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{{Header Nav|game=Diablo II: Lord of Destruction}}
{{Header Nav|game=Diablo II: Lord of Destruction}}
==Act I Mercenary: The Rogue==
{{floatingtoc}}
The Act I mercenary, the Rogue, can be hired by [[../Kashya/]] in the center of the Rogue Encampment. They fight with bows, and provide ranged support for your character. They cannot wield crossbows or Amazon bows, since they are not Amazons. They don't need arrows to use their bows, so don't worry about supplying a Rogue with them.
A mercenary can be hired in each of the first three Acts.


The Rogues list of skills is quite short. All Rogues can use the Amazon skill [[../Inner sight/]], and then may use either [[../Fire arrow/]] or [[../Ice arrow/]], depending one which you choose to hire. Ice Arrow is usually preferable for the ability to slow down nearby monsters.
==Rogue==
The Act I mercenary, the Rogue, can be hired from {{s|Act I|Kashya}} in the center of the Rogue Encampment. She uses bows (which don't need arrows) but cannot equip crossbows or Amazon bows.


Rogues make very useful companions early on in the game, but are not widely used later on. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm would be something that offers more life steal, damage reduction, and possibly increased attack speed. Since the rogue has relatively low strength and attacks at a range, its probably better to have her wear body armor that adds resistances rather than high defense.
However, Rogues ''can'' use the Amazon skills {{s|Passive and Magic Skills|Inner Sight}} and either {{s|Bow and Crossbow Skills|Fire Arrow}} or {{s|Bow and Crossbow Skills|Cold Arrow}}. Cold Arrow is usually preferable as it can slow nearby monsters.


'''Suggested High Level Gear'''
Rogues make very useful companions early on, but are not widely used later. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm offers more life steal, damage reduction, and possibly increased attack speed. Since the Rogue has relatively low Strength and uses ranged attacks, it's probably better to use body armor that adds resistances rather than high defense.


*Weapon: Runeword - [[../Runewords|Faith]] in a Hydra Bow
;Suggested High Level Gear
*Helm:  Unique Helm - [[../Uniques|Vampire gaze]]
*{{DIILoD|Rune Word weapons|Faith}} bow
*Armor:  Runeword - [[../Runewords|Fortitude]]
*{{DIILoD|Unique helms|Vampire Gaze}} Grim Helm
*{{DIILoD|Rune Word body armor|Fortitude}} body armor


==Act 2 Mercenary: The Palace Guard==
==Guard==
The Act 2 mercenary, the Palace Guard, can be hired by [[../Griez/]] in the northern part of Lut Gholein. They fight with spear and polearm class weapons, and make decent melee fighters. They cannot wield javelins or [[../Amazon-specific equipment|Amazon-only spears]].
The Act II mercenary, the palace guard, can be hired from {{s|Act II|Griez}} in the northern part of Lut Gholein. He can use a javelin, spear or polearm, and makes a decent melee fighter. He cannot equip {{DIILoD|Amazon javelins}} or {{DIILoD|Amazon spears}}.


The Act 2 Hirelings have 2 skills. No matter which one you choose to hire, he will have the Amazon skill [[../Jab/]]. In addition to this, they will have any of 6 different Paladin auras. The available auras depend on what difficultly level you hire him in. The following is a list of what auras are available in what difficulties.
Each guard can use the Amazon skill {{s|Javelin and Spear Skills|Jab}} and one of six Paladin auras, depending on which difficulty he's hired:


Normal Mode
{| {{prettytable|text center=1}}
*Combat - [[../Prayer/]]
!width=25%|Difficulty
*Offensive - [[../Blessed aim/]]
!width=25%|Normal
*Defensive - [[../Defiance/]]
!width=25%|Nightmare
!width=25%|Hell
|-
!Combat
|{{s|Defensive Auras|Prayer}}
|{{s|Offensive Auras|Thorns}}
|Prayer
|-
!Defensive
|{{s|Defensive Auras|Defiance}}
|{{s|Offensive Auras|Holy Freeze}}
|Defiance
|-
!Offensive
|{{s|Offensive Auras|Blessed Aim}}
|{{s|Offensive Auras|Might}}
|Blessed Aim
|}


Nightmare Mode
Guards are the most popular mercenaries as not only do they make powerful allies in combat, but they also provide a passive bonus to your character and party.
*Combat - [[../Thorns/]]
*Offensive - [[../Might/]]
*Defensive - [[../Holy freeze/]]


Hell Mode
;Suggested High Level Gear
*Combat - [[../Prayer/]]
*{{DIILoD|Rune Word weapons|Insight}} or {{DIILoD|Rune Word weapons|Infinity}} polearm
*Offensive - [[../Blessed aim/]]
*{{DIILoD|Unique helms|Andariel's Visage}} Demonhead, socketed with a {{DIILoD|Runes|Ral Rune}}
*Defensive - [[../Defiance/]]
*{{DIILoD|Rune Word body armor|Fortitude}} body armor


Palace Guards are the most popular mercenaries in the game. Not only do they make powerful allies in combat, but also they provide a passive bonus to your character and anyone else in your party. High-level characters can really take advantage of the +% to stats that the Palace Guards aura's offer.
==Iron Wolf==
The Act III mercenary, the Iron Wolf, can be hired from {{s|Act III|Asheara}} in the north-western corner of the Kurast Docks. The only weapon they can equip is a sword, but as spell casters they very rarely attack with them. They don't require mana to use their skills.


'''Suggested High Level Gear'''
There are three different types of Iron Wolves, each specializing in a different element:


*Weapon: Unique - [[../Uniques|Bonehew]] socketed with 2 Ohm Runes
{| {{prettytable|text center=1}}
*Helm:  Unique Helm - [[../Uniques|Vampire gaze]]
!width=33%|Cold
*Armor:  Runeword - [[../Runewords|Fortitude]]
!width=33%|Lightning
!width=33%|Fire
|-
|{{s|Cold Spells|Frozen Armor}}<br>{{s|Cold Spells|Ice Blast}}<br>{{s|Cold Spells|Glacial Spike}}
|{{s|Lightning Spells|Charged Bolt}}<br>{{s|Lightning Spells|Lightning}}
|{{s|Fire Spells|Inferno}}<br>{{s|Fire Spells|Fire Ball}}
|}


==Act 3 Mercenary: The Iron Wolf==
Iron Wolves are the least-used mercenaries due to many monsters being immune to their damage in later difficulties, particularly Hell. Equipment should grant skill bonuses and Faster Cast Rate; Mana and Regenerate Mana bonuses are useless.
The Act 3 mercenary, the Iron Wolf, can be hired by Asheara in the north-western corner of the Kurast Docks. They can only equip swords in their weapon slot, but very rarely swing them. More often they channel spells through them. Iron Wolves cannot wield daggers or staves, only swords. Remember that mercenaries don't require mana, so they can cast spells often with no need of + to mana items.


There are three different types of Iron Wolves, each specializing in a different element. There is one for each, Fire ([[../Fireball/]] and [[../Inferno/]]), Lighting ([[../Charged bolt/]] and [[../Lightning/]]) and Ice ([[../Glacial spike/]], [[../Ice blast/]], and [[../Frozen armor/]]).
A Cold Iron Wolf is preferred to the others since he normally freezes monsters, and he uses Frozen Armor to increase defense.


Iron Wolves are the least used mercenaries in the game. This is largely due to the fact that the weapon damage on the sword you give them usually doesn't directly improve their damage. While Iron Wolves can be useful in normal mode, their effectiveness drops off dramatically in later difficulties. Suggested equipment is a sword that gives + to skills (like [[../Uniques|Hexfire]] or [[../Uniques|The Atlantean]] and Faster Cast Rate items. Mana bonuses and +% mana regeneration items are useless on mercenaries.
;Suggested High Level Gear
*The {{DIILoD|Unique swords|Atlantean}} Ancient Sword, {{DIILoD|Unique swords|Hexfire}} Shamshir (Fire)
*{{DIILoD|Unique helms|Harlequin Crest}} Shako, {{DIILoD|Unique helms|Nightwing's Veil}} Spired Helm (Cold), {{DIILoD|Unique circlets|Griffon's Eye}} Diadem (Lightning)
*{{DIILoD|Rune Word body armor|Chains Of Honor}} body armor
*{{DIILoD|Rune Word shields|Spirit}} shield


An Ice type Iron Wolf is preferred to the others, since the cold damage helps you get an edge in speed, and Iron Wolves specializing in Ice get Frozen Armor to increase their defence.
{{Footer Nav|game=Diablo II|prevpage=Pets|nextpage=Enemies}}
 
'''Suggested High Level Gear'''
 
*Weapon: Hexfire for Fire types, The Atlantean for anything else
*Helm:  Unique Helm - [[../Uniques|Harlquin crest]]
*Armor:  Runeword - [[../Runewords|Enigma]] in Breast Plate
*Shield: Runeword - [[../Spirit/]] in a Monarch
{{Footer Nav|game=Diablo II|prevpage=Enemies|nextpage=Items}}

Latest revision as of 12:02, 27 December 2016

A mercenary can be hired in each of the first three Acts.

Rogue[edit]

The Act I mercenary, the Rogue, can be hired from Kashya in the center of the Rogue Encampment. She uses bows (which don't need arrows) but cannot equip crossbows or Amazon bows.

However, Rogues can use the Amazon skills Inner Sight and either Fire Arrow or Cold Arrow. Cold Arrow is usually preferable as it can slow nearby monsters.

Rogues make very useful companions early on, but are not widely used later. Suggested equipment is a fast bow with high damage and life steal (cold damage is an added bonus). An ideal helm offers more life steal, damage reduction, and possibly increased attack speed. Since the Rogue has relatively low Strength and uses ranged attacks, it's probably better to use body armor that adds resistances rather than high defense.

Suggested High Level Gear

Guard[edit]

The Act II mercenary, the palace guard, can be hired from Griez in the northern part of Lut Gholein. He can use a javelin, spear or polearm, and makes a decent melee fighter. He cannot equip Amazon javelins or Amazon spears.

Each guard can use the Amazon skill Jab and one of six Paladin auras, depending on which difficulty he's hired:

Difficulty Normal Nightmare Hell
Combat Prayer Thorns Prayer
Defensive Defiance Holy Freeze Defiance
Offensive Blessed Aim Might Blessed Aim

Guards are the most popular mercenaries as not only do they make powerful allies in combat, but they also provide a passive bonus to your character and party.

Suggested High Level Gear

Iron Wolf[edit]

The Act III mercenary, the Iron Wolf, can be hired from Asheara in the north-western corner of the Kurast Docks. The only weapon they can equip is a sword, but as spell casters they very rarely attack with them. They don't require mana to use their skills.

There are three different types of Iron Wolves, each specializing in a different element:

Cold Lightning Fire
Frozen Armor
Ice Blast
Glacial Spike
Charged Bolt
Lightning
Inferno
Fire Ball

Iron Wolves are the least-used mercenaries due to many monsters being immune to their damage in later difficulties, particularly Hell. Equipment should grant skill bonuses and Faster Cast Rate; Mana and Regenerate Mana bonuses are useless.

A Cold Iron Wolf is preferred to the others since he normally freezes monsters, and he uses Frozen Armor to increase defense.

Suggested High Level Gear