-
Scrolls<br>
| Chipped Ruby || 1 || +3-4 Fire Damage ||  +12% Resist Fire  || +10 to Life
Tomes<br>
|-
Body parts
| Flawed Ruby || 5 || +5-8 Fire Damage ||  +16% Resist Fire  || +17 to Life
|-
| Ruby || 12 || +8-12 Fire Damage  || +22% Resist Fire  || +24 to Life
|-
| Flawless Ruby || 15 || +10-16 Fire Damage  || +28% Resist Fire  || +31 to Life
|-
| Perfect Ruby || 18 || +15-20 Fire Damage  || +40% Resist Fire  || +38 to Life
|-
| Chipped Sapphire || 1 || +1-3 Cold Damage, 1.0 sec duration  || +12% Resist Cold || +10 Max Mana
|-
| Flawed Sapphire || 5 || +3-5 Cold Damage, 1.4 sec duration  || +16% Resist Cold || +17 Max Mana
|-
| Sapphire || 12 || +4-7 Cold Damage, 2.0 sec duration  || +22% Resist Cold || +24 Max Mana
|-
| Flawless Sapphire || 15 || +6-10 Cold Damage, 2.4 sec duration  || +28% Resist Cold || +31 Max Mana
|-
| Perfect Sapphire || 18 || +10-14 Cold Damage, 3.0 sec duration  || +40% Resist Cold || +38 Max Mana
|-
| Chipped Skull || 1 || Steals 2% life, 1% Mana || Attacker Takes 4 Damage || Replenish Life +2, Regenerate Mana 8%
|-
| Flawed Skull || 5 || Steals 2% life, 2% Mana || Attacker Takes 8 Damage || Replenish Life +3, Regenerate Mana 8%
|-
| Skull || 12 || Steals 3% life, 2% Mana || Attacker Takes 12 Damage || Replenish Life +3, Regenerate Mana 12%
|-
| Flawless Skull || 15 || Steals 3% life, 3% Mana || Attacker Takes 16 Damage || Replenish Life +4, Regenerate Mana 12%
|-
| Perfect Skull || 18 || Steals 4% life, 3% Mana || Attacker Takes 20 Damage || Replenish Life +5, Regenerate Mana 19%  
|-
| Chipped Topaz || 1 || +1-8 Lightning Damage || +12% Resist Lightning || +9% Chance to Find Magic Items
|-
| Flawed Topaz || 5 || +1-14 Lightning Damage || +16% Resist Lightning || +13% Chance to Find Magic Items
|-
| Topaz || 12 || +1-22 Lightning Damage || +22% Resist Lightning || +16% Chance to Find Magic Items
|-
| Flawless Topaz || 15 || +1-30 Lightning Damage || +28% Resist Lightning || +20% Chance to Find Magic Items
|-
| Perfect Topaz || 18 || +1-40 Lightning Damage || +40% Resist Lightning || +24% Chance to Find Magic Items
|}
|}


==Potions==
==External link==
Potions are split into two main categories, recovery and ailment curing.
[http://classic.battle.net/diablo2exp/items/ Items]
===Healing Potion===
 
Health potions come in five types, each restoring a fixed amount of health over the course of a few seconds.
{{Footer Nav|game=Diablo II|prevpage=Undead|nextpage=Consumables}}
* Minor Healing Potion : 30 health
* Light Healing Potion : 60 health
* Healing Potion : 100 health
* Greater Healing Potion : 180 health
* Super Healing Potion : 320 health
Some classes receive more health: Necromancer, Sorceress, and Druid receive the listed amount; Amazon, Paladin, and Assassin receive 50% more; Barbarian receives 100% more than the listed amount.
===Mana Potion===
Mana potions come in five types, each restoring a fixed amount of mana over the course of a few seconds.
* Minor Mana Potion : 20 mana
* Light Mana Potion : 40 mana
* Mana Potion : 80 mana
* Greater Mana Potion : 150 mana
* Super Mana Potion : 250 mana
Some classes receive more mana: Barbarian receives the listed amount; Amazon, paladin, and Assassin receive 50% more; Necromancer, Sorceress, and Druid receive 100% more.
===Rejuvenation Potion===
Rejuvenation potions heal both health and mana instantly rather than over time.
* Rejuvenation Potion : restores 35% life/mana
* Full Rejuvenation Potion : restores 100% life/mana
===Stamina Potion===
Maxes out your Stamina for thirty seconds.
===Antidote Potion===
Instantly cures poison.  Another way to remedy poison is to go to the town's magic user/potion seller; they will heal you and remove the poison effect.
===Thawing Potion===
Removes the player from frozen/chilled status, and gives a bonus to cold resistance and maximum cold resistance for thirty seconds.

Latest revision as of 13:07, 27 December 2016

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Types[edit]

Armor

Helms
Circlets
Pelts
Primal helms

Body armor
Belts
Boots
Gloves

Shields
Auric shields
Shrunken heads

Although orbs can be used as melee weapons, they are not classified as such and they can neither spawn with melee weapon affixes, nor be used to make melee weapon Rune Words.

Melee weapons

Axes
Throwing axes

Daggers
Throwing knives

Spears

Claws
Polearms
Swords

Blunt weapons

Javelins
Amazon javelins

Amazon spears

Clubs
Hammers
Maces

Rods
Scepters
Staves
Wands

Blunt weapons all have +50% Damage to Undead.

Ranged weapons
Missile weapons Throwing weapons

Bows
Amazon bows

Crossbows

Throwing axes
Throwing knives

Javelins
Amazon javelins

Missile weapons fire missiles (arrows or bolts); throwing weapons are missiles.

Miscellaneous

Accessories
Amulets
Rings

Charms
Small Charms
Large Charms
Grand Charms

Socket fillers
Gems
Jewels
Runes

Gold
Arrows
Bolts
Keys

Potions
Scrolls
Tomes
Body parts

External link[edit]

Items